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==Crunch== ::+2 Intelligence, –2 Dexterity. Deep Imaskari are bright and quick to learn arcane lore, but they lack the balance and agility of most other humanoid races. ::Medium size. Deep Imaskari have no bonuses or penalties due to their size. ::A deep Imaskari’s base land speed is 30 feet. ::Low-Light Vision: A deep Imaskari can see twice as far as a human in starlight, moonlight, torchlight, or similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. ::Spell Clutch (Su): Because the deep Imaskari have studied magic for ages on end, a certain facility with magic has seeped into their blood. Once per day, a deep Imaskari can recall any 1st-level spell that she has already prepared and then cast. The spell is then prepared again, just as if it hadn’t been cast. ::+4 bonus on Hide checks when underground: A deep Imaskari’s marblelike skin helps her hide in underground terrain. ::Automatic Languages: Common and Roushoum. Bonus Languages: Aquan, Dwarven, Elven, Terran, and Undercommon (or by character region). ::[[Favored Class]]: [[Wizard]]. The main appeal of the Deep Imaskari mechanically is that, unless you are using the "Lesser Planetouched" alternate rule from ''Player's Guide to Faerun'', they are one of only four +0 LA races in all of '''first-party''' 3.0e/3.5e that get an Intelligence boost, which is great for a [[Wizard]], [[Psion]], or [[Beguiler]]. The others are the Gray Elf (''Monster Manual''), Silvanesti (''Dragonlance Campaign Setting''), and [[Tinker Gnome]] (''DLCS''). This renders them comparable to the [[Spellscale]], which is one of only three LA +0 races with a Charisma boost (the others being the Star Elf from ''Unapproachable East'' and [[Hellbred]] who choose the Spirit aspect from ''Fiendish Codex II''), and the [[Buomman]], which is the only +0 LA race to get a Wisdom bonus - again, if you're not using alternate rules. Aside from their higher intelligence, their racial abilities are pretty meh. The dexterity penalty hurts an already squishy class and Spell Clutch is essentially a Pearl of Power I, which quickly loses relevance (unless your DM lets you abuse how metamagiced first level spell is still a first level, just one that uses a higher slot). A key phrase here is "first-party". While the ''DLCS'' was published by WotC, later Dragonlance books, published under license by Margaret Weis and her ex-TSR buddies at Sovereign Press, introduced Wild Gnomes (–2 Str, +2 Con, +2 Int, –2 Cha), and [[Half-Gnome]]s (+2 Int, –2 Wis). However, Deep Imaskari and Gray Elves are the only two of these races that ''also'' have Wizard as a favored class (unless you count the Tinker Gnomes, whose first class chosen becomes their favored class). [[Category: Dungeons & Dragons Races]] [[Category: Forgotten Realms]]
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