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==How to break it== Now, while this would be pretty useful on its own, in 2007 a web expansion was released regarding the Erudite. This gave birth to the [https://web.archive.org/web/20151102164617/http://archive.wizards.com/default.asp?x=dnd/psm/20070629a Spell to Power] variant of the Erudite, which sacrifices its first-level bonus feat for the ability to <i>[[wat|convert arcane spells into powers]]</i> (hence the name "spell to power") for the purpose of learning and manifesting them. This means that an Erudite can not only learn psionic powers, but also ALL [[Wizard]], [[Bard]], [[Assassin]] and [[Wu jen]] spells and use them as power. [[Dragon Magazine|Dragon #349]]'s feat Chameleon Crafting also lets the Spell to Power Erudite <i>[[Powergamer|get all divine spells too]], like an [[Archivist|archivist]].</i> The sheer diversity that comes with such a repertoire makes the Erudite a unique power on the battlefield and outside it. Now, when manifesting one of these arcane powers, if damage would be based on a character's caster level, it is instead based on the minimum level that a wizard would need to be in order to have access to that spell. Am StP Erudite can increase this damage at a rate of 1 caster level per psionic power point, up to the limit of their manifester level. This can be costly if you try to go for max damage spells, so keep this in mind. You can also choose to pay 2 points extra to pay for ANY material costs that come with the spell, so if you want to [[15,000,000 Gold a Day|have some fun with Fabricate, knock yourself out]].
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