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==Imperial Variations== A cruel and painful weapon in its own right, this would not be [[40k]] if there weren't several variations of the flamer, each deadlier than the last. ===Incendiary Charge=== ''For more information, see here: [[Grenades & Explosives#Incendiary Charge|Incendiary Charge]]'' ===Infernus Firebomb Cluster=== ''For more information, see here: [[Grenades & Explosives#Infernus Firebomb Cluster|Infernus Firebomb Cluster]]'' ===Exterminator=== [[File:RedemptionistExterminator1.jpg|200px|right|thumb|Exterminator.]] By definition, an Exterminator is a very small Flamer which is, in essence, a nozzle attached to a small canister holding enough fuel for a single decent shot before it has to be refilled. The Exterminator is commonly fitted as an attachment to put a dash of extra heat complementing other proper weapons such as Lasguns, Boltguns, Shotguns, Autoguns, and even Eviscerator Chainswords found predominantly within Redemption Cults. There is a significant difference between this and [[Combi-weapon]]s. While the size of the Exterminator makes it a Hand Flamer, its power is no less to that of a regular-sized Flamer. The [[Combi-weapon#Combi-Flamer|Combi-Flamer]], as well, is a Bolter with a regular-sized Flamer welded on. Combi-weapons are properly built or modified arms, permanently attached and robust like most Imperium tech, while Exterminators are assembled by Necromunda Gangs whose work do not exactly leave a good impression compared to the military-grade equipment we usually see. This vast gap in quality means an Exterminator on any weapon can and will eventually break down over a relatively short period of time, and needs to be disposed and replaced by another one of likely similar quality. In a nutshell, making an Exterminator can be compared to putting gasoline into a water gun and somehow attaching what can be considered a pilot light on it to light that gasoline up. Indeed, the Exterminator is not that much different in concept from '''[https://deadrising.fandom.com/wiki/Flamethrower_(Dead_Rising_2) this]'''. The Exterminator is a weapon that just works if you somehow managed to make it so, but definitely not something anyone would rely on in prolonged combat – making a campfire, maybe. Fun fact: Back in late 1944 when it became more and more apparent that Nazi Germany was losing the war, many new weapons, which were designed to be extremely cheap and mass-producible, were put into production in order to arm as many [[Planetary_Defense_Force|hastily-trained conscripts]] as possible. One of these weapons was the [https://en.wikipedia.org/wiki/Einstossflammenwerfer_46 Einstossflammenwerfer 46] (Single-Shot Flamethrower). And judging by descriptions seems almost identical to the Exterminator. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> RedemptionistExterminator2.jpg|<center>Redemptionist</center> RedemptionistExterminator3.jpg|<center>Eviscerator Variant</center> KlovisExterminator.jpg|<center>Klovis the Redeemer</center> KlovisTheRedeemerPict.jpg|<center>With Fire</center><center>and Chainsword</center> Catalogue_Exterminator.jpg|<span style='color:green;><center>'''''Posh Exterminator'''''</center> </gallery> |} |} |} </center> ===Hand Flamer=== [[File:BAHandFlamer.jpg|right|thumb|200px|right|Hand Flamer]] Also referred to as a '''''Burner''''', the Hand Flamer is a more compact, pistol version of a regular Flamer, requiring only one hand to fire in an efficient manner. Primarily fired by the [[Sisters_of_Battle|Adepta Sororitas]], Hive Gangers, and the [[Inquisition]], this weapon is a pint-sized flamethrower that can be wielded in the manner of a pistol; we have to point it out just in case the piece you have recently acquired does not look like one. Along with a fuel tank of lower volumetric capacity, it has a much reduced effective range, which makes the Flamer of this size well-suited for close combat purposes where the lack of distance is not a problem, or at least you already have your solution to acquire intimate range such as a decent [[Jump Pack]]. Space Marines, particularly Blood Angels and their Successor Chapters, use the Ignis Pattern, which in the hands of regular Humans may possibly be considered a Flamer carbine of sort. Some [[Seraphim Squad|extremely unhinged individuals]] go as far as dual-wielding them for extra burny power and to look awesome. In fact, the Hand Flamers use by the Seraphims can release small controlled bursts of flame that use negligible amounts of Promethium. The weapon can be used both as a ranged weapon and a melee weapon by those who are properly trained. Another notorious formation that equips itself with Hand Flamers is the [[Destroyer_Squad#Ashen_Circle|Ashen Circle]] of the Word Bearers Legion. The Akkadic Pattern notably has a chainsaw grip, which makes it stand out in the Hand Flamer family where its other members we have seen so far all possess a pistol grip. A notable solution to the low shot-per-canister ratio of the Hand Flamer may be found within the [[Solar Auxilia Flamer Section]], where the sergeant uses the same size of tank his squadmates use for their Flamers. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> HouseCawdorHandFlamer.jpg|<center>House Cawdor</center> GoliathHandFlamer.jpg|<center>House Goliath</center> EscherHandFlamer.jpg|<center>House Escher</center> HybridMetamorphHandFlamer.jpg|<center>Genestealer Cult</center> SolarAuxiliaHandFlamer.jpg|<center>Solar Auxilia</center> SeraphimFlamer.jpg|<center>Seraphim Pattern</center> IgnisFlamer.jpg|<center>Ignis Pattern</center> DeathwatchHandFlamer.jpg|<center>Deathwatch</center> MarkIIIHandFlamer.jpg|<center>Heresy Era (MKIII)</center> MarkIVHandFlamer.jpg|<center>Heresy Era (MKIV)</center> ReaverSquadFlamer.jpg|<center>Heresy Era</center> AkkadicPatternHandFlamer.jpg|<center>Akkadic Pattern (Profile)</center> AkkadicFlamer.jpg|<center>Akkadic Pattern (Model)</center> BloodAngelsHandFlamer.jpg|<center>Ready to fire... Fire</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile-7-8|r7=Template|s7=3|ap7=6|type7=Assault 1|r8=6"|s8=3|type8=Pistol D3|abil8=Automatically hits target.}} |} |} |} </center> ===Sulphur Breath=== [[File:SulphurBreath.jpg|200px|right|thumb|Sulphur Breath]] There is a new Flamer good boy in town and it is coming in with ''style''. The Sulphur Breath is a type of Flame Weapon mounted on everyone's favourite flame doggy and cybernetic mounts; the [[Serberys Sulphurhound|Serberys Sulphurhounds.]] The mounts are fed an unknown type of food in order to breathe fire, which, judging by its name, include an unhealthy amount of sulphur, the galaxy's hottest chilies, and prometheum. The range of a Sulphur Breath is around that of a Hand Flamer. Do note that despite the size of the dog or the length of the dog's head, the weapon itself is not that long. So while it could gout out a torrent of fire, it ain't shooting far. The doggo can fire its weapon as long as it wants due to the heatshield surrounding its entire snout. It is currently unknown just how much fuel the Sulphurhound could carry in its stomach, moreover, it is unknown whether the Sulphurhound fires it on its own will or is controlled - whether manually or through wireless command - via the [[Skitarii]] riding it. On tabletop, the Sulphurhound's flamerbreath is a cover ignoring, AP -1 D6 pistol flamer which ignores cover and obviously autohits. Combine with the Skitarii's arsenal of [[Phosphor Weaponry]] and a [[Power Weapon#Power Maul|Power Maul]] and the Sulphur Breath is going to make for some uncomfortable close combat. {{clear}} ===Flamer=== [[File:Flamer.png|170px|right|thumb|Flamer]] Normally with our flamethrowers, it might as well be a boring tube attached to a fuel tank. Here in 40K, like pretty much everything else, it looks way cooler. The Flamer is a regular-sized flamethrower as described above, used by nearly everyone in the 41st millennium. In the case of the Imperium, there are loads and loads of different patterns of Flamers, all of which are suitable for your occasional pyromaniacs. More fanatical adherents of the Imperial Creed employ Flamers against mutants and heretics as the weapon's flames are seen to cleanse sin and impurity from body and soul alike – Red Redemptionists and Cawdor Fanatics of Necromunda in particular prefer this weapon. As a purifying weapon, the Flamer has a prominent function among the Adepta Sororitas (''as expected''), and for a Sister to be entrusted with one is a great honor. The Salamanders (''again, as expected'') make wide use of Flamers as well as Melta weapons due to their preference for close-range combat along with their Promethean beliefs. The Catachan regiments of the Imperial Guard are often deployed to areas of heavy jungle, where enemies can make as much use of the ever present cover as the Catachans themselves, which is where Flamers come in to even the terrain a bit. Troops of the Adeptus Mechanicus use a more advanced version of the flamer known as the [[:File:CommissarCorgi.jpg|<strike>Pembroke Welsh</strike> Cognis]] Flamer. This weapon is equipped with a Machine Spirit that continues to fire the fire even when its wielder is distracted. While most modern Flamers deployed by the Imperium possess the distinctive grille, older Heresy-era Flamers as well as those of Gangers and Genestealer Cults have the classic conical head. