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==The Heroes== The coach will deliver a fresh batch of would-be heroes to the hamlet every week (which is the length of time that a trip into one of the dungeons takes), allowing you to assemble many different possible teams to send into the dungeon. Each has a canon comic giving a view of their backstory, and beyond that many give clues with their dialogue about their backstories and goals. The '''Abomination''' is a man possessed by an inhuman fiend (basically a demon/werewolf...we think?), which grants him unholy strength and the ability to vomit caustic slime at his foes causing Blight. If he needs greater offensive power, he can let the Beast out, transforming into a monstrous form - but beware, as this can be as crippling for both his ''and'' the rest of the party's sanity - terrible as the other monsters he's battling. He can stun by using a chain as a whip, and his ability to prostrate himself before the enemy heals his health AND sanity. His backstory is as a tortured victim kept in a dungeon until the pain of his head being branded allowed his beast self to take over and for him to escape. He learned compassion and healing from his time in captivity. The '''Antiquarian''' is a female archaeologist well-versed in the arts of exploring ancient tombs. This allows her to assist the other members of the party by healing their wounds, stunning enemies, and curing teammates of blight. She can also use poisonous mixtures to bedevil her enemies, but she's awful at protecting herself and in general is very weak. In her backstory she brought a magical censer to her master who was going to sacrifice a girl to empower it. Instead she saved the girl... by sacrificing ''him'' to empower it. Itβs left ambiguous as to whether or not she sacrificed the girl as well afterwards. * The real reason to have her is earning [[15,000,000 Gold a Day]] - gold stacks higher in the inventory for each Antiquarian in the party and looting with her can find unique items which are essentially a different type of additional gold, akin to gems (except for how Minor Artifacts stack up to ''10,000'' in value). * That said, aside from the aforementioned money-boosting powers and one specific ability where she boosts the whole party's dodge, she's the single shittiest option for every role she can be used for, so she's pretty much useless once you reach the point where you've bought all the districts and have more gold than you'll be able to get rid of (aside from party comps that exploit the aforementioned dodge-boosting ability, which is actually very good). The '''Arbalest''' is [[musclegirl|an immensely strong and brawny woman]] who carries a '''huge''' crossbow and wears plate armor. A back-row fighter, she can cut down foes with barrages of massive bolts, but she has some support skills as well. Utterly [[rape]]s marked things with Sniper Shot. She was given her crossbow by her father, who forced her to flee as an angry mob killed him for unknown reasons. The '''Bounty Hunter''' wields an axe and a hook on a chain, specializing in singling out specific targets and dealing massive punishment to them. [[Awesome|Can fucking uppercut eldritch monsters, including God and STUN them]]. The strong silent type (or in more revealing terms, Batman with more lethality), he hunts for money and vengeance, though there are hints that he only hunts things or people that really need killing (more on that below in the Houndmaster's backstory) and cares quite a lot for his team-mates. [[HFY|Less "Fantasy"-focused than his other counterparts, focusing on more mundane techniques and simple tools to drag down the biggest beasts.]] Also his entire moveset is a reference to Scorpion from Mortal Kombat. The '''Crusader''' is basically a D&D paladin. A hardened, well-armored veteran of many holy wars, who combines brutal melee offense with defensive and bolstering magic, courtesy of his prayers. Utterly wrecks the Necromancer and the Ruins' shit. He left his family to go on the Crusade, and when he returned he was too traumatized and haunted by what he had seen and done to live their life and instead came to the Hamlet. His panicked raving dialogue suggests he may have been abused and/or molested by his father and/or a priest as a child. The guaranteed starting Crusader Reynauld is infamous for being [[Blood Ravens|a kleptomaniac son-of-a-bitch]] that will take your valuable loot while he's in the party until you cure him of the quirk. The '''Grave Robber''' is the last daughter of a noble family fallen into poverty, who was forced to turn to graverobbing to pay her debts. Quick and agile, she is the classic rogue of the party, specializing in dodging or moving between the various ranks as well as attacking pretty much all of them almost regardless of where she stands, and bypassing protection with her darts and pickaxe...or just tossing daggers at them (yes, the woman who robs graves for a living is somehow also an expert at throwing knives). She actually enjoys her new profession and is quite greedy. The '''Hellion''' is a [[musclegirl|glaive-wielding, howling, barbarian woman]] who lives for the thrill of combat, specializing in brutal, bloody attacks with far reach. Has one of the few double-rank-hitting stuns in the game, which is easily worth using in spite of the debuff to herself it also inflicts. When her people attacked a caravan of crusaders, she hid in fear. Everyone else in her raiding party died, leaving her to wander in self-hatred as a coward. The '''Highwayman''' wields dirk and pistol to become a highly tactical fighter, capable of attacking from any position in the party, unlike some. In his backstory he robbed a carriage, but found out that he accidentally killed the woman and child inside during the fight which haunts him with guilt. Some have noticed that the woman and child resemble the Crusader's family, and the fact you begin the game with a Highwayman and Crusader further suggests the connection. His Crimson Court item set reveals he carries a locket with their images, as well as his blood-soaked mask, still. The '''Houndmaster''' is a tough, uncompromising lawman with a faithful hound, whose diverse skillset and his very good girl makes him a truly welcome addition to the party, especially in the Warrens. [[Judge Dredd|May say "I am the law!" when getting the Courageous virtue.]] He was once a hero who set out in search of a missing girl only to find that the authorities of the town (his own superiors included) had in fact sacrificed her in an occult ritual. He posted a bounty on their asses, and the