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==The Setting== Set ten years after the End Times, the world of "Endhammer" is still a broken and bloody place. Archaon may be dead, but the largest Chaos invasion the world had ever seen still occurred. The apocalypse was only averted at the final hour. [[Lustria]] remains a cratered mess. [[The Empire (Warhammer Fantasy)|The Empire]] is burning and survivors squabble over the ashes. Refugees strike out to establish new nations and colonies, leaving their shattered homelands behind. And unto this, [[Conan the Barbarian|Grimgor]], destined to bear the jeweled crown of Cathay upon a troubled brow... ===[[Beastmen]]=== * Beastmen are the principle inheritors of the eastern Empire. After Archaon's hordes burned and killed their way to Altdorf and Middenheim, the massive herds moved in to pick up the spoils. Now, they hunt down errant survivors in the deep forests of Hochland and Talabecland and dance in the ruins of Bechafen and Wolfenburg. Yet, they are wary of a new power gathering in northern Ostland. * With Khazrak One-Eye and Malagor the Dark Omen both dead, new chieftans are rising among the disparate herds of Beastmen. * Moonclaw has Beastmen drag pieces of Morrsleib to set up a ritual circle to court the Chaos God's favor. * In far-flung Ind, Arbaal the Undefeated personally took the heads of the thousand living gods. The human kingdoms were shattered and exotic beastmen of all kinds poured from the jungles. A kingdom of beasts is growing in the subcontinent, led by the engimatic "Raj," a man with a tiger's head. The mutated rule and pure-born humans work as slaves. * Getting bored of the same forested ruins, Ghorros Warhoof heads east with a tribe of Centigors on a round-the-world bender. ===[[Bretonnia]]=== * Bretonnian Lore from the 6th Edition book is removed and deleted. * Fair Bretonnia has fared far better than its eastern neighbor, as the Empire took the brunt of Archaon's invasion. * This doesn't mean the situation is good. The north is covered in Norscan raiders, and Mousillon is becoming a petty kingdom of ghouls. The Civil War and the subsequent Battle of Altdorf have devastated the kingdom's population and robbed it of much of its knightly class. * [[The Green Knight|Gilles le Breton]] has returned to Bretonnia as its King to right the ship. * Gilles le Breton has kept the Lady of the Lake's true identity a secret. Better his knights think they continue to serve as champions of a human goddess rather than pawns of an elven one. * With much of Bretonnia's knightly class lying dead at Altdorf or in Mousillon, leaders among the peasantry have been knighted by the country's new God-King. * Errantry Wars were called to reclaim Tilea and Estalia from the Skaven hordes to much success. * Men who had been petty hedge knights or peasant sergeants in Bretonnia now rule as Crusader Lords in Estalian and Tilean cities like Bilbali, Tobaro, Pavona, and Miragliano, much to the chagrin of the refugee locals. ===[[Chaos Dwarfs]]=== * The Plains of Zhar and the fortress at Zhar Nagrund were broken by the passing of the greenskin hordes. With their mightiest war engines and most skilled engineers busy taking the Great Bastion of Cathay or aiding Archaon's armies in the west, the tower of the Chaos Dwarfs was sundered by the Ironhide. * Chaos Dwarfs regroup at the Tower of Gorgoth, the Black Fortress, and the Daemon Stump to the south and at the holdfast of Uzkulak in the north, cursing the Hung and Norscan for pulling them into their foolhardy wars and drawing their armies thin. Hashut is ascendant, venerated even more in the face of the failure of the Four. Those who question whether Hashut is merely an ''aspect'' of the Four are killed. * The Fire Mouth's explosion caught the attention of newly dispossessed daemon-engineers. A great forgeworks/temple has been built over the abandoned home of the Firebelly ogres, its volcanic energy used to power the infernal machinations of the Chaos Dwarfs. [[Boatmurdered|Ogres attempting to retake their home and assault the new fortress are met with moats of magma.]] ===[[Dwarfs (Warhammer Fantasy)|Dwarfs]]=== * Ungrim Ironfist is once again denied the opportunity to fulfill his slayer oath as he is pulled between his twin duties of dying in battle and leading his people. With Thorgrim Grudgebearer dead by a cowardly Skaven's blade and other leaders such as Thorek and Belegar having similarly kicked the bucket, Ungrim is ''de facto'' leader of the surviving Dwarfs. * An