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==PC Stats== ::+2 Dexterity, -4 Constitution, +2 Intelligence: The ghost elves' time away from the Material Plane has weakened them physically. However, they have learned to adapt rapidly to any situation. ::Medium: As Medium creatures, ghost elves have no special bonuses or penalties due to their size. ::Ghost elf base land speed is 30 feet. ::Low-Light Vision: A ghost elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. ::Immunity to magic sleep effects. ::Weapon Proficiency: Ghost elves receive the Martial Weapon Proficiency feats for the short sword and scimitar as bonus feats, weapons suited to the fighting styles of fiendish gladiatorial arenas. They do not share their cousins' proficiency with bows: Such weapons are useless in the obscuring mists of the Ethereal Plane. Ghost elven children's games feature practice weapons, ensuring familiarity with the real thing in adulthood. ::A ghost elf glows with the brightness of a candle in the dark (5-foot radius of light). She can suppress this aura at will as a free action but must make a DC 10 Concentration check as a free action each round to maintain the suppression. ::+2 racial bonus on Listen, Search, and Spot checks. A ghost elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. ::Ghost elves have Knowledge (the planes) as a racial class skill. ::Ethereal Power (Sp): A ghost elf can invoke her connection to the Ethereal Plane once per day in one of several ways depending on her level. A ghost elf can choose to use the ability available to her at her current level or the ability available at any lower level, but once a ghost elf uses an ethereal power she cannot use another one until the following day. Caster level is equal to the ghost elf's character level. :::Level - Ethereal Power :::1st - Slip Binding: The ghost elf gains a +10 enhancement bonus to Escape Artist checks for 1 minute per level. At 5th level, this bonus increases to +20, and at 9th level, it increases to +30. :::4th - See Invisibility: As the see invisibility spell. :::6th - Blink: As the blink spell. :::14th - Ethereal Jaunt: As the ethereal jaunt spell. :::18th - Ethereal Shift: The ghost elf may shift herself and objects she carries to or from the Ethereal Plane and remain on the destination plane until this ability is used again or other magic transports the character to a different plane. ::Automatic Languages: Ghost Elven and Infernal. Bonus languages: Common, Dwarven, Elven, Sylvan, and Terran. Ghost Elven is a blending of Infernal with an archaic form of Elven. A creature that knows both languages can understand Ghost Elven, but a creature that knows only one of the languages must succeed at a DC 15 Sense Motive check to understand a creature speaking Ghost Elven. Reading Ghost Elven writing without knowledge of Ghost Elven or both Infernal and Elven requires Decipher Script checks. ::[[Favored Class]]: [[Wizard]]. Many ghost elves specialize in conjuration and transmutation, taking advantage of their control over planar travel and knowledge of extraplanar entities. They spent years mastering these magical arts in the pits of Baator as tools for their escape. ::[[Level Adjustment]]: +1. Ghost elves are more powerful and gain levels more slowly than most other elves. [[Category: Dungeons & Dragons Races]]
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