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> RedemptionistFlamer.jpg|<center>Redemptionist</center> EscherFlamer.jpg|<center>House Escher</center> NeophyteHybridFlamer.jpg|<center>Genestealer Cult</center> RogueTraderFlamerSketch.jpg|<center>Mezoa Pattern</center> CadianFlamer.jpg|<center>Cadian</center> CatachanFlamer.jpg|<center>Catachan</center> AccatranFlamer.jpg|<center>Accatran Pattern</center><center>Mark Ic (Elysian)</center> TempestusFlamer.jpg|<center>Tempestus Scion</center> SolarAuxiliaFlamer.jpg|<center>Solar Auxilia</center> SororitasFlamer.jpg|<center>Sister of Battle</center> SilenceSisterFlamer.jpg|<center>Sister of Silence</center> AstartesFlamer.jpg|<center>Space Marine</center> BlackTemplarFlamer.jpg|<center>Black Templars</center> TechmarineFlamer.jpg|<center>Techmarine</center> ThunderfireTechmarine.jpg|<center>Techmarine (Thunderfire)</center> DamnedLegionFlamer.jpg|<center>Damned Legionnaire</center> PhaestosFlamerProfile.jpg|<center>Phaestos Pattern (Profile)</center> MarkIVFlamer.jpg|<center>Phaestos Pattern (Model)</center> KataphronFlamer.jpg|<center>Cognis Flamer</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile-7-8|r7=Template|s7=4|ap7=5|type7=Assault 1|r8=8"|s8=4|type8=Assault D6|abil8=Automatically hits target.}} |} |} |} </center> ===Assault Flamer=== [[File:Salamander_Flamer Custom.png|200px|right|thumb|Assault Flamer (''Placeholder'')]] Although the weapon here is likely a local pattern within Calixis Sector, we can probably derive the Assault Flamer in general as another type of Flamer. The Mark VII "Salamander" in particular is a somewhat common Flamer variant made popular in the Calixis Sector’s Tranch War by possibly burning a lot of mutants. It uses a lighter fuel mixture at higher pressures, with inert propellant gas mixed in. This means it functions something like a real life gasoline-nitrogen flamethrower, using a higher viscosity fuel and pumping non-flammable gases into the fuel tanks as said fuel is discharged, this results in fuel being shot out at consistent high pressure, and that fuel burning up much faster, it also has the added benefit of making the fuel tanks less likely to explode. The firing barrel has a large, thin nozzle, resulting in a wider but less powerful spray of Promethium, which also translates to less range as you trade length for width with this Flamer here. Against lightly armoured foes like insurrectionists or Gretchin mobz, the weapon worked wonders, cutting (''burning'') down the creatures before they could overrun the defenders, or attackers. Assault Flamers use backpack-mounted fuel canisters instead of the usual magazine-mounted canister to lessen the weight of the gun itself and provide a more extensive fuel reserve – because you'll probably be burning a lot of things if you're gonna take it with you, and the last thing you'd want to happen is either run out of fuel, or your arms getting sleepy before finishing the grilling of xenos and heretics. They also fire in a 45-degree arc as opposed to the normal 30-degree arc for the usual Flamer weapons. Another notable pattern is the Hades MkIII. The Hades-pattern features a long, narrow barrel and nozzle connected by a sturdy cable to a fuel canister worn on the user’s back. This design grants an increased fuel reserve, while keeping the weapon itself light. This makes the Hades a perfect choice for squads requiring high mobility. The Hades’ simple construction has earned it a reputation for both reliability and efficiency, and it is a favorite of many light infantry regiments that prefer the speed given by its construction rather than the universally-beneficial raw killing power. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="border: 1px solid black; background: white; text-align:center; display:inline-table;" |+style="white-space: nowrap;" | Salamander Assault Flamer |- |'''Class''' |'''Range''' |'''RoF''' |'''Dmg''' |'''Pen''' |'''Clip''' |'''Rld''' |'''Special''' |'''Wt''' |'''Availability''' |- | Basic | 10m | S/–/– | 1d10 + 4E | 1 | 12 | 3 Full | Flame | 6 | Scarce |} | {|class="mw-collapsible mw-collapsed wikitable" style="border: 1px solid black; background: white; text-align:center; display:inline-table;" |+style="white-space: nowrap;" | Hades Assault Flamer |- |'''Class''' |'''Range''' |'''RoF''' |'''Dmg''' |'''Pen''' |'''Clip''' |'''Rld''' |'''Special''' |'''Wt''' |'''Availability''' |- | Basic | 20m | S/–/– | 1d10 + 4E | 2 | 10 | 2 Full | Flame, Spray, Reliable | 12 | Scarce |} |} |} |} </center> ===Immolation Rifle=== [[File:Imolation_Rifle.png|200px|right|thumb|Immolation Rifle (''Placeholder'')]] Though probably neither a rifle and definitely nor a Flamer in the flame part, the Immolation Rifle is a Melta-like flamethrower, but technically isn't a Melta because there is no fusion reaction going on inside the weapon itself. Instead, it probably uses Promethium like every other Flamer out there, making this thing one as well. Confused yet? Not a Flamer weapon in the strictest sense, the Immolation Rifle is an ancient, exceedingly rare, and barely understood weapon possessed by Watch Fortress Erioch in limited numbers – that is, the [[Deathwatch]]. It is a brutal anti-personnel weapon that fires a seething, short-range beam of intense heat. When used on lightly armoured or un-armoured targets, the beam sears and blisters exposed flesh. This causes a target intense pain and, with enough damage, these weapons can cook enemies alive. While they are incredibly lethal when used against organic foes, the beams for some reason cause no damage whatsoever to inorganic objects like machinery, bulkheads, and weapons; and that quality is the more blatant feature which differentiates this weapon from your common Melta. You may say that the Immolation Rifle is just hot enough to burn people and organic matter, and not enough to sear through heavy plating such as those of tanks and the like. This makes them extremely useful in boarding actions when you want the ship intact but not necessarily the hostile crew, as well as in any situation where collateral damage needs to be minimized. Accidents can happen in combat at any time, and accidentally burning off the floor right below you with your Meltagun is one of them. While these weapons are technically Flamers, they are unable to set things on fire. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="wikitable" style="border: 1px solid black; background: white; text-align:center; display:inline-table;" |- |'''Class''' |'''Range''' |'''RoF''' |'''Dmg''' |'''Pen''' |'''Clip''' |'''Rld''' |'''Special''' |'''Wt''' |'''Req''' |'''Renown''' |- | Basic | 25m | S/–/– | 2d10 + 5E (Organic Only) | 1 | 5 | Full | Flame | 5 | 15 | — |} |} |} |} </center> ===Balefire Gun=== [[File:Balefire_Flamethrower.JPG|200px|right|thumb|Balefire Gun (''Placeholder'')]] The [[Deathwatch]] probably raided some Pre-Heresy Death Guard weapons cache at some point and found these hot ladies here. Brutally effective against Orks and other annoying xenos that just won't die like the rest because of uncanny natural regeneration that Promethium fire cannot keep up with, the Balefire Gun uses highly refined Promethium fuel mixed with a number of radioactive compounds. This solves the conundrum by not just burning like most Flamers do, but irradiating the buggers as well so they can keep dying as they should be from being burned alive. It is rarely issued due to the obvious collateral damage involving radioactive decay it causes. Imperial environmentalists and the local citizens in general will find that to be horribly inconvenient for the next thousands of years, though they usually understand that some introduced radiation is the lesser of the two evils when compared to mass-murdering aliens that you can't normally kill with Lasguns. As stated, Balefire Guns are used solely by the Deathwatch to cleanse particularly resilient xenos, and they're particularly effective in controlling and eradicating Ork infestations. On the other hand, that shouldn't stop the Deathwatch from using the Flamer on other enemies that are just as tough, though you probably should take something else with you if those enemies are Chaos worshipers who love Papa Nurgle, or xenos who are more machine than alien such as the Necrons. Note, this weapon likely has nothing to do with [[Baleflamer|another Flamer]] that comes out of the long throat of a [[Heldrake|certain Daemon Engine]]. