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==Crunch== On Necromunda, the standard Enforcer Captain can be upgraded to a Subjugator for +10 credits depending if you want to your playstyle of be fast and flexible or tough wall huggers. For the Captain himself, since he is a melee specialists, conventional wisdom goes that he should lead as a Subjugator despite the additional cost. With 3+WS and 4+BS, and being your only model with 2 Attacks, he’s a natural pick as a melee model, and in itself, the improved armour of a Subjugator is worth the price. Since he is a melee specialist, it is best to turn your Subjugator Captain into a close-in brawler, using melee weapons (the Shock Stave is the best of a bad lot in the Enforcer armoury, but you should consider Trading Post options) and a Vigilance Assault Shield to try and keep him on the table. The stand-out close combat related Skill available to a melee Capt is '''Threat Response'''. Alternatively, a regular Enforcer Captain can still take shooting-relevant skills and wield an effective weapon, if you’re emphasising ranged power in your gang, he’s just no better at it than a [[Enforcer Sergeant]].
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