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==Daelkyr creations== *'''Dol''' - the most mass-produced of daelkyr aberrations, Dol are (at least initially) made of [[goblinoid]] stock and form the backbone of their armies. **'''[[Dolgrim]]''' is made of two [[goblin]]s smacked into one, so they have two sets of arms, eyes and mouths, as well as two brains, but their legs and torsos are fused together. Unlike most other aberrations, Dolgims use armor and weapons, typically armed with a shield, spear, morning star and hand crossbow. Despite having two brains, they're not particularly bright and require supervision from more intelligent aberrations in order to use tactics more advanced than zerg-rushing the opposition and overwhelming them with sheer number of attacks. **'''Dolgarr''' is made of a [[Bugbear]] pumped with growth hormones, then flayed and his hide grafted back inside-out. Dolgarrs live in constant pain, only slightly dulled when they cause pain to someone else and are covered in skin fat and puss which makes them slick and somewhat resistant to fire. They're archetypal "dumb brutes", but with an unhealthy dose of body horror on top. **'''[[Dolgaunt]]''' is made out of ''heavily'' mutated [[hobgoblin]]. It grows a pair of of tentacles out of the back and have no eyes, instead relying on hypersensitive tines covering it's entire body, granting it blind-sight. Dolgaunts are highly intelligent and are usually commanding hordes of other Dol or even other aberrations. They don't use armor or weapons and instead hone monastic fighting skills, which are further improved by their 360Β° "vision" and ability to suck moisture out of their victims with their back tentacles, hurting the foe and rejuvenating themselves. *'''[[Choker]]s''' were originally created from Talenta Halflings, and are not solitary ambush predators like in other settings, but scouts and sentries for daelkyr armies. *'''[[Illithid]]s''' were created way before the invasion into Khorvaire by mutating Gish from Astral plane. They usually serve as elite strike teams and commanders of daelkyr forces. Unlike in other DnD settings, Illithids of Eberron don't form hives and are strictly part of daelkyr armies, although they still use mind-controlled slaves and a variety of Ceremorphs. Curiously, Ulitharids in daelkyr armies outrank Elder Brains, and Neothelids are not hated but used as siege beasts. *'''[[Neogi]]''' are about the most mutated of humanoids-turned-aberrations and are made off Dwarves. They're not as terminally xenophobic as in other settings and in fact are made to be a support faction, running logistics and trade for daelkyr armies. Neogi psyche is made out of 100% greed (making them supreme <s>anarcho</s> arachno-capitalists) and they're purpose made to see daelkyr symbionts as the most valuable commodity. Even though they have absolutely zero loyalty to the lords of madness that created them, they fulfill their task nonetheless, running slave raids on surface world or even trading with surfacers (usually through mind-controlled or cultist intermediaries). *'''[[Beholder]]kin''' - were created as magic artillery and some are still used as such in daelkyr armies, but after their creator get trapped most went on their own, being just as paranoid and xenophobic as in other settings and only kept in check by beings more powerful than them. In addition to the above creatures, which are canonical and have been canon across multiple editions, [[Dragon Magazine]] #348 features the 3e article "Horrors of the Daelkyr", which presents six more minions commonly used by the Daelkyr that still plague Eberron today, although they range from lesser denizens of [[Xoriat]] summoned to Eberron to the traditional mutants. These "apocryphal" daelkyr-minions are: * '''Akleu:''' Xoriat natives that look like a humanoid shark with translucent skin and too-many joints in their arms and legs. VIcious, sadistic pack-hunters with incredible agility and a fascination with gems. * '''Dolgrue:''' An alternative to the Dolgarr, this mutated [[bugbear]] was created as a heavy assault trooper, with a bestial muzzle, giant crab claws for hands, and bony plates growing through its skin. Like the Dolgarr, it exists in constant pain. * '''Kyra:''' Another Xoriat native, resembles a Huge-sized disembodied brain and spinal column/tentacle suspended by eight bat-like wings. Unlike these other apocryphal daelkyr minions, they are ''pissed'' at the daelkyr for getting them stranded on Eberron when Xoriat was sealed away, and now work against them. They still hate all life, they just hate the daelkyr more. * '''Opabinia:''' Originally a tiny, primeval aquatic arthropod, now grown into a giant beast used as an amphibious attack animal. Is actually based on a real-life primordial crustacean and looks almost as weird, but now has dozens of tiny legs to let it crawl about on land. Fun fact; the opabinia previous appeared in 2e in the article "Creatures That Time Forgot" in Dragon #204. * '''Xenostelid:''' A nightmarish amalgamation of giant scorpion, giant spider and giant centipede engineered by the Daelkyr as a living siege weapon. * '''Xorbeast:''' A monstrous ooze-dripping many-mawed ''thing'' that was created to capture humanoids and animals to serve as fodder for the Daelkyr's experiments. Noted to be so disgusting that even the Daelkyr find them repulsive. [[Category:Eberron]][[Category:Dungeons & Dragons]]
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