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==Gnor PCs for 5th Edition== Gnorri are one of the four playable races featured in "Sandy Petersen's Cthulhu Mythos for 5e". ::Ability Score Modifier: +1 Constitution ::Size: See Sprawling Tail below ::Speed: 25 feet, Swim 35 feet ::Vision: Darkvision 60 feet above land, Darkvision 120 feet underwater ::Monstrosity: Your creature type is Monstrosity, which affects which spells can and can't hurt you. ::Sprawling Tail: You take up space as if you were a Large creature, but you only have the Reach of a Medium creature. Additionally, you can't use feet or leg-based magical items. ::Amorphous Physiology: You can move through spaces as narrow as 5ft wide without squeezing, and squeeze through areas as narrow as 2ft wide. You are also immune to water pressure. ::Amphibious: You can breathe air and water. ::Gnorri Science: You have proficiency with either Medicine or Nature, and proficiency with either the alchemist's supplies, herbalism kit, or poisoner's kit. ::Limb Allocation: Once per day, you can modify how many arms you have deployed, which requires 10 minutes and needs concentration, as per a spell. If interrupted, you must start the limb allocation process all over, but this does not use up your attempts per day. * Two Arms: Strength-based weapons gain a +1 damage roll bonus. * Three Arms: No effect. * Four Arms: No effect, but the strain of allocating so much body mass in this way causes you to suffer a -1 penalty to Constitution saving throws. ::Subrace: Choose either the Black, Blue, Mottled, Red or White Gnorri subrace. ''Black Gnor'' ::Ability Score Modifier: +2 Intelligence ::Abyssal Sight: Your Darkvision functions even in magical darkness. ''Blue Gnor'' ::Ability Score Modifier: +2 Wisdom ::Squeeze Entrails: Once per short rest, when you are hit by a critical hit, you can use your Reaction to downgrade it into a normal hit. ''Mottled Gnor'' ::Ability Score Modifier: +2 Wisdom ::Agile Slither: Your land speed is 30 feet. ''Red Gnor'' ::Ability Score Modifier: +1 Constitution, +1 Wisdom ::Tough Scales: Your natural armor class is 13 + your Dexterity modifier. ::Limited Lim Allocation: You cannot allocate a 4th arm. ''White Gnor'' ::Ability Score Modifier: +2 Wisdom ::Ice Affinity: You have Resistance to Cold damage, but Vulnerability to Fire damage. {{D&D5e-Races}}
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