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Creating a Character in Pause
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==Traits== Characters in '''''Pause''''' are represented by six traits: three physical traits and three mental traits. '''Physical Traits:''' * '''Strength (STR):''' A character's strength represents the sheer physical force he or she can exert upon something or someone, as well as the ability to withstand such force in return. * '''Agility (AGI):''' A character's agility represents the more nimble qualities that he or she possesses, such as speed, balance, and hand-eye coordination. * '''Health (HEA):''' A character's health represents his or her general fitness level, as well as how healthy his or her lifestyle is and the degree of immunity he or she possesses. '''Mental Traits:''' * '''Knowledge (KNO):''' A character's knowledge represents the collective intelligence he or she possesses, including factual, anecdotal, and creative knowledge. * '''Sociability (SOC):''' A character's sociability represents his or her social awareness and performance, reflecting his or her connections, resources, and diplomacy. * '''Perception (PER):''' A character's perception represents his or her sensitivity to surroundings, as well as adaptation to ongoing situations and the understanding of the situation at hand. Starting characters begin with fifteen (15) points to allocate among these traits. No trait can be lower than one (low) and more than five (high). As Pause maintains an emphasis on story-telling, Players are encouraged to allocate the points as they see fit for their character as they are before the story begins, instead of only toward one goal that they perceive to be met during the story.
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