exodus from the World's Edge Mountains occurred as the last holds were sundered. Dwarfs joined the host of Ungrim Ironfist making its way through the Empire, first to break the siege of Averheim, then to recover Nuln, and finally to find safety in Karak Norn, one of the last surviving holds in the Grey Mountains. * Many Dwarfs complain, either because the Grey Mountains are incredibly poor in resources compared to the World's Edge (“What? You're mining ''tin''?!”) or because the Grey Mountain natives are resentful of their insulting kinsmen (“Tin is used in many things! Such as cups! And pans!”) * While no High King has been elected, Dwarfs naturally look to Ungrim Ironfist for guidance. A council of the surviving thanes is called to determine which of their holds should be recovered first: Karak Eight Peaks or the Everpeak. The Grey Mountain Dwarfs say they're quite happy where they are, thank you very much. ===Elves, [[Dark Elves (Warhammer Fantasy)|Dark]], [[High Elves (Warhammer Fantasy)|High]] and [[Wood Elves (Warhammer Fantasy)|Wood]]=== * Malekith is crowned as Phoenix King, ushering in a new era of greatness (or terror) for elfkind. With the end of the world averted, Alarielle abandons him, returning to Tyrion to lead the High Elves as the Everqueen. * Tyrion and those High Elves unwilling to serve the Witch King leave Malekith's court and declare everlasting war on him and their turncoat brethren. They have fled to the surviving colonies and established new homes in what remains of northern Lustria. * A council of Asur and Druchii is founded to advise the Phoenix King, made up of notable heroes and villains like Prince Imrik of Caledor, Lokhir Felheart, and even Teclis. Caradryan joins the ranks of Malekith's personal bodyguards. * Teclis remains behind, wondering if his machinations to put the Witch King on the throne were worth it. For now, he wanders the world, hoping to re-establish the ley lines and keep the threat of Chaos at bay. * Two factions arise among Malekith's council in Athel Loren. They debate how the elves should move forward. Some urge the Phoenix King to return to the cold ruins of Naggaroth, as the heirs of Asuryan need a home. Others prefer the warm coasts of Tilea, and a return to old colonies long abandoned to the humans... their current occupants notwithstanding. * Ariel and Orion want their guests gone. Soon. Malekith needs to make a decision fast. * Korhil sides with Tyrion, appointing himself Tyrion's main bodyguard. * Though she sides with the Phoenix King, Hellebron's loyalty to Malekith dwindles and she keeps Shadowblade close while deciding whether to try and overthrow Tyrion or Maketith. However, the first target of Hellebron's wrath is Morathi, who is more vulnerable than she's been in ages. * Ulthuan has been destroyed. The region it once occupied is now an expanse of ocean broken by a few rocky islands. Sailors claim that strange and chaotic events occur in the "Ulthuan Circle." ===[[The Empire (Warhammer Fantasy)|The Empire]]=== * Sigmar's Empire is in shambles after Archaon's nearly successful conquest of the world. Ostland, Ostermark, Talabecland, and Hochland are blighted wastes, infested with beastmen and fouler things. Pockets of defenders persist in isolated forts and outposts, surviving by strength of arms and a healthy helping of luck. * Altdorf, Jewel of the Empire, is a broken ruin fought over between mutants, marauders, and pockets of survivors. * Middenheim was spared when Archaon fell. Averheim was rescued by the one-two punch of a treacherous Thanquol and the host of Ungrim Ironfist. Nuln is reclaimed and Emmanuelle von Liebewitz returned to her palace. * The sons of great men squabble over the ashes of the Empire. Heinrich Todbringer, the bastard son of the late Elector-Count of Middenheim, is legitimized by Ar-Ulric's decree and given the seat of Middenland. Ruling from Averheim, Karl-Franz's son, Luitpold II, takes the seat of Reikland. Both assume they will be Emperor. * Talabheim has only recently broken its siege. Grand Duke Helmut Feuerbach is lost and presumed dead. Captain Eric Schmidt of the local Knights Panther chapter led the defense of the city-state and is its de facto leader. * Luthor Huss has been elected Grand Theogonist. It helps that most of Sigmar's clergy were killed in the fall of Altdorf. Being the only significant leader left to the church, and wrapping a conspicuous scarf around his neck, the radical priest is throwing his support behind Luitpold, not wanting some