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== What Does This Add? == Dragonmech adds a whole load of [[steampunk]] (with a bit of [[grimdark]] thrown in) to D&D. As such, there's a few new options for players and DM's to choose from when making characters. ===Classes=== *Mech Jockeys: They drive mechs. Get better skills with mechs, better driving in mechs, and able to do crazy stuff with mechs. Also gets some non-mech combat capability for when the DM gets sick of mechs [[RIP AND TEAR|eviscerating everything]]. *Coglayers: They make mechs, as well as small steam contraptions. Coglayers get an arsenal of small devices (pumps, nozzles, even video and audio generators). Individually, they're useless, but when combined you can make voice-controlled helicopter flame drones or make a taser with a 40-foot range. When they start making mechs, everything dies as long as they have someone to ride them. *Steamborgs: People who decided that THE FLESH WAS WEAK. Replace parts of themselves with robot parts, giving them stat bonuses, AC bonuses, and other fun things, but after a certain level they need to roll CHA checks to see if they turn into a robot that day. Splatbooks add some nice possibilities for them, such as a psionics version, a versatility version that lets them put swords, lockpicks, and crossbows in their arms, and various others. * A couple variants on the core classes like "Constructers" wizards who focus on making Golems, "Clockwork Rangers" who do the whole loving nature thing, only inside the ecosystems of the City mecs massive internal power plants and power trains, called the Gear Forests and Stalkers who are Rogues who are good at sabotaging mechs. Prestige classes include: Assimilated, which requires a character to slowly become a quadruple amputee (and eventually just a brain in a jar) in exchange for physically becoming a mech; mech devil, a form of mech jockey that allows you to make a monk-mech that punches people instead of using cannons; riftwalker, which makes the character a planeswalker; anklebiter, a specialist rogue who takes down mechs by boarding them and murdering everything inside; and Prophet of Dotrak, a chosen prophet of a god that is just beginning to exist who manifests this chosenness by slowly turning into a [[warforged]]. ===Races=== *Coglings: Feral [[Halflings]] infesting the gearwork forests of the larger mechs. Culturally obsessed with stealth. *Tik'Toks: Basically [[Warforged]], but pure technology instead of a magic/tech hybrid. *Tortogs: Turtle-people who can survive the lunar rains and thus tend to make a living as traders. *Slathem: Fish people who were only affected by all this moon junk in that they can visit more places during the high tide seasons. They can survive out of water too. *Zuleps: Dinosaur people obsessed with strength. You'll have to kill them [[Derp|if you want to take their stuff in exchange for yours]]. ===Equipment / Spells=== Beyond the obvious with the mechs and all, Dragonmech also adds some steampunk-y weapons and armor, including a primitive steam-powered machine gun, a flamethrower, and even a [[Space Marine|chainsword]]. Some new spells get thrown into the fray as well, most having to do with mechanical stuff (such as Tick-Tock Knock, a construct-disrupting spell, or Ferrous Soul, which allows a caster to reincarnate himself as a robot).
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