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==PC Stats== ::+12 Strength, +4 Dexterity, +4 Constitution, +2 Intelligence. ::Outsider (Native): Draegloths are outsiders who are native to the Material Plane. Unlike true outsiders, native outsiders need to eat and sleep. ::Large: As Large creatures, draegloths take a -1 penalty to Armor Class and a -1 penalty on all attack rolls. They also have a reach of 10 feet. ::Draegloth base land speed is 30 feet. ::Darkvision out to 60 feet. ::Draegloths are immune to poison and magic sleep spells and effects. ::+2 racial bonus on saves against enchantment spells and effects. ::Spell-Like Abilities: 4/day - darkness; 1/day - dancing lights, desecrate, faerie fire, and unholy blight. A draegloth can use these spell-like abilities as a 6th-level sorcerer. ::Resistances (Ex): Draegloths have acid, cold, electricity, and fire resistance 10. ::Natural Attacks: A Draegloth can attack with 2 claws and a bite. The claws deal 1d6 points of damage plus Strength bonus, and the bite is a secondary attack (-5 penalty on the attack roll, and half Strength bonus on the damage roll) that deals 1d8 points of damage. A draegloth can attack with a weapon at his normal attack bonus, and make a bite and two claw attacks as secondary attacks. ::Multiple Limbs: Draegloths have four arms, and thus can take the Multiweapon Fighting feat instead of the Two-Weapon Fighting feat. Draegloths can also take the Multiattack feat. (These are not bonus feats.) ::Racial Hit Dice: A draegloth begins with six levels of outsider, which provide 6d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +5, Ref +5, and Will +5. ::Racial Skills: A draegloth's outsider levels give it skill points equal to 9 Γ (8 + Int modifier). Its class skills are Climb (Str), Concentration (Con), Craft (Int), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (the planes) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Spellcraft (Int), Spot (Wis), and Survival (Wis). ::Racial Feats: A draegloth's outsider levels give it three feats. ::Draegloths have +5 natural armor due to their tough, thick skin. ::Automatic Languages: Abyssal, Elven, Undercommon. Bonus Languages: Aquan, Common, Draconic, Drow Sign Language, Gnome, Goblin, Kuo-toan. ::Favored Class: Cleric. A multiclass draegloth's cleric class does not count when determining whether he takes an experience point penalty. ::Level Adjustment: +4.
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