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Deviant: The Renegades
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==Clades== A Deviant's '''Clade''' defines how their bodies reacted to the changes. While the Conspiracies note that certain Clades are more likely to arise from specific procedures, the physical, mental, and spiritual state of the Deviant is what ultimately decided their Clade. Crunch-wise, this grants a couple of abilities that allow for the reuse of once-per-chapter/once-per-scene abilities at a price or other secondary effects and also dictate the nature of the starting Variations available to you. That being said, no Variation is exclusive to one Clade (hell, the book even gives suggestions as to how to fluff out a given Variation and its corresponding Scar for each Clade) so your choice of powers is up to you. *'''Cephalist (Psychic)''': Your mind reacted violently to the trauma of your broken soul, granting you psychic powers. Many Cephalists let their power go to their head (so to speak), believing that it was their sheer willpower that guided their Divergence. They can put this willpower to good use by channeling it to amplify the effects of their Variations. *'''Chimeric (Hybrid)''': You've been hybridized with a nonhuman organism (animal, plant, or something more unusual) somehow- it might have been genetic modification, organ transplants, grafted limbs, or maybe even becoming the host of a sentient parasite. While they frequently struggle with the instincts and behaviors derived from their non-human parts, their ability to endure pain and suffering is unmatched. *'''Coactive (Infused)''': Your body is a bridge between our world and immaterial energies, such as lightning, radiation, or something weirder and probably much more unpleasant. And you can only keep those energies contained for so long before they start to break loose. Coactives find that they need to learn how to release their power safely, lest it destroy everything around them. *'''Invasive (Cyborg)''': You became a cyborg or had something inserted into your body that really shouldn't be in there. While machinery is the most obvious candidate for what's been melded into an Invasive's flesh, magical artifacts and other exotic inorganic materials work just as well. Invasives learn the hard way that their additions are impossible to remove without killing them in the process, but the robustness of the foreign material within them grants increased resistance to injury. *'''Mutant (Grotesque)''': Your body changed from the inside after being exposed to any of the previously mentioned stimuli (or possibly something else entirely), in what could only be described as a sort of immune response to the Divergence. Mutants are highly adaptable and can endure even the most extreme environments, but are prone to succumbing to Instability.
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