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==That doesn't sound that complicated... or fun== And you'd be right, but wait, what about those "kingdom cards" in the middle? With the money you have in your starting hands you can buy kingdom cards for the amount printed on them. These are action cards that provide bonuses when you get round to playing them. Let me show you... Timmy here has got a starting hand of 5 "copper" (lucky but not unheard of) and decides that he is going to spend all 5 gold on a "market". A "market" is an action card that states "+1 card, +1 Action, +1 Buy and +1 gold". Timmy has to put this card, faceup, into his discard because he has just bought it along with the five "copper" cards he just used to buy it. He now draws the other five cards left in his deck... He now has no deck so he shuffles his discard pile and places it face down. He now has a new draw deck to draw cards from. Play comes back round to Timmy who now has just two measly "copper" and three "Estate" cards in his hand. He can't do any actions as he hasn't got an action card so he goes straight to the buy phase. He has a single buy so he purchases a "moat" action card. (Draw two cards plus stop dickery by opponents) Timmy discards his played and unplayed cards and draws 5 new cards. He now has 4 copper and his nice shiny new market card he bought last turn. Play goes round to him again and He has an action card to play, his market. He now gets to draw another card from his deck (+1 card, in this example another copper) he can now take another action but he has no other action cards in his hand to play so he moves to his buy phase, Timmy has two buys thanks to his market (+1 buy). Using his five gold he buys another market. He has one gold left from the market card he played (+1 gold) but nothing in the game costs 1 gold in the starting box, so he uses his second buy to take an extra copper, for free, from the copper pile in the supply. The extra gold is unused and lost. Several turns later Timmy has bought and played several markets in one turn and bought all the markets to frustrate the other players. Timmy has inadvertently become a [[Munchkin]]. The game ends when either all the province cards are taken from the supply or three separate "Kingdom cards" stacks are depleted. With Timmy having used the endless gold he has accumulated to buy up all the duchies and provinces he could in the "victory" cards pile. Only Victory and curse cards are counted towards winning. Timmy has a final game score of 34. His nearest opponent (Who couldn't get enough gold at any given time because he was too slow off the mark to get the good cards) has 12. The other players scores are equally dismal. Timmy wins. The other players will shout obscenities at Timmy (especially as he played his innumerable "Market" cards and took three times as long as everyone else to take his turn) and leave... before promptly returning for a rematch... Over and over again. Because it is that fucking good.
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