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== Tabletop == Flash Gitz aren't a very popular choice, almost always losing out to Lootas for a player's Heavy Support slot. And up until 7th Edition, it wasn't hard to see why; Lootas reliably put out more Dakka from further away at a higher S value than a Flash Git for fewer points. 7th Ed gave the Gits a much needed buff, taking them from "assault 1, buy an upgrade for assault 2" to just "assault 3 at all times". The most interesting thing that Flash Gits have always had was the fact that [[Snazzgun|Snazzguns]] change their AP value each time they shoot by the roll of a d6; this means half the time they rip MEQs apart like so many 'roided-up pinatas. Now in 8th they lost Assault weapons for Heavy 3 and have BS 4+ (3+ on the Kaptin). That's honestly pretty amazing, because it means if they stay put they’re actually as good at shooting as Grots. Unfortunately they’re still hampered by relatively short range. If you’re dead set on bringing them, bring a unit of 5 in a [[Trukk]] with [[Kaptin_badrukk|Badrukk]] and an [[Grot#Battlefield_Roles|Ammo Runt]]. You get 5 re-rolls to hit in addition to Badrukk allowing re-rolls of 1 to hit. And then on a 6 they have a chance to shoot again at the nearest unit. Note that this is subject to 8E’s weird perceptions and assumptions about “nearest unit." In other words, you have to shoot at the nearest unit, but if you can’t actually see them ([[Genestealers]] on the other side of a building) the shot is wasted; it doesn’t just go to the nearest unit within LOS. Happily, in 9th Edition Flash Gitz have received a point reduction and they can also now benefit from the Clan keyword, which was definitely one of the biggest things holding them back. [[Category: Warhammer 40,000]] [[Category: Xenos]] [[Category: Orks]] [[Category: Freebooterz]] [[Category: Squigs]] {{Template:Orks-Forces}}
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