Bounty Hunter fucked them up and cut them to pieces. Adorably, his healing abilities are displayed as him hugging the dog, and upon taking damage he shields the dog with his own body to take the blow. The '''Jester''' is a manic, morbid figure who can unsettle the enemy as much as he buffs his own party, leaping back and forth with dagger and sickle to hew a bloody path through his enemies and singing inspiring/calming songs. [[Awesome|One of his moves is doing a power slide while shredding with his lute]]. He escaped from a tyrannical king and his court's abuse by snapping and killing every single one. A comic panel implies that he isn't sane at all, and honestly a lot of his dialogue would make you wonder already. Can cut enemies for bloodloss or string some tunes to heal morale damage/boost combat abilities. His inhuman ability, "Finale", makes him dance, play metal and finally slam a big fucking spear with a reverence and retreat for enough damage to kill the biggest enemy in the game...if you time it right. The '''Leper''' is a plague-riddled king whose body is slowly betraying him. So you'd expect him to be a nurgelic spreader of debuffs and DoTs and who dies in one hit, right? Well that would make too much sense. [[What|This rotting plague victim is somehow not only a frontline melee specialist, but the one of tankiest ones in the game, ''and'' the hardest-hitting]] ([[Rage|...when hit actually hits, that is]]). Much like something out of Dark Souls, he clumsily swings around a giant (broken) greatsword that rarely actually connects, but hits like a train when it does. And he's waxing poetically all the while. Heavily inspired by Baldwin IV of Jerusalem (a real-life king who had the humility to exile himself when he came down with leprosy) as shown in Kingdom of Heaven. Big fucking damage sponge with a big sword. The '''Man-At-Arms''' is a skilled, battle-hardened veteran whose toughness and tactical abilities allow him to brutally break up the enemy's ranks while protecting his allies. He is a broken soldier who fought valiantly to protect his unit, but emerged from a pile of their corpses after the battle as the only survivor. Makes up his lack of damage with incredible defense buffs. The '''Occultist''' is a Middle-Eastern flavored student of dark magics, a terrifying figure whose rituals can demoralize, blight and destroy those who oppose him, and [[Meme|0 bleed]] his teammates when you really don't want him to (he has a randomized heal that can heal for anywhere from nothing at all to an absolute fuckload, but also has a chance to apply a DoT). Is a pretty clear homage to Abdul Alhazred from the Cthulhu Mythos. Particularly noteworthy for being the fastest character that can also mark in the game while usually not doing a ton of damage on his own, so he's usually the best for marking an enemy for the rest of the party to take advantage of. Backstory-wise, he investigated the forces of darkness, finding the bodies of those who had taken up a pact before making it himself; it is revealed the same forces beneath the estate are the ones he is sworn to in his dialogue during the final boss fight. The '''Plague Doctor''' is a masked student of anatomy, whose alchemical interests allow her to whittle down her foes with barrages of noxious fumes and plague grenades as well as patching up her allies. [[Awesome|Has a double-rear-ranks stun]]. Is basically your one-stop shop of solutions to the entire Cove region, since she can hit the Cove's super-dangerous backline enemies. She seeks to cure the diseases originating from the Hamlet, and is so focused that once her former teachers died of one of those diseases she dissected him without emotion. The '''Vestal''' is the obligatory paint-by-numbers holy healer. A [[Sisters of Battle|holy warrior-nun]], who combines divine light and strength of arms to lay waste to her foes. Most will generally notice and focus on how she's the most reliable healer in the game, but only considering that is tunnel-visioning; she can fight when drawn to frontlines, illuminate, stun, and/or reveal stealthed enemies if properly prepared. She considers herself the un-favourite of her convent and its mother superior. She was forced to leave her convent after she let a holy brazier go out (due to gazing with lust at a couple making out), implying she was a vestal virgin. She also has huge issues with her sexuality, constantly paranoid that others wish to rape her due to being raised chaste. The '''Flagellant''', from the Crimson Court DLC, is a masochistic warrior who yearns to accomplish something great through his sacrifice. The closer he comes to death, the harder he fights, gaining buffs to his damage and resistance below 40% health; he's also one of the most efficient bleed-dealers in the base game bar none, meaning he's your main man for Courtyard and Warrens expeditions. He can function pretty well in either the tanking or the healing department, but can't ever become Virtuous and needs his stress carefully managing lest he start acting out (that said his lone affliction, "Rapturous," also has a number of benefits so it's also a valid tactic to intentionally get him to this point). He was once a beggar who found that the beatings from those better off than himself gave him purpose, as well as the ability to inspire and save those who'd harm him out of spite. The '''Shieldbreaker''', added in the DLC of the same name, was a harem slave that killed her master and lost her hand in the ensuing carriage crash, swearing herself to snake spirits for a new one and the bonus magic that goes with it. She moves around a lot with her attacks like the Highwayman and Jester, dealing a fair amount of damage along with Blight effects, and can royally fuck up enemies that rely on their PROT stat. When going to sleep at a camp, there's a chance you'll be attacked by snake monsters that rapidly stress her out - defeating these progressively-stronger encounters seven times will reveal her backstory and ultimately give her a buff whenever she goes to sleep. The day 1 DLC Arbalest reskin '''Musketeer''' was a tourney sharpshooter who always hit the bullseye on her targets. In what was supposed to be her moment of glory in the final round she saw a glimpse of the Eldritch dark powers and this threw off her aim, costing her first place. Seriously pissed at this, she went out to hunt the bastard responsible and who fucking cares if it is your own malicious god. Is a reskin of the Arbalest with gunpowder weapons, though a fairly universally used mod gives her her own moveset.
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