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Field Ordnance Battery
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==Crunch== The crunch basically follows quite close to the fluff. Each unit is composed of two (and only two) T4 6W Sv4+ models, and they lack the '''Core''' (which is a shame) and the '''Infantry''' keyword (which isnt). The former locks you out of some +1S from [[Creed]] or full re-rolls from the [[Lord Solar]], but the latter lets you move and fire heavy weapons without penalty. You can still order them around and bounce said order to other Platoon units nearby. What holds them back is that though their statline isn't bad per se, most armies can reliably chew through their Save and Toughness; their staying power comes from the fact each model is 6W, but since you're capped at two, you're pushed to <s>[[Games Workshop|buy more]]</s> take multiple units. Let's start with the '''Bombast Field Gun''', the middle child of the family. The Bombast is a 48" ranged Type Heavy D6, S7, AP-2, D2 weapon. It has the Blast ability and can target units not visible to the bearer. It is a decent light artillery weapon and its good strength and damage makes it a good [[Space Marine]] or [[MEQ]] popper. Being AP-2, you can fire it indirectly and still have enough AP to cancel out both cover and the indirect fire penalty, but why take Bombasts when you can just get an actual [[Basilisk Artillery Gun|Basilisk]] instead? For a more anti-tank punch, the '''Heavy Lascannon''' will fill your needs. Same range as the rest of its family, but it is a Heavy 2 weapon that is S10, AP-4, D3+3. Fielding two of these things can ruin the day of any main battle tank or [[TEQ]], being essentially long-range [[Multi-Melta|Multi-Meltas]] with better S. Expect them to get focused down. Last but not least, we have the horde cleanser. The '''Malleus Rocket Launcher''' is a Heavy D6+6 MLRS that is S6, AP-1, D1 with the Blast ability. Great against [[GEQ]]s to no one's surprise and it also has the Blast ability. All in all, a Field Ordnance Battery consists of a squad of two of these artillery pieces. [[GW]] being GW, you only get to have two in each squad. If you want to go all out in clearing [[tarpit]]s, you can have three units armed with the Malleus Rocket Launcher. If you want to go tank hunting, the Heavy Lascannon would offer a bang for your buck. If you want something that can act as support artillery for your mainline SPGs or MLRS, than the Bombast Field Gun is a great choice for targeting any stragglers trying to flank your vulnerable mainline artillery assets. {{Imperial-Guard}} {{40k-Imperial-Vehicles}}
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