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===Bonesinger=== * The Eldar start off this list by having the all around best builder in the entire game. * The Bonesinger is by far the most cost-efficient out of all repairing units, repair costs are only 20% of the building/units initial cost, something they share with the Dark Eldar, whereas for all other races the repair costs are 75% of the original unit/building's cost. **While they share with the Dark Eldar the same price for repairing buildings, the Bonesinger is cheaper than the Tortured Slave (requiring 45 requisition to 75), is made faster (6 seconds to 10 seconds) and has actual, although highly limited, combat capabilities as well as unique abilities. * Could teleport, which brought us the fun of "Hunt the Webway Gate" and made Eldar forces virtually impossible to keep locked down as the Bonesinger would just teleport away if they encountered any sort of trouble then start building structures elsewhere. * Could melee, making them the only builder able to do so besides the Techpriest Enginseer (and the Gretchen) who it outperforms in cost (45 vs 75) build time (6 seconds vs 20 seconds) abilities (having wraithtomb, FoF and using far less resources to repair buildings) and overall damage output on other squads. **The Techpriest would still kill a Bonesinger in a 1V1 fight as the Enginseer has far better armour, which is its only advantage on the Bonesinger. * The fact that they could melee paired with teleportation meant that they were CONSTANTLY used to annoy players, teleporting to tie up dedicated range squads such as [[Tau]] Fire Warriors or [[Ork]] Flash Gitz, buying time and generally fucking around and guaranteeing their presence in a fight would be minimal. This wouldn't be so bad, except for the fact that meleeing a unit forces it to engage in CQC if it has any Close Combat ability. **This is simply countered by having multiple squads supporting each other, so another squad can shoot the Bonesinger the second it appears to free up the shooty squad that was engaged by the Bonesinger. On the flip-side the fact that Bonesingers could be made so quickly and cheaply meant that they were easily expendable for briefly tying up a few long-ranged squads. * Wraithtomb allowed them to disable a building for 30 seconds. This was pretty nasty against everyone, invalidating most defense setups since it also shuts off the buildings guns and since they could teleport there was no effective way to stop them from using this ability. This ability even worse news for a Necron player, as their Monoliths are their only unit production structures. **In fairness using this tactic required researching Wraithtomb as well as making several Guardian Squads and researching Fleet of Foot. By then the enemy would normally have a few squads in play who would stop any sort of assault Guardian/Bonesingers could provide especially since they wouldn't have additional support for an Alpha Strike. This tactic would also typically leave the Bonesinger exposed, and if they died the effect would end prematurely (by 10 to 20 seconds).
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