Editing
Empire Knightly Order Creation Tables
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Traditions== {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Which knightly virtue does the order hold highest? (1d100) |- ! 1-10 | Chivalry: Use your own power to protect the innocent, and always strive to defend those who cannot do so themselves. |- ! 11-20 | Fidelity: Honor every vow and promise, and remember that honesty is still the best policy, even when it is inconvenient. |- ! 21-30 | Humility: You were blessed with wealth, good birth, and high station, but do not think for a second that these entitle you to special treatment. |- ! 31-40 | Merit: A true knight learns to hold a book in one hand and a sword in the other. You can never expect to discharge your duties without constantly honing your skills. |- ! 41-50 | Valor: Never run away, never turn down a chance to fulfill your sworn duties, and never leave a task half-done. |- ! 51-60 | Courtesy: A knight represents himself third, his order second, and his Emperor first. Whether on or off the battlefield, you must always observe proper conduct. |- ! 61-70 | Piety: Quite simple: Keep the faith. Remember, you are an agent of divine will on this world, so act like it (reroll if the order is Secular). |- ! 71-80 | Temperance: Never let your passions or desires get the better of you, lest the door be left open for chaos and corruption. |- ! 81-90 | Righteousness: One who aspires to all the virtues walks the path to true knighthood. And even if he should fail, his brothers will look upon him as a paragon. |- ! 91-100 | Virtu: Idealism is a fine idea in the training hall, but the real world is such that a soldier must always be willing to get his hands dirty. Do not let the expectations of others block your way and fight to defeat the enemy rather than to earn glory or honor. Orders dedicated to Ulric and Taal must reroll for they follow the old ways, while orders dedicated to Verena or Myrmidia may pick this by default as military pragmatism and wisdom allow honor to be bent as necessary. |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |What are the order’s favored battle tactics and military doctrines? (1d100) |- ! 1-20 | Into the Fray: The order’s knights prefer to charge only once before joining the melee with swords, halberds, axes, and various other fighting implements. As such, they have great staying power when compared to other knights |- ! 21-40 | Shock and Awe: The essence of knightly warfare can be summed up a single maneuver: the lance charge. It does the most damage, and gets the most work done. The order recognizes this, and tries to allow its knights as many charges as possible |- ! 41-50 | Furious Revel: Before the battle starts, the men work themselves into a frenzied state in which the only thing that matters is the complete and utter destruction of the enemy. Though this makes them less receptive to orders, it greatly increases their potency in battle |- ! 51-60 | Pinpoint Strike: These knights know the value of striking where the enemy is weakest. They have mastered a range of small-unit tactics so as to better access prime targets like artillery, lone mages, and flanks which will only stay exposed for a minute or less |- ! 61-70 | Steel Curtain: Many see the sheer weight of full plate armor as a hindrance, but what they forget is that an armored man is also much harder to displace. These knights use their impressive mass for defensive purposes, as well as to push the enemy around the field |- ! 71-80 | Iron Discipline: Hours upon hours of brutal drill have turned the order into a well-oiled fighting machine. Each knight works in perfect cohesion with those around him, and responds to commands as quickly as if he had thought of them himself |- ! 81-85 | Mann zu Mann: Every knight is a skilled duelist by virtue of his training, but this order takes the philosophy of single combat to its extreme on the battlefield. They can often be found yelling challenges and catcalls to enemy commanders |- ! 86-90 | Footsloggin’: The order’s knights are not so proud as to think that all warfare can be conducted from the saddle, and have become just as proficient on foot. This allows them to fight better on the decks of ships, the walls of castles, and a myriad of other places |- ! 91-95 | Preferred Enemy: There is one particular enemy towards whom the men of the order feel a burning hatred [see Table 11]. Against these wretches and their servants, the knights fight with a furious prowess that does not come from mere training |- ! 96-100 | Tactically Flexible: Roll two more times on this table. If you land on the same option twice, then the order becomes extremely proficient in that area of warfare |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Who was the order’s greatest hero? (1d100) |- ! 1-15 | A knightly champion who fought his way through the enemy army and slew its warlord single-handedly |- ! 16-30 | A scholarly warrior whose contributions have endeared the order to some of the Empire’s intelligentsia |- ! 31-45 | A grandmaster of the order whose strength and sound council proved a saving grace for his allies in their hour of need |- ! 46-60 | A humble peasant whose valor so impressed the order’s knights that they adopted him into their fold, despite his lowly origins |- ! 61-75 | A luminary religious knight whose actions and general piety have won the order no small support amongst the local populace |- ! 76-90 | A noble preceptor who led the knights under his command to victory against overwhelming odds |- ! 91-100 | The famous founder of the order, who served valiantly alongside the Emperor of the time, possibly even Sigmar himself, and earned history’s eternal recognition |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |How far afield has the order ever traveled for war? (1d100) |- ! 1-15 | The order has never fought in any great numbers outside the Empire |- ! 16-30 | The order has gone to Bretonnia, probably to take part in one of their errantry wars |- ! 31-45 | The order has traveled to Kislev in opposition to the Chaos hordes |- ! 46-60 | The order has gone south against the greenskins, or perhaps to subdue one of the wily border princes |- ! 61-75 | The order has marched far south, to Araby or even the Land of the Dead |- ! 76-85 | The order once crossed the eastern mountains, and battled many strange foes along the way |- ! 86-95 | The order has ventured to the colonies in far Lustria, and seen all the terrors it has to offer |- ! 96-100 | The order was invited to Lothern, the capital of Ulthuan, to defend it from some great threat |}
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information