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==System== CthulhuTech uses a system called [[Framewerk]], known to some fa/tg/uys as 'lol poker dice'. The system uses d10s and success is based on either the single highest dice rolled ''or'' the sum of the highest sum of multiples of dice rolled ''or'' the sum of the highest straight of dice rolled (e.g. 4 5 6) hence the poker dice moniker. The system is notoriously swingy. A script has been created to show the distribution of rolls. [http://anydice.com/program/6177] The game has [[Rifts|significant balance issues in combat]], with most character archetypes unable to play nice with each other, cross class play being something the creators either never though of or were trying to discourage, though there's no sidebar or warning so an inexperienced group could try putting together a party of different backgrounds that sound like they might thematically go together only to discover half their number can't do anything compared to the foes that the stronger jobs use as mooks. Mecha pilots are hilariously OP compared to anyone not in a mech (and Engels are flat-out better than non-Engels), and even if you go down to power armor, that's generally significantly tougher than the Tagers in combat despite one thinking it might be a natural place to team up your military and Eldritch Society characters- a teamup between which being something the creators never had in mind. On the other side, investigators and similar types are no match for Tagers and have a lot of trouble working alongside them, the magic system is very weak and takes a lot of time for not a lot of power, and the parapsychics aren't on a level with the mages at all, instead being a special case where they get to advance through the power categories unlike anyone else so while they start out with modest power they end up quickly blowing out of the investigator range, going past the tagers, and finishing up closer to the mecha in terms of what they can throw down with.
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