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Flames of War/Tactics/Japan
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===Pros=== *THE best morale in the game with units refusing to back down even when their unit or formation breaks *Access to the regimental standard which while pricey makes the unit its attached to AUTOPASS morale checks *Infantry comes with grenade launchers that can launch smoke helping in assaults *infantry can buy banners that makes your platoon harder to pin down *Your commanders brought swords to gunfights and have a 2+ assault to show for it *Big platoons of fearless veteran infantry *Excellent assault anti-tank in the form of Nikuhaku teams, which you will need since it is your only reliable way of taking anything heavier than a Stuart M3 *The ability to attack at night which helps you close the gap without (hopefully) getting torn to shreds by enemy machine guns (just hope you don't get a repeat of Henderson Field) *Cheap cost effective artillery, while nothing special you can get smoke launching artillery for very cheap due to your batteries coming in units of 2 guns *No penalty for only having two guns firing for most artillery *If you get driven back in a assault you can (have to more precisely) test morale you you pass you get to try the assault again, just beware that can lead to you taking extra casualties if you charge a unpinned target with lots of firepower *Your tanks remain in the fight firing their MGs and fighting in assaults while bailed out *You can shout TENNO HEIKA BANZAI at every assault (trust me it won't get old at all) *You can drag games out since your opponent will have to (most of the time) table you to win *Your Nikuhaku teams can easily take out a Tiger if they get close (seriously it gives some Wehraboos an anger induced stroke when your molotov and AT mine on a stick infantry blow up their Wunderwaffes) *Many people will underestimate you as a meme list giving you a small psychological advantage *Your descendants will invent hentai.
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