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===Perks of being a Witcher=== * '''Sterility'''. As a result of the mutations the Witcher has been through, they cannot have children to pass their alterations on. Don't worry, you're not impotent, you only shoot blanks... which wouldn't be an issue unless you ever consider settling down, so fuck all you want. * '''Immunity to disease and illness'''. Witchers can't get sick or catch any diseases. This fact in addition to the above-mentioned sterility makes them God's gift to women, all the fun with no risks of catching something, spreading something, or getting pregnant (as of the introduction of female Witchers). They are also highly resistant to poisons and toxins, useful when fighting venomous monsters and ingesting otherwise lethal amounts of alcohol. Kinda helps that they've already been introduced to some really terrifying stuff as part of their trials. * '''Dramatically increased physicality'''. A Witcher's physical skills are sufficient to defeat most monsters if combined with extensive training and proper weaponry, and this makes them more than able to handle your average cutthroats. Incidenetely, this is ''another'' trait that makes them great at fucking around. * '''Extended lifespan'''. Provided they are not killed, Witchers can live for centuries. Then again, none have ever died of old age due to the nature of their work. * '''Accelerated healing''' that grants quick recovery from most injury. * '''Expert swordsmen'''. Due to the years spent honing their skills, Witchers are among the greatest warriors in the world, mostly specializing with one-handed swords though that's mostly based on what school teaches them. ** Each Witcher carries two swords and has a pretty good reason for this. One sword is meteoric steel and is reserved for killing mundane enemies, and another is made of silver to combat threats of a magical or monstrous nature. Combined with the right oils and tonics, this can make a Witcher the deadliest foe a monster can make. * '''Magic'''. Wondered why they focused on one-handed weapons? So they can use the other one to cast spells. Each Witcher has access to simple combat spells known as Signs, that, while not as powerful as the spells used by mages, are actually useful in close quarters. **Aard- A force push that knocks back or down enemies. **Igni- Set your foes on fire with this trick and watch them fumble. **Yrden- Set a magical trap that holds enemies in place. Useful for ones that turn invisible or teleport. **Quen- Surround yourself in a magical shield that acts as extra armor, gets destroyed if it suffers too much damage. **Axii- A Witcher's Jedi mind trick that charms enemies and even brainwashes people to do what you want and fight for you. * '''Alchemy'''. If magic and sword skills wasn't enough, Witchers have a masterful knowledge of herbalism and alchemy and can craft a variety of potions, oils and even bombs from the right ingredients. * '''Cat eyes'''. One easy way to spot a Witcher is via his eyes, which resemble a cat or a snake. Besides looking cool this allows Witchers to see in the dark, useful when facing nocturnal or underground monsters. * '''Medallions'''. The other useful identification mark of a Witcher is his silver medallion, resembling the animal from which school he trained in (Wolf, Cat, Griffin, Bear, Viper). This little beauty allows Witchers to detect magic easily.
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