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==Drakkoths== [[File:Drakkoths.PNG|thumb|right|300px]] Dracotaurs returned in [[Dungeons & Dragons 4th Edition]] in the 2nd [[Monster Manual]]; rebranded as the '''Drakkoths''', they maintained their fluff as a race of tauric reptilian humanoids with distant dragon blood who exist in "advanced tribal cultures" that pursue a nomadic existence in forest and jungle regions. Though described as territorial, they are not quite as brutally evil and merciless as their 3e counterparts, and so are willing to negotiate or at least tolerate the presence of others. Sort of like a less deliberately primitive version of [[lizardfolk]], really. They do still tend to worship [[Tiamat]], but have also been known to adopt partially old [[dragon]]s, especially green dragons, as something between kings and living gods - they are often sought out by ambitious dragons, who hope to coax a tribe of these powerful and intelligent reptilians to their service. One trait that is unique compared to their prior incarnations is that drakkoths cannot spit the globs of fiery chemicals that dracotaurs can. Instead, they can exhale gouts of toxic mist or fluid, similar to a [[dragonborn]] with a poison breath weapon (or a green dragonborn, in 5e). Stat-wise, drakkoths are presented as mid-Paragon Tier opponents; stats are provided for the Drakkoth Ambusher (Level 13 Skirmisher), the Drakkoth Rager (level 15 Elite Brute) and the Drakkoth Venomshot (Level 16 Artillery). [[Category: Dungeons & Dragons]] [[Category: Monsters]] [[Category: Dungeons & Dragons Races]] [[Category:Furry]]
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