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==Locales of Note== [[Image:Elemental Skiff.jpg|thumb|right|400px]] In a realm of shifting elemental matter, there are many strange places to visit. Some of these are taken from locales that first appeared in the [[Great Wheel]], whilst others are new to 4th edition. The ''City of Brass'' is the center of the efreeti empire, a mighty point of stillness and stability amidst the flux of its surroundings. Built on a vast basalt plate in a immense volcanic field on the edge of a fiery sea, the City of Brass showcases the true chaotic nature of its homeplane in how liveable it is; though one might expect such a terrain to be instant death for any creature not impervious to fire and heat, the truth is that the majority of the city is no hotter than a sweltering summer's day, rising to a forge's interior or the slopes of an active volcano in its worst spots. But then, this only makes sense, for how else would the efreeti keep their vast armies of slave-workers alive? The ''Keening Delve'' is a mountainous mass of blood-red rock, riddled with a maze of tunnels that echo with a perpetual shrieking wind. Said to have been the fortress of the Primordial Haemnathuun, the winds are reputed to be the echoes of his dying screams, which have worn away his citadel over countless eons. Filled with maddened elementals, rampaging demons and shrieking slaadi, fabulous treasures are also reputed to lie within the untamed depths. The ''Ninth Bastion'' is a massive fortress-city, launched from the World into the Elemental Chaos by the Empire of Mira; a theocracy ruled by an alliance of [[Erathis|Erathisians]] and [[Bane|Banites]], they sought to tame the Elemental Chaos and bend it to their will, as they had done to the mortal world. Though it has fallen time and time again, survivors continue to restore it to life, standing proud as a bastion of mortal strength amidst the raw chaos of the elements around them. ''[[Zerthadlun]]'' is the largest and most famous of the [[githzerai]] monastery-cities, its existence further muddling the fate of [[Shra'kt'lor]] and whether or not it was destroyed by [[Planescape: Torment|Dak'kon]]. The ''[[Abyss]]'' is technically a part of the Elemental Chaos as well, a rotten wound within the very fabric of the plane. The ''Brazen Bazaar'' is a plane-traveling efreeti trade caravan, which departs regularly from the City of Brass and roams the multiverse, buying and selling from a thousand times a thousand worlds. ''Canaughlin Bog'' is an enormous swamp of magical nature, in some places normal, in others more fantastical. Dngerous as it can be, it is also very valuable, for it contains portals to swamps across the multiverse, from marshes in the World to the Murkendraw of the [[Feywild]] to moors in the [[Shadowfell]] to the mudflats of Minauros. During the [[Blood War]], Canaughlin Bog serves the devils well as a means for invading the Elemental Chaos or maneuvering between the planes. The ''Choking Palace'' is the center of the Duchy of Fume, a small independent region in the Elemental Chaos. Ruled over by Ehkahk, the Smoking Duke, it is made of smoke that has been magically shaped into a solid mass. ''Gloamnull'', also known as the City of Rain, is a fortified genasi trade city that takes the form of a huge citadel atop a floating island. Cursed by some dark magic, an eternal rainstorm lashes the city, blotting out all light and drenching it in a torrential downpour of tainted water. Driven to survive, the genasi natives have been forced to swear a pact of servitude to [[Dagon]] in order to sustain their home, and now terrible demons breed in the flooded tunnels beneath the blighted city. ''Irdoc Morda'' is a continent-sized floating mountain-range, pierced by miles-high towers of forged steel and iron. Once rich in mineral wealth, it was mined to exhaustion by the [[Archomental|Primordials]] during the Dawn War. Now, only legions of [[archon]]s maintain a silent, mindless watch over this place. Iron Archons, first born from the veins of elemental metal in these mountains, hold dominance over all. The ''Moteswarm'' is a swirling mass of small motes of various elemental substances, most notable for the three-way war between [[elemental]]s, [[giant]]s and [[githzerai]] over the intact [[archon]] creation forge at its heart. The ''Pandemonium Stone'' is a massive mountain of endlessly shifting materials that travels the Elemental Chaos randomly through space and time alike. Ancient even before the Dawn War, it has a mysterious connection with the [[Slaad]]i. The ''Pillars of Creation'' are enormous pillars of elemental matter, said to be the umbilici that reach from the Elemental Chaos and into the World above, sustaining the life-giving flow of elemental substances and energies that allows mortal existence to continue. The ''Riverweb'' is a massive, free-floating, multi-layered network of water-ways, spanning hundreds of miles and connecting vast swathes of territory. ''Sanzerathad'' is a githzerai monastery that is losing its battle against chaos, slowly being ground out of existence by the raw tides of madness arrayed against it. ''Hak Karlum'', also known as the Faceted Plain, is a floating mountain of crystal that supports myriad forms of rare, oft-magical gemstones in its depths. The ''Body Luminous'' is an enormous mass of lightning-lit thunderheads, miles in diameter, that streaks endlessly across the Elemental Chaos. Those who pierce its depths find a nucleus of chalky stone filled with fossils and petrified artifacts. Sages whisper that it is a vestige of some apocalypse that will strike the World in the future, hurled back in time through some cataclysmic upheaval. The ''Mountain Builder's Barrow'' is the tomb of the Primordial Tziphal the Mountain Builder, sandwiched between three mountains, encircled by rivers of magma, liquid mud, and liquid salt.
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