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===Gameplay=== The core gameplay is largely unchanged from the 1st to the 2nd edition. You still have an asymmetric quest, or campaign, between 1-4 [[Adventurer|hero players]] versus the (not-[[GM]]) Overlord player. Although, a later released [http://store.steampowered.com/app/477200/Descent_Road_to_Legend| free app] did take over the role of the Overlord to make the game completely cooperative. Core gameplay for the hero players involves picking a premade character from a list of four different archetypes: Warriors ([[Fighter|Fighters]] and [[Barbarian|Barbarians]]), Healers ([[Clerics]] and [[Druids]]), Mages ([[Wizards]] and [[Sorcerer|Sorcerers]]), and Scouts ([[Rangers]] and [[Rogue|Rogues]]). Once an overall archetype has been picked, the player must then pick a subclass which determines starting gear, starting power, and what abilites they can buy with XP. While the game does encourage a balanced party, nothing stops you from picking four warriors with intention of painting the dungeon red. The only exception to this rule is that all character must have a different subclass. On the other hand, the Overlord starts with a deck of 15 action cards with different triggers and cast requirements. Monster groups are usually determined by the chosen scenario, although, they might occasionally be allowed to choose an additional monster group. For longer sessions, the Overlord will earn XP which they can use to augment their deck with more powerful cards. The base game has three Overlord paths: the Warlord (the green mtg player), the saboteur (the red mtg player), and magus (the blue mtg player). Later expansions brought in additional paths. Campaigns are generally played over the course of 2 acts, with the latter having tougher monsters to reflect the heroes increased power. Finally, the game suggest three different tiers of play: *Basic - Hero players only have their starting equipment and ability. The Overlord only has the 15 basic cards. Ironically, this is the [[Derp|least balanced]] tier as the Overlord has access to way more tricks than the players. *Advanced - Hero players start with 3 XP each and a pool of 150 gold to share. The Overlord starts with 4 XP to augment his deck. *Epic - The heroes start with 6 XP each and a pool of 250 gold to share. The Overlord starts with 8 XP to augment. Generally, this is suited for Act 2 scenarios.
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