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==Rules== On the tabletop, the Glottkin fight as a single Special Character Monster, since Otto and Ethrac always ride little brother Ghurk into the fray. They cost 810 points and use up a Lords slot. They have Movement 6, Weapon Skill 6, Ballistic Skill 3, Strength 6, Toughness 6, an insane '''12 Wounds''', Initiative 1, 5 Attacks and Leadership 10. They have the Nurgle's Rot mutation, and the common special rules Eye of the Gods, Impact Hits (D3), Mark of Nurgle, Poisoned Attacks, Regeneration and Terror. They also have the unique special rules of Ethrac Glott (they're a level 4 wizard using the Lore of Nurgle), Ghurk Glott (chose one attack per round; this one is S10 and Multiple Wounds (D6)), Otto Glott (gain +D6 attacks at the start of each Close Combat Phase), Lords of Nurgle (Glottkin and Nurgle-marked units within 12" re-roll failed charges, Glottkin always get the Aura of Chaos reward when rolling on the Eye of the Gods), and Pestilential Torrent (Strength 3 Breath Weapon that ignores armor, can only be used in close combat). <br/> While this all sounds impressive, the issue with the Glottkin is that unlike the other behemoth model ([[Nagash]]), they get no real bonuses to boost themselves or their forces, for example, Nagash has triple the range and summon costs from the Lore of Undeath, but the Glottkin gain no such bonuses for the [[Warhammer_Magic#Lore_of_Nurgle|Lore of Nurgle]] or the new "Summon Infernal Legion" spell (''it should be noted that the Summon Infernal Legion spell is specific to the "Chaos Ascendant" special scenario ruleset, and is '''not''' a universal new rule- you only get it if you are playing one of the special scenarios or your opponent otherwise agrees to it''). Taking the trio means that they'll either need to be in constant combat in order to make back their points' worth, or you're going to be casting that summon spell as often as possible (if not both "Summon Undead Legion" and "Ryze - The Grave Call" to get two summon spells out of them), but again, unlike Nagash they have no protection at all against miscasts and at their cost means you don't want to take that risk unless you're badly losing the game. Lastly, as a monster, they cannot join units and so can be picked out by mass archer spam or siege machines. In [[Age of Sigmar]], Glottkin is one of the tankiest models in the game. With a whopping 18 wounds, healing d3 wounds per round, it is unlikely to be killed by the end of most battles. Aside from the usual array of powerful attacks, Glottkin more than pays for himself through his utility: As a general, his command ability gives all units with keyword: '''NURGLE''' an extra attack FOR EACH MELEE WEAPON. This isn't just Rotbringers; any unit with the '''NURGLE''' keyword is affected, including Slaves to Darkness, Daemons of Nurgle, Pestilens Skaven, the Everchosen(making him great as a sub-general under Archeon), and even the [[Forge World#Company|Forge World]] exclusive [[Tamurkhan]]'s Horde. Try sending a hundred rats at the enemy with 5 attacks a piece, or give your tarpit teeth by using a unit or two of [[Plaguebearer]]s. Ethrac also gives the powerful spell Fleshy Abundance, which temporarily gives a unit an extra wound, essentially doubling the endurance of one-wound horde models like Plaguebearers and [[Chaos Marauders|Marauders]]. {{Chaos-Champions}} [[Category: Maggotkin of Nurgle]]
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