northern pagan like Todbringer to take the imperial throne. * Balthasar Gelt, ''persona non grata'' in most of the Empire after his necromantic shenanigans were discovered, has secreted himself in the Court of Emmanuelle von Liebewitz, Elector-Countess of Nuln. Gelt wonders why the Empire should even be allowed to elect a leader? Why not assure the Emperor is someone with true ability and vision; someone like the Supreme Patriarch of the Colleges of Magic? * In Ostland, a mysterious Norscan has set himself up as Earl of Salkalten. Both errant raiders from the Everchosen's horde and what few survivors remain in Ostland flock to his banner as he cuts down the wicked beasts that prowl the eastern forests of the Empire and offers protection to those who will serve him. He and his huscarls cast aside the Dark Gods after witnessing Archaon's fall at Middenheim, and wonder which southern deity grants such power to the weaklings of the Empire. In addition, he seems to have a penchant for killing the living dead... * Sylvania re-integrates itself into the Empire, since Vlad is now a legitimized Elector Count. This is controversial to say the least; simply voicing the idea that Vlad should be given a Runefang, as befits an Elector Count, sparks a fierce debate. ===Estalia=== * Most of Estalia got royally fucked by the Skaven invasion. Now, Bretonnians rule much of the eastern and northern parts of the peninsula. * One bright light was Magritta, where the priestesses and guardians of the Temple of Myrmidia, Warrior-Goddess of the South, led the defense of the city. Being the gathering point of all of Estalia's surviving warriors, it presented the Skaven with the cream of the peninsula's crop. * Magritta is now the only major, Estalian city still in the hands of Estalians. And they are ever more dedicated to their warlike goddess, who they see as responsible for saving their people from the rats. Like Tilea, the rest of the cities are in the hands of up-jumped, Bretonnian knights. * Bloody priestesses of Myrmidia now roam the countryside, burning out Skaven and enforcing the goddess's will. * Many disenfranchised Estalians are boarding ships and making way for Lustria, establishing colonies in the cratered archipelagos that once made up the southern continent. Great deposits of warpstone or “green gold” are making returning ''conquistadores'' rich, especially with so few lizards left to stop them. ===[[Kislev]]=== * Kislev was conquered when the End Times began, but the Tzarina Katerina, the Winter Queen, refused to give up. She leads a guerrilla resistance against the remaining forces of Chaos who despoil her country. * Joining her is Valmir von Raukov, Elector-Count of Ostland who was trapped on the wrong side of the Auric Bastion when it fell, having led the defense of Erengrad. He knows little of what has happened to his province in the mean time, but Katerina promises him Praag if they ever prove victorious. * Throgg's dreams of an intelligent troll race ruling over Kislev went up in smoke when a particular slayer got into the mix. Kurgans and Hung control the steppe-lands instead. Well, them and Chaos Spawn. * Sigvald still decides to hole up in the ruins of Kislev. From there, he sends small armies to capture slaves, treasures or whatever catches his hedonistic eye. On his latest whim, he sent his army out, as he took a fancy to the Winter Queen and wants her as his personal plaything. ===[[Lizardmen]]=== * They didn't go to space. * Instead, the flying pyramids of the Lizardmen landed in the northern jungles of the Southlands, joining Zlatlan and flattening trees and wildlife for miles (in addition to a Savage Orc Waaagh!). * With their greatest Slann Mage Priests dead and their home a warpstone-cratered mess, the Lizardmen are trying desperately to recuperate. Tetto'eko works furiously as ''de facto'' leader, despite his extremely old age for a Skink. * Kroq'Gar, still bitter over the loss of Grymloq, sets his eyes on the Skaven-infested ruins of Araby and the Lizardmen's new undead neighbors in Nehekhara. ===[[Ogre Kingdoms]]=== * Greasus Goldtooth gets his face krumped by Grimgor Ironhide, throwing the ogres into disarray, even as the world is cracking apart and falling around them. * The Ogres settle in the mountain around the ruin of a Karak. There isn't much to eat until the next migratory season; which provides and abundance of deer and grass for the Rhinoxen. Though the local ecosystem undergoes a shift, soon the Ogres have carved themselves a new realm. * The