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EYE: Divine Cybermancy
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==Gameplay== It is a key element in this game that you can interact with enemies and map objects in many amazing ways. '''Hacking''' Hackers can hack their enemies and possess them, or if their targets are too well protected in the digital sphere they can at least take over their vision for map awareness or cause their arms to spasm, giving them a slight control over their weapon. You can use this to play out enemies against one another sometimes. The direct use of the hacking skill is that it unlocks drones and sentries for your defense. Some doors, shaft access grids or gates can be hacked and allow safe passage through an otherwise secret part of the map. '''Slicing and Dicing and not stopping''' Strength and Endurance based gameplay is perfectioned by taking levels in agility. The more agile you are the faster you can run, the more enduring you are the more stamina you can use. Agility also increases the attack rate of katanas and the effing nuke hammer, and since you can keep on increasing it and even throw several cyberware implants on top to boos these stats, melee is a fun way to deal with tides of enemies in E.Y.E. You always carry one small katana with yourself but you can equip a second of the same sort to double your attack speed. Combined with the ability to either sponge, parry or outrun enemy bullets you become terrifying. The enemy will yells "Vier Gewinnt" and "Oisegoisegois" all the time! The only thing that spoils this gameplay is Deus Ex Machinas (Huge Gatling gremlins) and flying Interceptors that spam rockets. Although proof exists that you can destroy Interceptors in melee by jumping up structures or rocks and then leaping at them. You should just use the anti material rifle in missions that have Interceptors and Deus Exes. '''Big Guns''' If you played this game for several millennia and leveled up strength agility and endurance, it becomes a good idea to invest into the precision stat and use these relic guns from an era that lies thousands of years back lorewise. The bearkiller is a four shot revolver that is so potent it can be used against Deus Ex Machinas and Interceptors. This thing explodes werewolves. It is almost stupid to use it against weaker enemies if you can just kite them and pierce several with one shot. But hey, ammo is free you just got to walk for it. The Sulfatum, Exicidium and Suspiculum Ovum are basically scaled down vehicle weapons. Something about holy trinty and latin phrases I presume. (Suspiculum Ovum actually means Surprise Egg, these are outlawed in the states!) The Sulfatum is a minigun and is covered in the path of the Dakka. The other two heavy guns can kill you if you're stupid. '''The sacred path of Dakka''' Sulfatum is the beginners dakka. It shoots fast and has a lot of magazine. But later you will understand, that when you seek deep in your soul and see hordes of looters and monsters fall over, that even then when you walk casually through an underground lair and spray the walls with holes and artery juice, you will always want more dakka. And this is where the HS comes into play. The HS is a rapid firing submachine gun that has a normal mode and a dakka mode. The latter rips through your ammo like a tornado through a port-a-potty and is utterly useless early in the game as it's result can also be archived by using a shotgun. But wait! You said that you eventually want to scale that precision stat right? Exactemundo my dear student, and now I will enlighten you further: Buy the cybertech that keeps your arm straight at all times. It takes forever, but if you maximize your little necrocyborg beyond the concept of gameplay, you can use the HS submachine gun as a sniper rifle replacement that sends out a pin-point stream of bullets which each'es damages scale with your precision stat. And it fits right in your leg pocket, so you can bring the minigun aswell! '''Psionics and Medicine''' You will stop perceiving the fights as such, and merely laugh at the insolvable conflict and cycle of guilt that your soul endures, astral projecting yourself as all enemies that you encounter, sharing lifepoints with enemies, healing small critters for fun, exchanging locations with enemies, transforming enemies to furries and even cursing them to deal themselves the damage that they did onto you because hey, after all we are all the same great spirit. You will need to beat the game several times over to unlock all psi powers, and even then it takes a lot of brouzofs and experience to use them freely because the greater psi powers can give you negative stats as they can mutilate your brain on use. Overdosing on medipacks is also not a fun way to go, but worry not it will all settle down into a constant stream of amusement once you researched everything and are no longer hurt by using your powers. Psi of course allows you to lift objects like a jedi. This is something every game that uses the source engine should have, because it is beautiful. The higher your psi level the heavier the object you can lift. Eventually you can throw cars and bury hordes of enemies under them. The Dragon Breath ability and the Triangular Gate ability allow you to onehit enemies such as Rimanah or really fat heavy troopers. The Substitution gate allows you to link your health to an enemy and vampire them, or use your own body as a voodoo doll. It is technically Karma-mancy and probably illegal. The illusion gate stuns enemies forever, leaving them vulnerable for any hacking attacks be they digital or physical. You can also summon copies of yourself that have stronger weapons depending on your psi level. This makes it unecessary to unlock weapons if you choose to play as a psyker in early game. '''Sniping and being invisible''' You can play this game as a stealth based assassin simulator, but since enemies tend to swarm you as hordes this isn't always the best option. ===Research=== All of it, except the Plantar Shock Absorbers and the Mass PSI Catalyst. ===Augmentations=== Get legs first, because then you can sprint longer! [[Category:Video Games]]
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