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==Campaign by Week== Each of the six weeks revolve around a specific theme for model painting and a specific planet. [https://warhammer40000.com/fate-konor-galaxy-flames/] ===Week 1: Astramis=== The theme of the week is to start collecting, basically buying box sets of mixed units. That's right, they ''figuratively'' made the theme of the first week spending money. The planet at stake was the hive world Astramis, won by the Imperium. ===Week 2: Konor=== The theme of the week is elite units. The planet at stake was the forge world [[Derp|Konor]] (let's be mildly fair to GeeDubs, naming your planet and system the same is common as shit in science fiction), won by the Imperium. Noted for having some chaos player from [[/m/]] joining in [[/tg/]]'s general threads telling his comrades to unload nothing but [[Soul Grinder|Soul Grinders]]. An idea so crazy most people would go broke trying it. In, perhaps, a return to the political satire of 40k's youth, North America was tasked with the [[promethium]] sump. In short they put [[Americans]] in charge of [[skub|taking/holding the planet's oil]]. ===Week 3: Nethamus=== The theme of the week is vehicles. The planet at stake was the agri-world Nethamus. Sadly Cha....NAH just kidding, the Imperium won overall on Nethamus. This week is notable for being almost unwinnable by tyranids armies without cult support. *Chaos actually won the battle for Convoy Druseus (UK & Rest of World), but the final announcement left that out; thanks, [[Games Workshop|GW]]. ===Week 4: Vanitor=== The theme of the week is <s>[[Grey Knights]]</s> [[psykers]]. The planet at stake was the astropathic relay world turned daemon world Vanitor. This marked the first planetary victory of Chaos in the campaign. ===Week 5: Drenthal=== The theme of the week is fast attack and flying units. The planet at stake was the aeronautic academy world Drenthal. For the mission focusing on fast attack and fliers, units with [[Derp|FLY can not score]]. From a [[Crunch|gameplay]] perspective it makes sense but it is [[Fluff|still really dumb]] and hurts the hell out of [[Tau]] and [[Eldar]]. Again, thanks for looking out for your players, GW. *Chaos wins, this time by a much larger margin than before. *Actually, it was Flyers that couldn't score, not units with FLY. Jump pack infantry, fast attacks, and anything that wasn't in the Flyer role could have still scored. Oops. ===Week 6 Leobos=== [[File:Leobos_Exterminatus.png|thumbnail|right|300px|Leobos before and after the Imperium [[Exterminatus|detonated the fusion reactor of one of the space hulks that made up the planet's engines.]]]] The theme of the week is terrain and lords of war. The planet at stake was the [[Death World]] Loebos which was an [[Exodite]] world until the [[Imperial Guard]] slaughtered it millennia ago, and as a result its world spirit went insane. The trees will eat any thing near them much like the plants of planet [[Catachan]] or the Helsrich Monsters of [[Armageddon]]. The imperials' goal is to blow the planet [[Exterminatus|the fuck up]]. Chaos wants to use it to attack things as it spins out of control. If chaos wins the campaign is a tie, Imperials could still score a minor victory. * North America is in charge of destroying/protecting the [[awesome|PLANET'S]] engines. *The EU is fighting over the planet's world spirit *The UK ROW is tag over the giant fortresses on the "front" of the planet. This battle was a one-sided affair from day one as the Imperium's opening momentum [[Rape|shoved Chaos' shit in so hard]] it resulted in a 90/10 split that, even after the campaign extension, rendered the battle completely hopeless for Chaos. *<b>Imperial WIN</b>. *[[skub|First and only instance of GW extending the campaign by a week. This has led to some players suspecting GW is trying to manipulate the results.]] **Though imperials were winning on Thursday when it would have ended and still won in the end so if that was the case they failed.
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