Tyrants start trying to give orders, but they find out that no tyrant is willing to concede to another. This sparks an eating contest (that is, eating each other) to determine who will be their next Overtyrant. So far Ghrak Ironskin is in the lead, as his opponents keep breaking their teeth on his armor and his large amount of Rhinoxen provide much of the Ogres food, along with his Rhinox riders making brutal enforcers that even the Mournfang Cavalry tread carefully around. * Bragg the Gutsman is paid by Ghrak with useless (to Ghrak) gold to kill Golgfag, with the latter proving hard to find, and would be even harder to kill when actually found. * Golgfag, the obvious favorite, is too busy bumming around Ind to participate. * Skrag leads a group of ogre fanatics, both mutilated in body and mind, in a brutal gore pilgrimage to the Great Maw. The weak are dragged down and eaten. ===[[Orcs & Goblins]]=== * As in the End Times, Grimgor's Waaagh! conquered its way across the Dark Lands, into Cathay, and took the Great Bastion from the Chaos Dwarfs that had conquered it from the puny humies of the east. * Rather than being teleported to the Empire in skubtastic fashion by Teclis, Grimgor and his boyz realize that Cathay is something of a paradise. The massive populations of the east result in almost endless streams of men on which the greenskins can blunt their choppas. And the Dragon-Emperor, having retreated to the rice paddies of the south, doesn't disappoint. * Grimgor is Warhammer's Kublai Khan, setting up shop in the Dragon-Emperor's Summer Palace in northern Cathay, cutting down wave after wave of weak, Cathayan soldiers with one hand. An abortive invasion of Nippon was ended by sabotage from Clan Eshin sinking most of his ships and many of his boyz. * But Grimgor's getting bored of Cathayan blood and he's setting his sights back west. * Skarsnik comes to despise the Skaven. * Wurrzag finds Skarsnik first. Declaring him the chosen of Mork (or Gork; the chosen of the kunnin' one), he anoints Skarsnik with sacred war paint, which saves his life against a Skaven assassin, who is turned into a squig by Wurrzag and eaten by Skarsnik himself. Skarsnik uses this to consolidate his rule over the Night Goblins. *Gorfang Rotgut builds himself a kingdom in the ruins of Karak Eight Peaks. I'm the biggest orc in the world and I'm still the king! ===[[Skaven]]=== * Disappointed in the Council of Thirteen's failure, the Horned Rat annihilated Skavenblight in a very Skaven-like huff. The surviving clans (sans Pestilens, which is recovering after the “moonshot”), are now fighting over who will make up the new Council of Thirteen. * They are also squabbling over where to locate the “new” Skavenblight, and the plagued depths of the Slayer Keep have never seemed so homey. * Knowledge of the Skaven is now commonplace in the Empire, but it hasn't amounted to anything productive. It has only made already paranoid villagers even more suspicious, seeing rat-things around every corner. * Ikit Claw sends an army of Skaven to the ravaged Zharr-Naggrund to seek a weapon that will tip the power struggle in favor of Clan Skyre. ===[[Tilea]]=== * Trantio, Pavona, Tobaro and Verezzo fell in the initial Skaven attacks. All except Trantio are now ruled by Bretonnian lords. * Remas is now ruled by an iron-fisted Ricco and his “Republican” Guard. The Marksmen of Miragliano serve him as roof-top sentries and hunters for errant ratmen. * Lorenzo Lupo and Leopold of the Leopard Company died in the final battles for Tilea. With the scions of the Leopard twins dead, Luccini elected Roderigo Delmonte as its new prince. He rules as a benevolent ruler, and the Alcatani Fellows finally live like kings. * The northern Tileans, refugees from the Skaven, return to find that Bretonnian crusaders have claimed their farms and palaces. The Tileans have three choices: fight for what is theirs, submit to their new overlords, or abandon their country for the west, following Pirazzo and his Lost Legion to steaming Lustria. ===[[Tomb Kings]]=== * The lore breaks from GW's lore after Nagash entered the Black Pyramid. He doesn't conquer the Tomb Kings, Nehekhara is not destroyed, Settra does not get ripped apart or have any dealings with the Chaos Gods. * Nagash underestimated the result of eating and taking the position of a god that oversaw a fundamental part of reality (like Usirian/Morr) and the reactions of the other gods once he'd done so. While Nagash was recovering, weak after defeating Usirian, the