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===1st Edition=== In 1st Edition, wizards acquired a familiar by casting the 1st level spell ''find familiar''. It took 1-24 hours, and required a D20 roll at the spell's completion; if you rolled a 16+, you failed to summon anything, though you also subtracted -1 for every 3 levels you had. Either way, once you'd cast this spell once, you couldn't cast it again for a whole year, and you can only have one familiar at a time. Familiars granted you a few extra hit points equal to their own, and the normal animal types were good sentries and spies, while the special ones possessed their usual special powers; brownies were pretty awesome, because they gave you 18 Dex, +2 on all saving throws, and you couldn't be surprised (but brownies were only for Lawful Neutral/Good wizards). The downside was pretty bad, though: if the familiar dies, you lose twice that hit point bonus '''permanently'''. Overall, this version of familiars sucks pretty bad, and the only real reason to take one is for role-playing and similar reasons. <div class="toccolours mw-collapsible mw-collapsed" style="width:600px"> '''1st Edition Familiars''' <div class="mw-collapsible-content"> ;Player's Handbook * Black Cat * Crow * Hawk * Screech Owl * Toad * Weasel * [[Quasit]] * [[Pseudodragon]] * [[Brownie]] * [[Imp]] ;A Cast of Strange Familiars (Dragon #84) * Bat (Large and Small) * Cat (Domestic and Wild) * Civet * Coati * Cockrel * Crow * Dog * Fisher (the larger members of the mustelid family; marten, mongoose, etc) * Fox * Gull * Hare * Hawk (Small, Medium or Large) * Kinkajou * Lizard (Small or Large) * Monkey (Small or Large) * Otter * Owl (Small, Medium or Large) * Parrot * Raccoon * Rat * Rave * Skunk * Snake * Squirrel * Toad ;Familiars With a Special Use (Dragon #86) * Telperan * Glissan * Baltir * Tabur * Orrek * Quark * Nalg * Durocib * Haudhla * Veeru </div> </div>
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