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Creature Feature Creation Table for /tg
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==Creature Lifestyle== {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Terrain of homeworld (d100) |- ! 1-20 | Jungle - "It thrives in a dense saturated jungle filled with diverse wildlife." |- ! 21-35 | Desert - "Sandy and/or dry landscape stretches far across the land." |- ! 36β45 | Ice - "Vast glaciers and ice form the mainstay of the creature's home." |- ! 46-55 | Swamp - "Swamps and marshes make up much of the coastal terrain." |- ! 56-65 | Plains - "It lives among the fertile plains of a temperate world." |- ! 66-75 | Wooded - "Large forests and tall trees are what it calls home." |- ! 76-82 | Lava/Magma - "The creature prefers the hot temperatures and dead landscape near volcanoes." |- ! 83-88 | Warp Maligned World - "This planet/environment has been touched by the Warp and disturbed by Chaotic movements." |- ! 89-96 | Urban - "Somehow the creature is able to sustain itself and thrive in and around cities where more intelligent species dwell." |- ! 97-100 | No atmosphere/Space - "Survival in Space or otherwise seemingly lifeless environments is where it survives." |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |What is the creature's diet? (d10) |- ! 1β3 | Carnivore - "The Creature is a natural carnivore, killing prey outright when given the chance." |- ! 4 | Herbivore - "Though still dangerous, this creature attacks out of defense or anger instead of hunger." |- ! 5-6 | Omnivore - "Can attack out of hunger, but usually goes after other food sources first. Omnivores can also show slightly higher intelligence." |- ! 7-8 | Scavenger - "Feasts only on dead animals or things that inexplicably end up in its mouth by accident. Doesn't mean it won't strike back." |- ! 9 | Killer for fun - "This creature's eating habits are unknown, but it doesn't eat its prey. Regardless, it still enjoys slaughtering and killing. A True Bastard." |- ! 10 | Doesn't Eat - "It has evolved in such a way that it lives off some other form of sustenance such as sunlight, radiation, chemical compounds or the warp itself. It may not even have a mouth." |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Main Sense? (d10) |- ! 1-2 | Sight |- ! 3-4 | Smell |- ! 5-6 | Hearing |- ! 7 | Touch |- ! 8 | Taste (re-roll if the creature doesn't eat.) |- ! 9 | Its 5 main senses are largely equal |- ! 10 | 6th sense |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Prominence and size of soul in Warp (Sentience)? (d10) |- ! 1 | All of them have negative [[Psyker]] levels. |- ! 2-3 | Soulless (β[[Necron]] level). Immune to Warp corruption, can't be Psykers, immune to many mind-affecting effects. |- ! 4-5 | Barely-Sentient (β[[Tau]] level). Their soul's Warp presence is rather small, they are resistant to Warp corruption, and many of them have Negative Psychic Levels. |- ! 6-7 | Normal Sentience (βHuman Level). |- ! 8-9 | High Sentience (β[[Eldar]] level). Their soul is large, their [[Psyker]]s are stronger-than-average - yet the cost of that is being more vulnerable to corruption of Ruinous Powers. |- ! 10 | Trans Sentience. Their soul is massive, their [[Psyker]] powers are mighty, and they are extremely unstable. |- |} Spell-casting depends on both Sentience and Sapience. Trans-Sapient Barely-Sentient would be stronger [[Psyker]], than Trans-Sentient Barely-Sapient. Sentience determines raw power of psionics, while Sapience allows for use of it in effective and creative ways. {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Cognitive Levels (Sapience)? (d10) |- ! 1 | Non-Sapient (+2 in the reproduction table) |- ! 2 | Barely-Sapient ([[Ogryn]] Level) (-5 in the sociey roll) (-20 in the Tech Level) |- ! 3-5 | Sapient (Human Level) |- ! 6-8 | Advanced Sapience (Genius Polymath; comparable or smarter than smartest humans ever, like [[Belisarius Cawl]] and [[Primarchs]]) (+5 In the society roll) (+10 in the Tech Level) |- ! 9-10 | Trans Sapience (Incomprehensible to humans; hard to visualize, best compared with Gods or [[Transhumanism|post-Singularity Transapients]]) (+10 in the Society Roll) (+25 in the Tech Level) |- |} Sapience is needed for most cognitive tasks - science, strategy, tactics, learning speed, bureaucracy, information technologies and hacking, medicine, etc. Non-Sapients act simply, either randomly or in predictable patterns. Barely-sapients can use weapons and follow orders, but can't do most "smart" tasks. Normal-Sapient does things like human would. Advanced Sapient gives large bonuses to allies, maluses to enemies, has lots of special rules and options. Trans-Sapient is even smarter, giving even more bonuses to allies, hindering enemies more, and having even more special rules and options. Since ''every'' member of their species is that smart, bonuses quickly pile up on each other into something truly devastating. Even a single Trans-Sapient (and to lesser extent, Advanced Sapients) can devastate entire armies without leaving their office or getting detected - by hacking computers, suing enemies and turning enemy's own laws and red tape against them, messing up data bases and legal documents/orders, manipulating factions and sub-factions to go against someone or each other, breaking spirit with messages so they act inadequate, mind-washing and recruiting with propaganda, etc. {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |How does the creature reproduce? (d10) |- ! 1β6 | Allogamy/Autogamy - "Normal reproduction between two species with an egg and sperm." |- ! 7-8 | Asexual - "The Creature effectively clones itself by splitting into two beings with identical genetic code." |- ! 9-10 | Parasitic - "The creature cannot reproduce without a host from another species, e.g.: as a food source." |- ! 11-12 | Lone Wolf - "The creature is the last of its kind and can't reproduce. It ain't happy!" (pick only if non sapient or solitary individuals) |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |If Sapient, how its society is organized (d20) |- ! 1β3 | Solitary Individuals: The society of this race is composed of lone individuals that meet for reproduction and occasional cooperation. (autopick if Lone Wolf) |- ! 3-5 | Might makes right: The strong dominate the weak, a society based on constant submission via violence of the others. |- ! 5-8 | Nuclear Families: This race is organzied around big families, lead by a partiarch or matriachs" |- ! 9-11 | Herds: This race is divided in imense Herds, lead by the ones who managed to lead the heard to the best palces in the long past |- ! 12-15 | Eusocial Animals: This race is centered around a reproductive female who produce hundreds or thousands of eggs, others individuals are working drones who are controled by the reproductive members. |- ! 16-18 | Colective Society: This race managed to abolish the concept of state as we know, its descentralized society managed to evolve by free flow of ideas, people and goods by the benefit of all. |- ! 19β20 | Tribal Society: This race is divided in tribal states and leagues of tribes, those tribes can go from a few hundreds to thousands |- ! 21-25 | National States: This race is divided in several nationalities, each one with its culture and costumes, even if this race is unified under a single political entity, is possible to see the internal divisions. |- ! 26-30+ | Unified society: This race managed to developed an unified culture and identity that unifies the vast majority of its race in a single political entity. Alternatively, they may have [[Hive Mind]] - whether they evolved that way, or unified their minds via technologic/psychic means. |- |}
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