trap was sprung. Tzeentch, seeing the threat that Nagash's ambitions represented to the Chaos Gods and personally despising Nagash's unchanging vision, decided to personally deal with the burgeoning death god, sending armies of daemons to invade the Underworld. Though the dead outnumbered the daemons, Nagash pitted his newfound power against that of the second-strongest Chaos God. There was a tremendous magical backlash between the realms. The ground shook hard enough that many of those fighting at Nehekhara were knocked off their feet, with the Black Pyramid at the epicenter. The stormclouds shrouding the battle flashed with purple and blue lightning. A bolt struck the Black Pyramid, which crumbled in on itself in a massive implosion. The final collapse sent out a shockwave that knocked many of the combatants off their feet. Sylvania glowed with magical auorae temporarily, as Death Magic bound to Sylvania burst free of the binding Nagash laid on it; Death Magic still flowed to the land, but it would inundate the earth now and could be used by anyone. In the Underworld the consequences were much worse (depending on whose perspective we're talking about). Tzeentch's forces had been pushed back temporarily, but while Nagash was able to avoid oblivion, Tzeentch had bound Nagash to the Underworld as a particularly pissed off Hades, trapped, hoping that his henchmen, Krell and Arkhan figure out a way to get him out of this job of 'overseeing the dead' (or at least bring him a Persephone to keep him company). If he burst his bindings; the Underworld would be destroyed and the souls not claimed by the remaining gods would be cast adrift; easy prey for the Chaos Gods. Abandoning plans for vengeance for the time being, Nagash seeks a way out of his imprisonment. * Nagash's crown was stripped from his head and cast back to the material realm. Whoever wore it would be a vessel for Nagash. However, with the destruction of the Black Pyramid it was Nagash's only handhold in the material plane. If it was destroyed, things would be dire for the Undying King. It currently resides under the rubble that was once the Black Pyramid, waiting to be found... * With Nagash's disappearance, the vampires are defeated by the triumphant Tomb Kings. A few vampires are slain by the vengeful Tomb Kings, some flee. Thinking quickly, Neferata takes leadership of the rest and offers a formal surrender to Settra. Despite having the view the vampires need to pay for daring to invade his land, and not trusting the vampires one bit, Settra knows the threat of Chaos and knows that while his forces can beat the Vampires, there won't be enough left afterwards to secure Nehekhara's borders. After much deliberation, Settra accepts Neferata's offer of alliance; with the magic inundating the land from Nagash's rebirth, the alliance between Neferata and Settra forms the new Undead Legion equivalent, the Undead Legion of Nehekhara. In the aftermath of the battle, Settra manages to have his herald, Nekaph, brought back from death's embrace to serve Settra again. * After the battle, Settra commissioned Rahmotep the Visionary and the remaining Necrotects to rebuild the damage done to Nehekhara during Nagash's invasion. * Khalida is enraged by Settra's alliance with Neferata; for her part Neferata is willing to put her grudge aside faced with the war. Settra promises a trial for Khalida's murder after the war is done. Seething, but lacking the might to challenge the Khermrikhara, Khalida accepts the terms. However, even afterwards she makes plans. Wars are devastating and dangerous. Neferata may not survive, and if she does, Khalida will be waiting... * Apophas is now an agent of Nagash. Infused with power, he becomes the Charon to Nagash's Hades. * King Phar, impressed by Settra's seeming defeat of Nagash, offers his support but not servitude. Mindful of the situation with a fragile alliance, Settra grudgingly accepts, planning to avenge himself on Phar at a later date. * Arkhan survives the battle. Though Nagash no longer walks the world, Arkhan can still commune with him. Arkhan offers his support to Neferata as a silent partner, which Neferata accepts with a willingness that surprises both of them. * The undead alliance form three massive armies. With the fate of the world at stake, the undead agree to ally temporarily with the living. With much of Zandri's fleet decimated, Harkon's ships serve as transport for one army. Khalida oversees Harkon to make sure he stays loyal to the plan. The second armies