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="wikitable" style="border: 1px solid black; background: white; text-align:center; display:inline-table;" |- |'''Class''' |'''Range''' |'''RoF''' |'''Dmg''' |'''Pen''' |'''Clip''' |'''Rld''' |'''Special''' |'''Wt''' |'''Req''' |'''Renown''' |- | Basic | 20m | S/–/– | 2d10 + 2E | 3 | 6 | 2 Full | Flame, Toxic | 7 | 16 | Respected |} |} |} |} </center> ===Incinerator=== [[File:Incinerator.png|200px|right|thumb|Incinerator]] {{topquote|Red or yellow flames may be the sign of incomplete combustion. When you adjust a burner to increase the air supply, you get a more complete combustion, a higher temperature, and a blue flame. I tell you what.|Brother Hank}} This Flamer is the [[Grey Knights]]' own personal variant on psychic steroids, [[Meme|dial up over 9000]]. Essentially and generally wielded by their Purgation Squads (''but can also be taken by their Terminators and Dreadnoughts as well''), these fuckers have their fuel mixed in with blessed oils which when fired, [[Awesome|it basically creates a stream of flaming blue or white Sanctic power]]. Unlike those you'd find in the Ministorum and Mechanicus – the latter likely just has better fuel mix – the Grey Knight mix has a generous dash of [[meme|<strike>propane</strike>]] daemonic pesticides on top of the God-Emperor's Chaos-Be-Gone blessing you'd find in the Ecclesiastical Flamer mix. [[Rape|This weapon causes most infantries to piss themselves red and scatter in droves, not to mention making most regular Chaos forces shit-launching themselves into near orbit by sheer fear on the amount of collateral rape they will be forced to endure]]. As mentioned, the Incinerator is essentially the Grey Knights version of pesticide for wiping out those [[Demon|hard to kill critters]]. A noteworthy feature of this Flamer is how it has a couple of distinctively different canisters on top of having two barrels. This makes the Incinerator more in line with a Heavy Flamer, albeit a rather compact one. Presumably, the smaller canister has the regular mix for setting things on fire, and the longer one with the Inquisitorial Seal is the pesticide part to be mixed with the regular one before firing out as fire fitting for burning stuff that came out straight from hell. Although very rare, the Incinerator is also used by members of the Inquisition, especially their Pyroclasts. As such, it's possible that an Incinerator is a more general name for any purpose built flamer with a sanctified intermix. Indeed, you could say that the Incinerator is one <u>'''*Hell*'''</u> of a gun to use as in the Dawn of War 2 Elite Mod. Over there, Incinerators are absolute rape machines capable of lolnoping almost all types of infantry save those donning the most protective armor. Not even vehicles are safe from this monstrosity of a Flamer, so light one up and watch the chaos rein in everywhere. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> StrikeSquadIncinerator.jpg|<center>Regular</center> PaladinIncinerator.jpg|<center>Paladin</center> GreyKnightIncinerator.jpg|<center>Pict Capture</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile-7-8|r7=Template|s7=6|ap7=4|type7=Assault 1|r8=8"|s8=6|ap8=-1|type8=Assault D6|abil8=Automatically hits target.}} |} |} |} </center> ===Pyreblaster=== [[File:Pyreblaster_(2).jpg|200px|right|thumb|Pyreblaster]] Like everything else before them, [[Primaris Marines|Primaris Space Marine]] are too good for the flamers that came before them and need new ones, and the [[Black Templars|Black Templar]] are the first ones to get the non gauntlet ones. Like most Primaris used special weapons, it works exactly like the original versions, but better. What makes it different is the longer barrel which propels the promethium out with a surprising amount of force, enough to actually give it an AP value, which usually takes a heavy flamer or bigger to get enough force/heat to get through armor. Think of it like that of a hydraulic water jet, [[FATAL|but with a flamethrower]]. True enough, it also has a longer range than average at 15", making it more tolerable than your typical firestarters. It first was announced for a new Primaris [[Initiate|Initiate]] squad but whether or not other chapters will get access to it is still up in the air (though if the [[Salamanders|Salamanders]] don't get it there will be something set on fire). By 10th Edition, it is confirmed that these weapons were so badass, that an entire Primaris Squad was created to just hog these things around. These more general Primaris Marines are called the [[Infernus|Infernus Squad]]. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile-8|range=15"|strength=4|ap=-1|damage=1|type=Assault D6|abilities=Automatically hits target.}} |} |} |} </center> ===Flamestorm Gauntlet=== [[File:FlameGauntlet.jpg|200px|right|thumb|Flamestorm Gauntlet]] Like its more [[Dakka]] version, the [[Bolter#Boltstorm Gauntlet|Boltstorm Gauntlet]], the Flamestorm Gauntlet is a type of Flamer weapon used by [[Primaris Marines|Primaris Space Marine]] [[Aggressor|Aggressor Squads]]. The Flamestorm Gauntlet, as mentioned, is similar to the Boltstorm Gauntlet, replacing the Bolter with a Flamer. As such, it also bears a strong resemblance and function to Roboute Guilliman's famed weapon Hand of Dominion as well as Marneus Calgar's Gauntlets of Ultramar. Unsurprisingly, the Flamestorm specializes in bathing large mobs of infantry in fire whereas the Boltstorm is more for crowd control. The Flamestorm Gauntlet is used if other Primaris troops such as [[Hellblaster|Hellblasters]] are caught too hot in CQC and a much needed punch is needed to soften the blow. They are so hot, the shoulder pads of the Aggressors who use them have to be made even bigger with additional blast shields to protect them from the heat. Should one wonder why a heavy Power Armour needs further protection for a Flamer weapon when normal Space Marines in normal Power Armour can use Flamers just fine – perhaps the Flamestorm is '''that''' dangerously hot for even a Primaris Marine in Gravis Armour, or it just fogs up the visor and Cawl thinks a windshield wiper will look stupid. The first assumption is likely when one considers that its name corresponds to a much, much bigger Flamer weapon on this page. Cawl probably managed to make the Flamestorm relatively hot enough to deserve the moniker. Furthermore, despite the pitiful range on a unit that relies on overwhelming firepower at a distance, the Aggressors are still Terminator-esque infantry; so trying to charge at one knowing full well that these guys carry a [[Rape|2D6 Flamer]] [[Anal Circumference|<u>''on both hands''</u>]] is bound to spell a terrible end to whatever mook not enclosed in centimeters-thick ceramite. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> FlamestormGauntlet.jpg|<center>Close-up View</center> FlamestormGauntletBack.jpg|<center>Back View</center> ShortFlamestormGuantlet.jpg|<center>Short Barrel Variant(?)</center> FlamestormGauntletPict.jpg|<center>Demonstration</center> PrimarisAggressorShoulderplate.jpg|<center>Blast Shielding</center> PrimarisAggressorShoulderplate2.jpg|<center>Regular Variant for Comparison</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile-8|range=8"|strength=4|type=Assault 2D6|abilities=Automatically hits target.