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===The Complete Fighter's Handbook=== ''The Complete Fighter's Handbook'' was divided into five chapters. Chapter 1, '''Character Creation''' is first and foremost a simple, easy to understand guide to creating your [[Fighter]]. It also includes expanded rules for using skills to create armor, bows & arrows, and weapons. Chapter 2, '''Warrior Kits''' adds the following new [[kits]], and examines how kits interact with the various [[multiclassing]] rules, as well as how to abandon a kit (for players) and how to modify or create fighter kits (for DMs). * [[Amazon]] * [[Barbarian]] * Beast-Rider * Berserker * [[Cavalier]] * [[Gladiator]] * Myrmidon * Noble Warrior * Peasant Hero * Pirate/Outlaw * [[Samurai]] * Savage * Swashbuckler * Wilderness Warrior Chapter 3, '''Role-Playing''' is, well, all about how to roleplay fighters. It details certain archetypical (in [[Gygax]]'s eyes, at least) fighter personalities and looks extensively at how to run a warrior campaign, including the level of magic in the world, how many types of warrior exist in the world, and campaigns focused on the archetypes covered in the previous chapter on [[kits]]. It ends with brief notes on running a military campaign and the differences between a campaign and a mini-series. Chapter 4, '''Combat Rules''' is perhaps the most stereotypical of the chapters; page after page of rules for upgrading combat, such as ambidexterity, style specialization, martial arts and exotic melee manuevers, all with the trademark convoluted mechanics of [[Advanced Dungeons & Dragons]]. It's the longest chapter in the book. Finally, Chapter 5, '''Equipment''' is all about new gear and new rules relating to gear, such the effects of armor, wearing piecemeal armor, and so forth.
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