is mainly Tomb Kings, led by Settra to purge the Skaven from Araby; once that is done he plans to expand Nehekhara's borders by annexing and rebuilding the ruined realm. The third is led by Neferata, and are charged with taking the fight to Chaos directly in exchange for Neferata regaining Lahmia. * After the battle for the world is something of a power-play between Settra and Neferata, she knows she can't defy or challenge him directly without violent results for both sides but she works hard to assert herself. * A Skaven force tunnels into Mahrak and steals much from the kings there. With the help of vampires and their pet Dire Wolves, an army of undead tracks the Skaven to their fortress and destroys them before fortifying the invasion route; the zombified Skaven serving as its first guards. * A skirmish occurs between the undead of Rasetra and the Lizardmen after an initial expansion attempt by the former. This brings the undead to the Lizardmen's attention, with their leaders deciding to study the undead civilization before determining a course of action. * The Skaven try to bargain with Settra while at the same time sending assassins to kill him. This backfires horribly. The surviving Arabyans settle in Numas and become citizens, with their dead being inducted as undead. But not all the Sultan's subjects are willing for this to continue and some consider heading to the Empire or Tilea. * Recently Settra had set his eyes on a greater task, a bastion of evil to destroy; Nagashizzar. ===[[Vampire Counts]]=== * Vlad and Isabella never died and the End Times were averted! How lovely! So, now we've got a Vampiric power-couple wondering why Vlad doesn't put his hat in for Emperor. Again. Vlad takes leadership of the Von Carsteins once more. As per an old agreement, Abhorash sends the Red Duke and a force of Blood Knights (with the ranks of the Drakenhof Templars severely depleted) as allies and reinforcements. * Mannfred, that fucking weasel, realizes he's probably not going to be welcome at daddy's castle any time soon. He decides to, ironically follow Arkhan's earlier path, heads to what's left of the Border Princes and sets up his own realm, declaring himself a Duke instead of a Count. With the Princes he turned into vampires, he carves out a realm and keeps tight reign on the borders, lending his might and armies to those who can meet his price. * Abhorash, having reached an accord with Gilles le Breton, has returned to the Blood Keep to reform and improve the order of the Blood Dragon. He also pledges his support to Giles. * Ghouls continue to gather at Mousillon, loyal to a new king – no, not the Red Duke, but Ushoran, progenitor of the Strigoi. Even as Bretonnia expands into Tilea and Estalia, a darker threat awaits in the Haunted City. The unity of the undead falters as ghouls and the finest unliving knights of Bretonnian chivalry do battle. * The uneasy truce between Neferata and Khalida is shattered and eternal vengeance is sworn once more, but now Neferata has collected a new ally: Arkhan the Black. Her hand is stayed only by common need during her alliance with Settra. Things will take a deadly turn between the two women once the forces of Chaos are dealt with. * Bereft of guidance with the loss of Nagash, Krell strikes out on his own, though occasionally supplies unlooked-for aid to the Vampires. * Nagash's human and lich followers at Nagashizzar ally with the vampires. They are planning an offensive against Chaos to purge their master's enemies and to figure out a way to free him. ===[[Warriors of Chaos]]=== * ''Needs more.'' * Arbaal the Undefeated killed the living gods of Ind and took their skulls for Khorne. He curses the failure of Archaon and his cohorts ("Here I am, doing my job, in the ass-end of nowhere, killing an entire pantheon of gods by myself, and these fuckers can't conquer one measly kingdom"). * "Troll Country" has expanded to encompass much of the Empire's eastern neighbor. The steppes of Kislev are ruled by Kurgan warlords who feast in the Winter Palace of Kislev, in the shadow of a mighty Dragon Ogre Shoggoth who sleeps in the grand ballroom. It is an object of worship for the Kurgan, representing the corrupting power of their gods, and the weakest of their war parties are sacrificed for its meals. * With the Great Bastion sundered, the Hung harass the Orcs in northern Cathay. Unfortunately, the greenskins seem to enjoy it and don't flee in terror like the forces of the Dragon-Emperor. This draws the Khorne worshippers, who