}} |} |} |} </center> ===''Triflame Vambrace''=== [[File:TriflameVambraceProfile.jpg|200px|right|thumb|Triflame Vambrace]] If you think that putting flamethrowers by a Power Fist is a revolutionary idea on Cawl's part, then we are sad to inform you that you are a bit mistaken. At the very least, a Techmarine did it before him, though it is an artifact, rather than a mass-produced model. The possibility remains, however, that Cawl or one of his subordinates based the design of the Flamer part of the Flamestorm Gauntlet on this artifact. Though it doesn't come with a Power Fist and mandatory Gravis Armour, this [[Deathwatch]] relic called ''Triflame Vambrace'' here is a forearm-mounted Flamer forged and first worn by said Deathwatch Techmarine serving in a region of Jericho Reach known as Orpheus Salient. Because aliens and/or their weapons come in a lot of flavors we certainly do not want to taste, the Deathwatch has been utilizing shot selectors for versatility. Of course, the ''Triflame Vambrace'' has this feature. Also, a variable feed of dihydropromethium to a trifurcated ignition chamber allows versatility in how the rare fuel is expended. Now, "Dihydro-" means there are two hydrogen atoms in a molecule, which probably translates to the expensive Promethium being more flammable. "Trifurcated" means divided into three branches: because this thing has three modes of firing Whether that means it actually has three barrels is uncertain since the only image we have here shows only two, though perhaps the bottom two barrels are placed side-by-side while the third is placed on top in the usual triangular manner. The first mode of firing the ''Triflame'' is capable of is '''Concentrated''', which shoots out an incandescent blast that ignites nearly anything with an inextinguishable flame as well as probably being the default mode. Next in line is the '''Wide''' mode, which doubles the arc of the weapon to more or less 60 degrees, doing additional damage to hordes of enemies by merit of setting more things on fire at a time. The third mode is '''Burst''', which makes the weapon lose the flames, but inflicts massive damage and sets the target on fire in the blast of a Dragonfire Bolt. This probably means it shoots out fire that has similar effects to the Dragonfire, not that it shoots the actual bolt out. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="wikitable" style="border: 1px solid black; background: white; text-align:center; display:inline-table;" |- |'''Class''' |'''Range''' |'''RoF''' |'''Dmg''' |'''Pen''' |'''Clip''' |'''Rld''' |'''Special''' |'''Wt''' |'''Req''' |'''Renown''' |- | Basic | 30m | S/–/– | 2d10 + 4e | 5 | 12 | 3 Full | Flame | 13 | 45 | Famed |} |} |} |} </center> ===Heavy Flamer=== [[File:Flamer Heavy2.png|200px|right|thumb|Heavy Flamer]] The big brother of the regular flamer, able to do far more damage by merit of being a size bigger. Due to the longer barrel and more powerful gas propellant, the Heavy Flamer has a much longer reach then the regular Flamer, but it is offset by its higher maintenance and bulkiness due to its large and ungainly size, not to mention how most of them come Twin-Linked. Mainly used by [[Terminators]] and vehicles – such as [[Sentinel]]s as a main weapon, or [[Chimera Transport|Chimera]]s as a side weapon – they are also carried to battle by the [[Sisters of Battle]] as specialist weapons, by '''everyone''' in the [[Salamanders]], occasionally by the [[Imperial Guard]] in teams of two, and hauled by the [[Catachan_Jungle_Fighters|Catachans]] in teams of one simply because they can and don't give a fuck (''and that the variant they use, though still obviously heavy, is only a little bigger than a regular Flamer''). Also sees frequent usage by the [[Blood Angels]], [[Deathwatch]], and generally Sternguard Veterans of various other Chapters beyond Terminator Squads. Strictly better than a regular flamer, which is why GW usually manually prevents you from just taking gobs of them, unless you play a Crusade Legion list where you can field [[Warhammer_40,000/Tactics/Space_Marine_Legion_List_(30k)#Heavy_Support|squads of 10]]. Now, despite the profile we have here, most handheld Heavy Flamers actually have you use them with a chainsaw grip to emphasize its heaviness, with people up to the Space Marine size using two hands to carry them, while Terminators requiring only one arm to bear the weight. All in all, the Heavy Flamer produces a larger swathe of flame capable of setting more things on fire in one push of the button, provided that you have what it takes to carry it. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> GoliathHeavyFlamer.jpg|<center>House Goliath</center> DeathKorpsHeavyFLamer.jpg|<center>Death Korps</center> CatachanHeavyFlamer.jpg|<center>Catachan</center> SororitasHeavyFlamer.jpg|<center>Sister of Battle</center> SternguardHeavyFlamer.jpg|<center>Space Marine</center> AstartesHeavyFlamer.jpg|<center>Sternguard Veteran</center> BloodAngelsHeavyFlamer.jpg|<center>Blood Angels</center> SpaceWolvesHeavyFlamer.jpg|<center>Wolf Guard</center> DamnedLegionHeavyFlamer.jpg|<center>Damned Legionnaire</center> DeathwatchHeavyFlamer.jpg|<center>Deathwatch</center> Infernus Heavy Bolter.PNG|<center>Infernus Heavy Bolter</center> CataphractiiHeavyFlamer.jpg|<center>Heresy Era</center> TartarosHeavyFlamer.jpg|<center>Heresy Era 2</center> PheastosHeavyFlamer.jpg|<center>Phaistos Pattern</center> HuronHeavyFlamer.jpg|<center>Lugft Huron's</center> DreadnoughtHeavyFlamer.jpg|<center>Dreadnought</center> SentinelHeavyFlamer.jpg|<center>Sentinel</center> LandSpeederHeavyFlamer.jpg|<center>Land Speeder</center> ChimeraHeavyFlamer.jpg|<center>Chimera</center> </gallery> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile-7-8|r7=Template|s7=5|ap7=4|type7=Assault 1|r8=8"|s8=5|ap8=-1|type8=Heavy D6|abil8=Automatically hits target.}} |} |} |} </center> ===Atalan Incinerator=== [[File:Atalan_Incinerator.JPG|200px|right|thumb|Atalan Incinerator]] For the [[Genestealer Cult|Genestealer Cults]] during their revolution, having an industrialized flamethrower to burn their enemies in the same manner as the rocks it is originally meant to melt is a norm. The Atalan Incinerator is a relatively compact mining tool designed for melting debris that happens to be in the way of a small vehicle. The vehicle in question is the Atalan [[Wolfquad]] ATV. Why will a quad bike ever need a flamethrower, you ask? Atalan-branded vehicles – the dirt bikes and quads – are used by mining companies to scout out for ore veins on the planet, and a good pair of eyes from a professional surveyor is often all you need to strike gold. And when that surveyor is driving his quad through the wasteland, he'll eventually find the need to set things on fire; and by that, we mean using fire hot enough to turn stone into sludge. It is so hot that the driver needs to wear a heat-resistant suit while handling the Wolfquad with one. Something like that sounds incredibly useful if you're planning to overthrow a planetary government, don't you think? Despite being at about the same size, the Atalan Incinerator is, for some reason, more powerful than a Heavy Flamer, being at about the same level as the Incendine Combustor of the Mechanicus. Either the Imperium puts more emphasis on equipment over the industry rather than military, or the Genestealer Cults somehow made the Atalan Incinerator better; perhaps by tinkering designs, or perhaps by making a special Promethium mix involving some their own exclusive substances. The bigger rendition of the Atalan Incinerator is the Clearance Incinerator used by Goliath Rockgrinders (''and not Clearance Rockgrinders''). <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> AtalanIncineratorFront.jpg|<center>Front View</center> AtalanIncineratorPict.jpg|<center>Pict Capture</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile-8|range=12"|strength=5|ap=-1|type=Heavy D6|abilities=Automatically hits target.}} |} |} |} </center> ===Incendine Combustor=== [[File:Combustor.jpg|200px|right|thumb|Incendine Combustor]] The Incendine Combustor is a type of Flamer Weapon used by Adeptus Mechanicus Kastelan Robots. Similar to the Grey Knights' Incinerators and in contrast with the Custodians' Infernus Firepike, this rather short Heavy Flamer hurls out great gouts of burning, thrice-blessed Promethium. Laced with Magos-blessed unguents and ignited by a flame lit from the Perpetual Forge, each of these holy fire-throwers can turn a techno-heretic into foul tallow in a matter of seconds. While the Incinerator focuses on particularly setting Daemons on fire, the fuel of the Incendine Combustor is specially made for burning Hereteks, which might translate as it is somehow better at setting machines on fire. Because of its the size and weight being on the bigger end of the weight spectrum, the Incendine Combustor is reserved for the robots of the AdMech since not even the augmented muscles of the Space Marines can use this weapon in an efficient and practical manner; or maybe it's too hot to handle without proper insulation that can be easily installed on a robot and not as much on an Astartes and/or his Power Armour. Tabletop-wise, the Incendine Combustor is a Heavy Flamer with a longer 12" range (''so it can be used right out of infiltration/deepstrike''), this thing is great for clearing out hordes, like all Flamers do, but at a longer range; works well on those close and dirty as well as punchy Kastelans. Appearance-wise, it is pretty stubby for a Heavy Flamer, which probably explains the manner it is mounted on a vehicle, or in this case, a robot. