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== Notable Deep Periphery Powers == It should be noted that due to the sheer distance between most of these powers, they rarely actually interact through violence, and are often found dealing with their own problems rather than fighting in the way Inner Sphere powers do. * '''[[The Clans]]''': The Former SLDF that decided to make their own society out here. Control the most amount of power and worlds, however they are far from a united front, and are far more focused on the Inner Sphere than anybody else. The Wars of Reaving changed that, as some clans have struck out on their own. * '''The Hanseatic League''': Tucked between the Clan Homeworlds and the Lyran Commonwealth, they descended from Lyran refugees fleeing economic declines during the Third Succession War. The Hanseatic League has been the biggest non-clan power in the Deep Periphery, being a mercantile kingdom that has often been the lifeline for hundreds of Deep Periphery worlds. Culturally, they're similar to the merchant nobles from the real-life Hanseatic League and the Italian merchant republics. While just as two-faced as anyone else in the setting, they're less focused on battle than most and more focused on debt trap diplomacy, gun boat intimidation, and predatory lending. If pressed though, they could call upon Spheroid level tech. Got eaten alive however during the Hanseatic Crusades started by the Escorpio Imperio. * '''Scorpion Empire/Escorpión Imperio''': Previously Clan Goliath Scorpion who utterly consumed the entire Castilian Cluster of worlds between Clan Homeworlds and the Hanseatic League, which included the Umayyad Caliphate and Nueva Castile empires (Moors vs Spaniards in Space). Decided to loosely follow the Ghost Bear, Hell's Horse, and Snow Raven model of integration instead of holding civilians at gunpoint. This group would become a much more potent threat after defeating the Hanseatic League as the Scorpion Empire, and as of 3150 are the biggest players in the Deep Periphery that aren't tied directly to the Clan Worlds. Also began having trade deals with Clan Sea Fox in the Chainelane Isles. * '''Chainelane Isles''': The answer to the question of what the Succession Wars looked like in miniature. Ten competing worlds all vying for dominance over the same 100 lightyear stretch of space, where Mechs are as rare as they were in the Third Succession War. Were in the path of the Clans, but only one planet's military got the axe from them, so they were generally left alone to deal with themselves. Clan Sea Fox maintains a modest presence in the region for trade and pirate-hunting and recently began joint deals with the Goliath Scorpions. * '''JàrnFòlk''': Rasalhague refugees who control only four worlds. Basically became the Medieval Faroe Islands but in space. While they don't have standing militaries with lots of heavy industry, they're respectable for their handcrafted weapons, their modest trading, and capabilities as gun duelists due to their ritualized blood feud culture and (more sinisterly) hitmen or bodyguards for hire. {{Battletech Factions}} [[Category:BattleTech]]
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