are happy to meet a foe as eager for battle as themselves. Valkia joins them, seeking out the worthy to follow Khorne, having deemed the increasingly redolent Chaos followers in the West unworthy. * Many Norscans return to Norsca with spoils from the Empire. While the trade routes with Marienburg are now defunct, many warlords will find themselves temporarily wealthy due to Imperial gold and silver. * A small group of Norscans have remained in the northern reaches of the Empire, settling in the decidedly warmer and fertile country. However Khornate lord, Torgast the Brass Storm, found out. Enraged at this departure from their warrior roots, last anyone heard he's taking his army to pound some sense into them; preferably with the business end of his axe. But alot lays between him and them; the Skaven of what used to be Karak Kadrin, roving bands of Orcs, Ogre tribes, and a large undead army with a certain Vampire Queen at its head... * A new chaos lord Agrod the Inheritor decries Archeon as a failed weakling and begins the trials to prove himself the true everchosen. * Nurgle sends Valnir the Reaper to whip his forces into shape after the failure of the Glottkin and Festus, calling the various Chaos Lords of Nurgle, including the Maggoth Riders, to a "Blightmoot" to determine who will lead them. * Egrimm and his forces make a plan to have a permanent entrance to Tzeentch's Crystal Labyrinth in their Silver Tower. If successful, Egrimm would be rewarded with daemonhood. *Cultists of Chaos gods are building temples in the ruins of imperial cities. ===Geography=== * '''Lustria''': The fall of Morrslieb broke Lustria into a series of archipelagos. Water has flooded in to cover the abandoned Temple Cities and cool the warpstone meteors that shattered its surface. There are very few survivors. However, an Age of Exploration has begun as refugees flee the burned and bloodied Old World, looking to make new lives for themselves in the remnants of Lustria, establishing colonies and engaging in dangerous recovery operations for Lizardman artifacts and the ever-valuable “green gold.” Myrmidian missionaries try to convert the surviving Amazons of Anaconda as Estalians and Tileans establish the first of the colonies, followed quickly by a party of Hochlanders and Talabeclanders putting their foresting skills to use. * '''Naggaroth''': Overwhelmed by Chaos and its cities put to fire by their own residents prior to the Dark Elf exodus. * '''Ulthuan''': A continent lost beneath the ocean. * '''Albion''': Flooded and broken by the fall of Morrslieb. Old mountain-tops and highlands now make up island chains: the remnants of the mystic isle. * '''The Southlands''': Not nearly as injured by the Skaven moonshot as Lustria, though the southern tip was broken to pieces. It is now full to the bursting with Saurian refugees from its western counterpart. * '''The Badlands''': What few Strigany remained are making the pilgrimage to Mousillon, happy for the chaos of this post-End Times world as many leaders are too distracted to pay attention to their usual punching bags. * '''Araby''': Few of the Arabyan cities survived, but Al Muktar's trek into the desert ended with his return to Copher at the head of a small army of refugees, ready to rebuild their culture. Next the plan is what they're going to do regarding the Tomb Kings next to them. * '''World's Edge Mountains''': Most of the Dwarf holds were collapsed, flooded, or lost during the End Times. The World's Edge Mountains are now the lonely home to a few greenskins and Skaven. * '''The Dark Lands''': The land of the Chaos Dwarfs and Hobgoblins has been thrown into anarchy by Grimgor's rampage. * '''Mountains of Mourn''': Thoroughly wounded by volcanic eruption, the Ogre homeland is now a volatile place, where the ground could open and consume a platoon without warning, or else belch out sulfurous fumes that would fell an Indish elephant. * '''Ind''': The thousand gods of Ind were culled by the ''Undefeated.'' Now, Beastmen play at kings in their place, enslaving what few humans remain. * '''Cathay''': Split between an Orc-held north and a southern half loyal to the Dragon-Emperor. If not for Grimgor Ironhide, all of Cathay would have been enslaved or put to the sword by the forces of Chaos. Otherwise, its territory is intact. * '''Nippon''': Nippon and the Dragon Isles survived the fall of Morrslieb unscathed. This is not to say the humans of Nippon were spared by Clan Eshin.
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