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> IncendineCombustorRight.jpg|<center>Front View</center> IncendineCombustorSide.jpg|<center>Side View</center> IncendineCombustorPict.jpg|<center>Pict Capture</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile-7-8|r7=Template|s7=4|ap7=5|type7=Assault 1, Torrent|r8=12"|s8=5|ap8=-1|type8=Heavy D6|abil8=Automatically hits target.}} |} |} |} </center> ===Pyroclast Flame Projector=== [[File:Pyrocast_Flamer.jpg|200px|right|thumb|Pyroclast Flame Projector]] In order to properly display their love of Flamers, the Salamanders have their own variant to deploy at least during the Horus Heresy. Pyroclast Flame Projectors were the [[Salamanders]]' unique and complex Flamer Weapon created by [[Vulkan]] himself some time during the [[Great Crusade]]. Wielded by a [[Pyroclast|unit with the same name,]] this weapon is not your average everyday Flamer. They were used to incinerate pretty much everything in the same manner as a standard Flamer, and also capable of focusing that same Promethium (''with possibly a mix of something from the smaller tanks'') into a searing jet of really damn hot arc that is rather difficult to aim considering the grip, but able to slice through durable armor like a hot knife cutting something video. Although it is comparable to the Ork Burna due to having two modes of firing fire, there is a slight difference between the Pyroclast projection and the "''cuttin flame''." While the former shoots out Promethium pretty far in a straight line that should inevitably curve down after quite a distance because it is not a laser, the latter is simply a switch from flamethrower mode into huge blowtorch mode with a change of a nozzle. It is not known whether the present Salamanders still crack these bad boys out for a field trip once in a while, but judging from how good they are at maintaining equipment, they might still have a couple of boxes out in the back of their armoury. It's not like Vulkan had ''all'' of them out at Isstvan, right? In a nutshell, a souped up Heavy Flamer that has a Lightsaber mode. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> PyroclastFront.jpg|<center>Front View</center> PyroclastBack.jpg|<center>Back View</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Dispersed |- | {{40k-Ranged-Weapon-Profile|range=Template|strength=5|ap=5|type=Assault 1}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Focused |- | {{40k-Ranged-Weapon-Profile|range=6"|strength=6|ap=1|type=Assault 1, Melta}} |} |} |} |} </center> ===Infernus Firepike=== [[File:99560108191_AquilonTerminatorsFirepikes02.jpg|200px|right|thumb|Infernus Firepike]] The big golden marshmallow melter, the Phoenix Gun, the golden incinerator; there are many names for the Infernus Firepike and it is understandable considering – it looks [[Awesome|absolutely beast]]! The Infernus Firepike is one of the primary weapons available for the golden pain trains known as the [[Aquilon Terminator|Aquilon Terminators]]. Able to burn a huge swaths of either filthy Xenos or [[Heretics]], or both in a single gout of holy Promethium. As with all Custodes equipment, the Promethium is of high quality possibly blessed with sacred oils and wards for extra burny power. It is likewise known as one of the most powerful Heavy Flamers available. The Firepike is also very long-barrelled for a carried Heavy Flamer, making it safe to assume that the length somehow plays the role of making the fire go a little further and a little burni-er. Another notable design feature of this Infernus-class Flamer is how its fuel comes in a box for a tank, which is not something you see every day in the hands of Terminators that usually take a few shorter Heavy Flamers with them for the occasion of Space Hulk exploration. And since it is so bloody long, the Infernus Firepike is not something you'd take with you in a Space Hulk expedition where there are plenty of narrow corridors to explore and be ambushed in by the local [[Ork|Orks]] and [[Genestealer|Genestealers]], and [[Daemon#Warhammer_40.2C000|whatever-that-is]]. On the tabletop, the Infernus Firepike is a powerful S6 AP6 Heavy 1, Torrent gun that can [[Anal circumference|assrape]] most infantry in one sitting. Older depictions of what seems to the Aquilon Terminators depict them carrying spear-length flamethrowers which we may presume to also be Infernus Firepikes. This rendition is noticeably less bulky, and might as well be another Guardian Spear variant for Terminators. Unlike what we have here, the eagle head is more than for decoration. It is where the fires come out as well. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> InfernusFirepikeSide.jpg|<center>Side View</center> InfernusFirepikeCarried.jpg|<center>Length Demonstration</center> InfernusFirepikePict.jpg|<center>Pict Capture of likely a smaller variant</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile-7-8|r7=Template|s7=6|ap7=6|type7=Heavy 1, Torrent|r8=12"|s8=6|ap8=-1|type8=Heavy D6|abil8=Automatically hits target.}} |} |} |} </center> ===Incendium Cannon=== [[File:Incendium_Cannon.JPG|200px|right|thumb|Incendium Cannon]] What happens when you want to play as [[Sly Marbo]] in a mech suit. The Incendium Cannon is a weapon used by the mini-baby carriers known as the [[Invictor Tactical Warsuit|Invictor Tactical Warsuits.]] This Flame Weapon allows the Invictor to fire pyrotechnic blasts that reduce swathes of enemies to blazing corpses. Due to the fact that the Invictor is a 'stealth' walker (stealth being used in the loosest sense of the word), the Incendium Cannon may not be the best weapon suited for reconnaissance and intelligence gathering. It could be used instead, as a weapon to clear out entrenched enemies from the back line when shit hits the fan. Crunchwise, on 8th Edition, the Incendium is basically a souped-up Heavy Flamer. It boasts a 12” range and is a Heavy 2d6, AP-1, D1 weapon that auto-hits on a S5. GEQs ain't gonna last too long when facing this bad boy. ===Inferno Cannon=== [[File:Inferno_Cannon.jpg|200px|right|thumb|Inferno Cannon]] {{topquote|It occurred to me, watching his Zippo hose down enemy strongpoints with napalm, that fighting in an RPG-rich environment while perched on a 300-gallon tank of napalm might qualify as dangerous duty.|Captain Dale A. Dye, U.S.M.C (Ret.)}} The Inferno Cannon is yet another huge, vehicle mounted Flamer Weapon. The primary weapon of the [[Hellhound Tank|Hellhound]], this Inferno Cannon focuses on the "thrower" aspect of "flamethrower." Similar in strength to the Heavy Flamer, the Inferno Cannon has an extra perk of being capable of projecting its fiery payload over a considerable distance, and if correctly utilized, can fuck up even vehicles if they happen to have poor armor. It is used by the Imperial Guard and can also be equipped on Astartes Dreadnoughts, where it had an interesting special rule (basically it gave it proto-torrent). The amount of damage it does is magnified by the explosive force it was fired with. The particular Promethium from the Inferno Cannon causes fear amongst those enemies that unluckily has to face it, and rightly so – the sheer amount of flame that leaves the vehicle is immense, enough to melt through aforementioned armor and even some defensive structures. The vehicle carrying it also has to carry a large barrel or two of Promethium as fuel, making it extremely volatile, especially under explosive fire. And when it fires, the vehicle must not be moving, as a disastrous back wash of flame would fry everyone inside the vehicle. The crew themselves are often seen as pyromaniacs. Speaking of maniacs, the Immolator tank of the Sisters of Battle can be installed with a Twin-linked Heavy Flamer which produces a similar effect. Inferno Cannons on most Hellhounds are simply bulkier Heavy Flamers at the size for cannons, other Hellhounds such as the Artemia pattern as well as Siege Dreadnoughts are typically the long tubular kind of