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==5e's Reinvisionment== [[File:BugEyedFogGiant.png|thumb|The fluff does not explain how being exiled causes their ears to grow and eyes to turn black.]] A quasi-official update for the Fog Giants appeared in [[Mordenkainen's Fiendish Folio]] #1 for [[Dungeons & Dragons 5th Edition]]. Here they were retconned as [[Cloud Giant]]s who were exiled for being too poor. {{NotFunny Sourcebook}} The place of [[Cloud Giant|cloud giants]] in the [[ordning]]—the set of values and expectations that determines their rank in giant society—is driven by wealth. Whoever is the richest, and can prove it via display, is at the very top of their ordning, but even the lesser Cloud Giants tend to be incredibly well-off by other races' standards, with castles richly decorated with beautiful art and rare resources. And then, there's Fog Giants. Cloud Giant society puts a lot of stock in the trading of wealth- gift-giving and betting are time-honored traditions amongst Cloud Giants, and fortunes among them wax and wane. Inevitably, some incompetent or just plain unlucky giants will lose the game, and lose hard. A destitute Cloud Giant is almost an oxymoron in the [[Ordning]], so anyone who doesn't have ''any'' wealth to call their own will be kicked out of their clan and left to fend for themselves, becoming Fog Giants. Such giants are desperate to regain the respect of their peers, and the only way they can do that is by regaining the wealth that defines a Cloud Giant. And without the social games normal Cloud Giants play, the only real way to do that is via theft. Though they live as ruthless raiders, fog giants remain tasteful and refined in their desires. They remember their former wealth and power with a bitter mix of longing, regret, and shame, seeking always to replace the grandest treasures they once possessed. Simple coins, gems, or trade goods do nothing to satisfy the giant’s desires. Instead, they seek out grand works of art, wondrous jewelry, and beautiful sculptures. Fog giants are powerful warriors, but they prefer to use threats and intimidation to get their way. A fog giant seeks out news and rumors of treasures that appeal to its sense of refinement, then tracks down and treats owners of those treasures to a show of force. Kicking down the gate of a backwater duke’s castle, slaying a dozen or more guards, then calling for parley is a typical fog giant strategy—followed by an offer to leave the duke alive in return for a treasure or two. Forced to dwell in exile in the lands of the small folk, many fog giants develop an interest in those folk. Using a combination of threats and the promise of vast reward once they return to their proper station, a fog giant lures desperate criminals, cunning bandits, and other raiders into their service in the dismal wilds they inhabit. These giants prefer to work with ambitious [[human]]s, renegade [[elves]], and greedy [[dwarves]]—all folk they see as properly civilized. They treat [[orc]]s, [[goblinoid]]s, and other “barbarian” types as pesky vermin, best killed or driven away. When a fog giant accumulates followers, it sets them to the task of rebuilding the giant’s collection of wondrous, expensive treasures. Its favored servants are civilized folk who can mingle among the rich and refined. These agents take note of treasures that might interest the fog giant, who then plots heists, raids, and other stratagems to seize the chosen prize. A giant might undertake a carefully planned robbery, making extensive use of magic to cover their presence. Or it might engage in a brute-force raid that involves tearing off the roof of a merchant’s home, seizing what they seek, and stalking away before the town watch can rally. Clever, ambitious, and greedy, many fog giants build up whole networks of bandits, raiders, spies, and criminals. In some cases, such a network might grow large enough that minions in the lower ranks are ignorant of their leader’s true nature. Fog giants who amass such organizations think of themselves as exiled nobles, and often take on such fanciful titles as Duke of Robbery, Baron of Bandits, or Lord of Larceny.
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