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==Enigmatus Cabal== The Firewing included unique troops known as the '''Enigmatus Cabals''' an odd unit of three jump pack armed Characters each with two wounds who themselves have Preferred Enemy (Characters) as of FAQ, and the Scions of the Firewing rule (Hatred on characters). Clearly intended as an assassin unit, they are armed with needle pistols so they have limited, but reliable shooting against everyone except Death Guard, as well as a special kind of Calibanite blade that can add Rending and Gets Hot if the player chooses, which is probably for the best as most characters will invariably have 2+ saves. They do seem a bit fragile with no room for expansion beyond three, but that's still six wounds, they can do the Deathshroud gimmick of LoS'ing off each other, they have permanent 5+ cover saves and they ignore overwatch if they use their jump packs in assault (where they'll have 5 rending S5 AP3 attacks on the charge). You could also have them be roadblocks who intentionally get charged since they can function like Custodes in that they use their I5 to butcher enemy MEQ's before they get to attack, and their Shroud Bombs ensure they don't take much damage from that charge anyway. A shame they're missing counter-attack. *Point for point, these guys are straight up better Assault Squads, so long as you don't run into anything that can ID them from range (watch out for Krak Missiles) but they're also not Scoring units, but they're very cheap for what they dish out so if you're going for an assault-heavy list, feel free to load up on them.
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