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==Characters== There's no messy character generation process at all. And then there's the biggest change, which is the merging of class and race into one set of Character Packages. This is really old school, and I mean [[Dungeons and Dragons|OD&D]] old, when [[elves]] were a class. We're back there, and it really feels natural. It's not really a surprise. I mean, 4e was already pushing certain races towards specific classes: [[Tiefling]] Warlocks, [[Dragonborn]] Paladins. Playing things like [[Dorf|Dwarf]] Wizards and [[Gnome]] Barbarians never made sense, so there was never any reason to allow it. With these Character Packages, you get perfectly balanced numbers every time. In fact, there's no messy character generation process at all. Pick a package, and your starting stats are all precalculated. Gone are the bad rolls when generating a character: 13 Strength, gone! Now you're a fighter, you get a 20 Strength automatically. Everything is balanced like it should be. Armor is picked with the best option chosen for your character (Paladins get their Plate, Rangers get their Scale, etc). Weapon specializations are picked, and weapons distributed, and now all weapons do a d10 damage so everything is balanced. No unfairness! Here are the new Character Packages you can pick from: Martial: 1/2 [[Orc]] [[Barbarian]], Dwarf [[Fighter]], Dark Elf [[Ranger]], [[Halfling]] [[Rogue]]. Each of the martial classes has a different weapon specialization. Barbarians use axes, Fighters use sword and shield, Rangers use two swords, and Rogues use daggers; missile weapons are hand axes, crossbows, longbows and shuriken, respectively. Divine Classes:Aasimar [[Cleric]], 1/2 Elf [[Druid]], Human [[Monk]], Dragonborn [[Paladin]]. Divine classes also have different weapon paths, all using bloodless weapons. Clerics get maces, Druids get shillelaghs, Monks get bare-hand attacks, and Paladins get warhammers. Arcane Classes: Gnome [[Bard]], Genasi [[Sorcerer]], Eladrin [[Wizard]], Tiefling [[Warlock]]. Arcane classes get different implements. Bards get lutes, Sorcerers get staffs, Wizards get wands, and Warlocks get orbs. Multi-classing? Gone. Nobody did it anyway so why keep it?.
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