flamethrowers. Now, despite the similar appearance, these two are quite different in practice. While the Dreadnought kind has half the range, the Artemia variant is slightly superior as an Inferno Cannon. Initially, the Artemia debut along with the tank it is mounted on in ''The Anphelion Project'', and absent from then on in the Second Edition. The Dreadnought version was made distinct thanks to the ridiculous range, having the same range as a bolter, and the following special rule: '''''Inferno Cannon:''' When firing the Inferno Cannon, designate a target unit and place the normal Flamer template so that it is at least partially over as many enemy members as possible. The whole template must be in range and line of sight. Roll to hit once, using the Dreadnought's BS. If you hit, then all models partially or wholly under the template are hit. If you miss, they are each hit on a roll of 4+. The Dreadnought can only carry a limited amount of fuel for the Inferno Cannon. After each shot roll a D6, on a 1 the Dreadnought is out of fuel and cannot fire its Inferno Cannon again.'' Once fifth edition rolled around, Dreadnoughts could no longer get Inferno Cannons, they got Flamestorm Cannons, even though the image used for the Dreadnought was still an Inferno Cannon and described as such. This is probably a Forge World fuck up, and they likely forgot to update the text to reflect the new wargear. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> AlternateHellhoundCannon.jpg|<center>Graia Pattern Hellhound</center> DreadnoughtInfernoCannon.jpg|<center>Siege Dreadnought</center> HellhoundInfernoCannonPict.jpg|<center>Demonstration</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Inferno Cannon |- | {{40k-Ranged-Weapon-Profile-7-8|r7=Template|s7=6|ap7=4|type7=Heavy 1, Torrent|r8=16"|s8=6|ap8=-1|d8=2|type8=Heavy D6|abil8=Automatically hits target.}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Artemia Inferno Cannon |- | <table style="border: 1px ridge black; border-collapse: collapse"> <caption style="font-weight: bold">{{{name|}}}</caption> <tr style="text-align: center"> <th style="padding: 5px; border-style: ridge">Edition</th> <th style="padding: 5px; border-style: ridge">Range</th> <th style="padding: 5px; border-style: ridge">Type</th> <th style="padding: 5px; border-style: ridge">S</th> <th style="padding: 5px; border-style: ridge">AP</th> <th style="padding: 5px; border-style: ridge">Damage</th> <th style="padding: 5px; border-style: ridge">Abilities</th> </tr> <tr style="text-align: center"> <td style="padding: 5px; border-style: ridge">4th</td> <td style="padding: 5px; border-style: ridge">{{{r7|24}}}</td> <td style="padding: 5px; border-style: ridge">{{{type7|Heavy 1/Template}}}</td> <td style="padding: 5px; border-style: ridge">{{{s7|6}}}</td> <td style="padding: 5px; border-style: ridge">{{{ap7|4}}}</td> <td style="padding: 5px; border-style: ridge">N/A</td> <td style="padding: 5px; border-style: ridge">{{{abil7|-}}}</td> </tr> <tr style="text-align: center"> <td style="padding: 5px; border-style: ridge">8th</td> <td style="padding: 5px; border-style: ridge">{{{r8|16}}}</td> <td style="padding: 5px; border-style: ridge">{{{type8|Heavy D6}}}</td> <td style="padding: 5px; border-style: ridge">{{{s8|6}}}</td> <td style="padding: 5px; border-style: ridge">{{{ap8|-1}}}</td> <td style="padding: 5px; border-style: ridge">{{{d8|2}}}</td> <td style="padding: 5px; border-style: ridge">{{{abil8|Automatically hits target. Roll two dice for the number of attacks when firing this weapon and discard the lowest result.}}}</td> </tr> </table> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Dreadnought Inferno Cannon |- | <table style="border: 1px ridge black; border-collapse: collapse"> <caption style="font-weight: bold">{{{name|}}}</caption> <tr style="text-align: center"> <th style="padding: 5px; border-style: ridge">Edition</th> <th style="padding: 5px; border-style: ridge">Range</th> <th style="padding: 5px; border-style: ridge">Type</th> <th style="padding: 5px; border-style: ridge">S</th> <th style="padding: 5px; border-style: ridge">AP</th> <th style="padding: 5px; border-style: ridge">Damage</th> <th style="padding: 5px; border-style: ridge">Abilities</th> </tr> <tr style="text-align: center"> <td style="padding: 5px; border-style: ridge">4th</td> <td style="padding: 5px; border-style: ridge">{{{r7|24"}}}</td> <td style="padding: 5px; border-style: ridge">{{{type7|Heavy 1, Template}}}</td> <td style="padding: 5px; border-style: ridge">{{{s7|6}}}</td> <td style="padding: 5px; border-style: ridge">{{{ap7|4}}}</td> <td style="padding: 5px; border-style: ridge">N/A</td> <td style="padding: 5px; border-style: ridge">{{{abil7|Inferno Cannon}}}</td> </tr> <tr style="text-align: center"> <td style="padding: 5px; border-style: ridge">8th</td> <td style="padding: 5px; border-style: ridge">{{{r8|8}}}</td> <td style="padding: 5px; border-style: ridge">{{{type8|Heavy D6}}}</td> <td style="padding: 5px; border-style: ridge">{{{s8|6}}}</td> <td style="padding: 5px; border-style: ridge">{{{ap8|-1}}}</td> <td style="padding: 5px; border-style: ridge">{{{d8|2}}}</td> <td style="padding: 5px; border-style: ridge">{{{abil8|Automatically hits target.}}}</td> </tr> </table> |} |} |} |} </center> ===Flamestorm Cannon=== [[File:FlamestormCannonProfile.jpg|200px|right|thumb|Flamestorm Cannon]] The Flamestorm Cannon is a large Flamer weapon of the Imperium, more powerful than even the standard Heavy Flamer installed on several vehicles it deploys. As an even bigger variation of the Flamer, the Flamestorm Cannon is found on the [[Land Raider]] Redeemer as a sponson weapon, and as the primary weapon for the [[Predator_Tank#Baal_Pattern_Predator|Baal]] and [[Predator_Tank#Infernus_Pattern_Predator|Infernus]] Pattern Predators. Each spouts a billowing tide of burning Promethium into the thick of the foe, incinerating any biological matter and melting any inorganic matter in the way. These massive fire-spewing cannons make the Redeemers highly effective against infantry in grueling and dangerous urban combat. A [[Land Raider Redeemer]] can use its Flamestorm Cannons to burn said infantry out of their hiding spots in shattered buildings, mazes of debris, and Rockcrete rubble. The [[Grey Knight]]s' Vortimer Pattern of the Redeemer features their own signature Holy Promethium mix through a variant they call the Flamestorm Incinerator. There are reports that the flames being spitted out is hot enough to melt Plasteel and even the Ceramite of Space Marine Power Armour, which would have made it more of a Plasma weapon if larger Flamer weapons didn't exist that can also do it like that, and probably better too by merit of size. A cool trivia is that these weapons are so good at killing hordes of infantry that the [[Space Wolves|Yiffers]] nickname them Firewyrms after an ancient beast of Fenrisian legend that is said to have harbored the fires of the sun (''probably their sun, not ours'') in its gullet. This is the weapon you wanna use to flashfry and BBQ a whole swarm of Tyranids before getting into superheavy category, although the Inferno Cannon might be a bit better in terms of assault and price. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> Flamestorm_Cannon.jpg|<center>Baal Predator</center> FlamestormRedeemer.jpg|<center>Land Raider Redeemer</center> FlamestormIncinerator.jpg|<center>Flamestorm Incinerator</center> FlamestormInfernus.jpg|<center>Deimos Pattern...</center> DeimosInfernusFlamestorm.jpg|<center>...Predator Infernus</center> BloodRavensLandRaiderFlamestorm.jpg|<center>Demonstration</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Flamestorm Cannon |- | {{40k-Ranged-Weapon-Profile-7-8|r7=Template|s7=6|ap7=3|type7=Assault 1|r8=8"|s8=6|ap8=-2|d8=2|type8=Assault D6|abil8=Automatically hits target.}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Infernus Cannon |- | {{40k-Ranged-Weapon-Profile-8|range=8"|strength=5|ap=-1|damage=2|type=Heavy 2D6|abilities=Automatically hits target.}} |} |} |} |} </center> ===Clearance Incinerator=== [[File:ClearanceIncinerator.jpg|200px|right|thumb|Clearance Incinerator]] This here is essentially a quad-barrelled civilian/utility Heavy Flamer. The Clearance Incinerator is a type of Flame Weapon used on [[Goliath Truck|Goliath Rockgrinders]], originally as a construction equipment to weaken and liquefy rock, it is also utilized by [[Genestealer|Genestealer Cults]]. This is a massive, quadruply-chambered Heavy Flamer more than capable of turning a rocky landslide into a molten slurry; very useful in the part of land reclamation where you need get rid of a big obstacle, but blowing them up and hauling them out is a costly option that you are not paid and/or well-equipped enough to deal with it like that, especially since the Imperium probably produces more than enough rock to toss around itself for another 40,000 years anyway. The Clearance Incinerator seems to be controlled by a couple of joysticks, presumably one for left-right and the other for up-down. The button on a joystick likely activates the pilot light, while the button on the other one likely fires out the fuel. In the Genestealer Codex and paramilitary application, the Clearance Incinerator is an upgrade for the regular Goliath Truck depending on whether you want to go all out on blob-cleansing or not. The alternative choice of weaponry is the Heavy Seismic Cannon that has the ability to switch between two modes at the expense of being a better overall troop killer like this civilian Incinerator here. On tabletop, the Incinerator is an Assault Heavy Flamer with a 12" range and is considered the best compliment to the Drilldozer. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> Clearance_Incinerator.JPG|<center>Side View</center> GoliathTurretControl.jpg|<center>Control Panel</center> ClearanceIncineratorPict.jpg|<center>Pict Capture</center> ClearanceIncineratorPict2.jpg|<center>Pict Capture</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile-8|range=12"|strength=5|ap=-1|type=Assault D6|abilities=Automatically hits target.}} |} |} |} </center> ===Infernus Incinerator=== [[File:InfernusIncineratorProfile.jpg|200px|right|thumb|Infernus Incinerator]] For when you want to be Choppy yet have a toasty after-crisp. The Infernus Incinerator is a type Flamer Weapon used by the [[Adeptus Custodes]]. Basically the Flamer version of the [[Bolter#Guardian_Bolter|Bolt Caster]]; this time, welded on to a giant sword to further maximize its close combat lethality with a hint of Promethium smoke. In a way, it is the Sentinel Warblade for Dreadnoughts. But since Custodian Dreadnoughts are already pretty large on their own, there are better things to mount on it that can take advantage of the heavy chassis; and this is why they strap flamethrowers on it instead of rocket launchers. The sword in question is wielded by the [[Contemptor-Galatus Dreadnought|Contemptor-Galatus Dreadnought]] as a nasty surprise for a mob trying the usual tactics on it. The Infernus also gives the Galatus a wavy pattern like fire like the Flamberge. Different from our flame-bladed sword, this here we're talking about is literally a sword coated in fire just like our [[Emperor's Sword|Emprah's]] now swung by [[Roboute Guilliman|Guilliman]]. Of course, since the Emperor Himself is not a Dreadnought, that sword of his doesn't have to have flamethrowers strapped on its hilt to get a flaming sword that is somehow bad mojo for Daemons. Should the Warblade seek to further emulate that sword, however, then it only makes sense for this Incinerator to use the same kind of Promethium the Grey Knights fill their Incinerators with. By the way, the entire name of the sword itself is the [[Power_weapon#Galatus_Warblade|Galatus Warblade]], which is a massive Dreadnought Close Combat Weapon used by the aforementioned Custodes Dreadnoughts, and it is where these Heavy Flamers are installed on, specifically the guard, all four barrels facing the tip of the blade and not the other way around. And also, this is not exclusively a special Flamer for a giant sword. The Contemptor-Achillus variant may also mount this on his wrist instead of the usual Lastrum Storm Bolters. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> InfernusIncinerator.jpg|<center>Close-up View</center> InfernusIncineratorFront.jpg|<center>Twin-linked, Twin-Linked</center><center>Heavy Flamer</center> InfernusIncineratorBack.jpg|<center>Likely, the Fuel Tank</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Infernus Incinerator |- | {{40k-Ranged-Weapon-Profile-7-8|r7=Template|s7=6|ap7=4|type7=Heavy 1|r8=8"|s8=6|ap8=-1|type8=Heavy D6|abil8=Automatically hits target.}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Galatus Warblade (Shooting) |- | {{40k-Ranged-Weapon-Profile-7-8|r7=Template|s7=6|ap7=4|type7=Heavy 1, Twin-linked|r8=8"|s8=6|ap8=-1|type8=Heavy 2D6|abil8=Automatically hits target.}} |} |} |} |} </center> ===Heavy Incinerator=== [[File:Heavy_Incinerator.jpg|200px|right|thumb|Heavy Incinerator]] If you thought the regular Incinerator is just not enough to scare those [[Daemon|pesky critters from this universe's equivalent of Hell]], then fear not – for the Grey Knights can just [[Powergamer|upscale the whole thing]]! And now you can bathe entire daemonic armies in an even bigger swathe of purifyingly white hot flames. The Heavy Incinerator is a much larger, and therefore much more powerful version of the Incinerator that comes in a whopping quadruple barrels arranged in a square instead of the usual horizontal line. It also comes along with a couple-couple fuel tanks by the sides of its back end. The Heavy Incinerator is only known to be mounted on the infamous [[Nemesis Dreadknight|Nemesis Dreadknights]]. A notable point from its overall design is how it looks so similar to the Clearance Incinerator of the civilian/construction sector. Perhaps there is an original design where both Incinerators share as a common ancestor which might be a mount on a Rhino for clearing out alien weed or something. Or perhaps while clearing ground for the Citadel of Titan on Saturn's eponymous moon, a Grey Knights Techmarine saw a Clearance Incinerator incinerating yet another Titanian rubble and thought to himself, "''By Emprah, I need that on my Dreadknight''." He then proceeded to tinker with it for Daemon-burning efficiency, and before long the Heavy Incinerator was born. On '''7th''' ed, it was essentially the heavy version for the Dreadknight. It gained Soulblaze just like the standard Incinerator. It was one of the best horde cleanser in the Grey Knights armoury. And it was notorious for making swift and hopefully sweet barbecue out of entire [[Termagaunt]] hordes. On '''8th''' ed, the Heavy Incinerator dishes out d6 auto hits at an extended range of 12" at 2 damage each. However, it is now a requirement to just arm you Dreadnight with either a Gatling Psilencer or a Heavy Psycannon (''or both for each'') since these two are simply just better then the Heavy Incinerator. The only part the Heavy Incinerator shines is stopping horde rushes during Overwatch. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> HeavyIncineratorTop.jpg|<center>Top View</center> HeavyIncineratorBack.jpg|<center>Back View</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile-7-8|r7=Template|s7=6|ap7=4|type7=Heavy 1, Torrent|r8=12"|s8=6|ap8=-1|d8=2|type8=Heavy D6|abil8=Automatically hits target.}} |} |} |} </center> ===Acheron Flame Cannon=== [[File:AcheronFlameCannonProfile.jpg|200px|right|thumb|Acheron Flame Cannon]] Complementing the slim Acheron is the slender Acheron Flame Cannon. Should neither be confused with the Tzeentchian [[Flamer#Warpfire_Flame_Cannon|Flame Cannon]] which some has taken into calling it as the "Warpfire Flame Cannon" to avoid confusion, and the [[Flamer#Flamestorm_Cannon|Flamestorm Cannon]] since it clearly lacks the latter word, this Flamer weapon is sported by the Cerastus Knight-Acheron. As a step up from your regular Inferno Cannon, the Acheron Flame Cannon is another class of Flamer Weapon with a rather long barrel mounted on Imperial Knights, specifically the aforementioned Knight-Acheron of the slim Cerastus chassis. Fire basically rains when this thing comes into play, with the height of these Knights contributing significantly to the effect. The power of the Acheron Flame Cannon can even be equally compared with the Titan-class variants of Flamers. The striking feature of this weapon is its feeding line, exposed but well-armoured, connecting the double-barrelled cannon to the double barrels of Promethium on the back. Even the fuel tank shared by the torches is exposed by the bottom of the cannon behind the blast shield. The blast shield itself might also contribute to melee action as a sort of buckler. Overall, the Acheron Flame Cannon is pretty slimmed-down and exposed, perhaps to cut down on the weight factor to complement the Knight's already slim body that gives it a little more mobility. It is simply overshadowed by its larger cousin, the even bigger Inferno Gun, which may be the reason why this weapon is not heard off that much at all beyond Questoris circles. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> Flame_Cannon_of_the_Knight_Acheron.jpg|<center>Side View</center> AcheronFlameCannonFront.jpg|<center>Front View</center> AcheronFlameCannonBack.jpg|<center>Back View</center> AcheronFlameCannonPict.jpg|<center>Pict Capture</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile-7-8|r7=Hellstorm|s7=7|ap7=3|type7=Ordnance 1|r8=18"|s8=7|ap8=-2|d8=3|type8=Heavy 2D6|abil8=Automatically hits target.}} |} |} |} </center> ===Conflagration Cannon=== [[File:ConflagationCannonSide.jpg|200px|right|thumb|Conflagration Cannon]] There is a new Flamer in town, and this one is so big that it just stops shy of being qualified as an Inferno Gun. Don't confuse this for the similar Conflagration Gun, which is basically a Hotshot Inferno Pistol. The Conflagration Cannon is the primary weapon of the Knight Valiants which are, basically, [[Dawww|baby Warlord Titans]] in both design and weapon loadout. This bad motherfucker with a fancy name here is essentially, in a triangularly-arranged triple barrel configuration, '''three''' Flamers each the size you would probably see on a proper Questoris Knight if there is a loadout for it. Yes, you heard us right – it is not one, not two, but three of these horde-gluttons combined, and even supercharged to boot! Of course, there are some [[Skub|argumentative debates]] on the design choices of this weapon. While detractors state that the top barrel lacks a pilot light to actually light its 1⁄3 share of Promethium up, the supporters propose that the other two bottom barrels, which <u>DO</u> have pilot lights of their own, would end up setting the fuel projected from the top barrel on fire anyway. Both sides, however, can agree that it might have been a design oversight on GW's part that they have just given up after realizing that it had already passed the drawing boards and into production. Though arranged in a triangular form reminiscent to the Gatling style, the construction of the Conflagration Cannon does not seem to able to provide a spinning mechanism for such a cool feature like the Phased Plasma-Flamer. Crunch wise, this thing is a monster. The Conflagration Cannon is essentially an [[Powergamer|18″ flamer that auto hits with 3D6 shots that each are Str 7, AP -2, and 2 Damage]]. The Flame Cannon – the one on a Cerastus Knight, not those on Tzeentchian birds – wishes it could be this cool... or awesome... or perhaps just recognized.... <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> ConflagWeapon.jpg|<center>Front View</center> ConflagrationCannonBack.jpg|<center>Side View</center> ConflagrationCannonPict.jpg|<center>Pict Capture</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile-7-8|r7=Hellstorm|s7=7|ap7=3|type7=Ordnance 1|r8=18"|s8=7|ap8=-2|d8=2|type8=Heavy 3D6|abil8=Automatically hits target.}} |} |} |} </center> ====''Traitor's Pyre''==== [[File:ConflagationCannonSideBlackWhite.jpg|200px|right|thumb|''Traitor's Pyre'' (''Placeholder'')]] This is a tale of how a deadly flamethrower went on a trip to some holy world and somehow came back as an even more deadly giant flamethrower. This ornate Conflagration Cannon was borne upon a three-hundred-and-fifty year pilgrimage to the Cardinal World of Basphoria, so that it might be blessed by Saint Gauschwyn the Wrathful. The pilgrimage in question is likely made by an Imperial-aligned Dominus Knight Valiant, not his/her Sacristans. This is because Sacristans are full-fledged members of the Cult Mechanicus, so they shouldn't have a need for some spiritual journey to a religiously-important world controlled by the Ecclesiarchy which is a different faith in the first place. After three and a half centuries of traveling, the Conflagration Cannon on the Knight Valiant finally reached its destination, and it was finally blessed by that angry Saint. How he blesses a triple-barreled giant flamethrower is open to speculation, but likely involves a lot of shouting and a lot of incense. Judging from its name, the ''Traitor's Pyre'' might have burned a few scores of heretics in the process. Gauschwyn’s spiritual influence fortified the weapon’s Machine Spirit and greatly enhanced its ferocity, imparting a portion of his infamous and eponymous wrath upon it, and making sure that the enormous shower of fire does its share of damage as the [[God-Emperor]] and the [[Vulkan|Eighteenth Son]] would have liked it. No difference whatsoever from the regular Conflagration Cannon above apart from that extra re-roll. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile-8|range=18"|strength=7|ap=-2|damage=2|type=Heavy 3D6|abilities=Automatically hits target. You can re-roll failed wound rolls for this weapon.}} |} |} |} </center> ===Inferno Gun=== [[File:Inferno_Gun.jpg|200px|right|thumb|Inferno Gun]] There is a saying: "Some men just want to watch the world burn, while others provide the matches." This Inferno Gun here falls under the second category as the match and hopefully not the other. Well-known to be mounted on the [[Warhound Scout Titan]] and the [[Malcador_Heavy_Tank#Malcador_Infernus|Infernus]] variant of the [[Malcador Heavy Tank]], it will do horrifying damage on any number of things caught in its fiery path. The gun is composed of several linked barrels – at least two, as seen on the Malcador Infernus – firing highly flammable chemicals in massive waves of flame. For the task, the highly flammable chemical in question is usually the classic Promethium we all know and love, which is stored in multiple parts and pumped independently into a mixing chamber just behind the barrel to create a chemical "jelly." The compound is then compressed and released as a jet of burning mass which sticks to any surface. This massive gout of sun-fire can melt stone and concrete, causing buildings to collapse in on themselves, and even liquidate Power-Armoured infantry. It can also effectively clear minefields as the sudden heat detonates their main charges on contact, not to mention that the gun can probably shoot far enough for whatever it is mounted on, along with the people operating it, to not be caught in the blast unless that minefield in particular includes something largely destructive like a nuclear bomb. The Inferno Gun can be fitted to the limb mounts on Warhound Scout Titans, as well as the carapace mounts found on Reaver and Warlord Battle Titans. They can also be found on the carapace mounts of some Imperator Titans. The Imperial Guard Malcador Infernus super-heavy tank also mounts an Inferno Gun as its main armament, though it must tow its Promethium fuel tank in a separate trailer. The Malcador Infernus notably has a couple of fuel options. It can either stick with the usual burn, or it may choose to spray chemicals as an alternative kind of burn instead. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> WarhoundTitanInfernoGun.jpg|<center>Warhound Titan</center> InfernoGunZoomed.jpg|<center>Warhound's Close-up</center> MalcadorInfernus.jpg|<center>Malcador Infernus</center><center>and its fuel tank</center> Warhounds_lightmerged.jpg|Just like with dakka, there is no such thing as "too much fire". </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="wikitable mw-collapsible mw-collapsed" style="background: white; display: inline-table" |+style="white-space: nowrap;" | Malcador Infernus |- | {|class="wikitable mw-collapsible mw-collapsed" style="background: white; display: inline-table" |+style="white-space: nowrap;" | Inferno Gun |- | {{40k-Ranged-Weapon-Profile-7-8|name=Inferno Gun|r7=Hellstorm|s7=7|ap7=3|type7=Heavy 1|r8=16"|s8=7|ap8=-2|d8=2|type8=Heavy 2D6|abil8=Automatically hits target.}} |} | {|class="wikitable mw-collapsible mw-collapsed" style="background: white; display: inline-table" |+style="white-space: nowrap;" | Chem Inferno Gun |- | {{40k-Ranged-Weapon-Profile-7-8|name=Chem Inferno Gun|r7=Hellstorm|s7=1|ap7=2|type7=Heavy 1, Poisoned (2+)|r8=16"|s8=*|ap8=-3|type8=Heavy 2D6|abil8=Automatically hits target. Wounds on 2+. If target is Vehicle, wounds on 6+.}} |} |} | {|class="wikitable mw-collapsible mw-collapsed" style="background: white; display: inline-table" |+style="white-space: nowrap;" | Titan Inferno Gun |- | {{40k-Ranged-Weapon-Profile-7-8|r7=Hellstorm|s7=7|ap7=3|type7= Primary Weapon 1|r8=18"|s8=7|ap8=-3|d8=4|type8=Heavy 4D6|abil8=Automatically hits target.}} |} |} |} |} </center> {{40k-Imperial-Weapons}} {{40k-Squat-Weapons}} {{40k-GenestealerCults-Weapons}}
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