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Harrowed
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==Inherent Abilities== Now, you might think that coming back from the grave has to be all negative, or at least that the new stint on life has to be the only good side to it, but you'd be wrong. A manitou that bonds with a human host is putting its own unearthly existence in a certain amount of danger, so it's inclined to cough up some extra goodies to keep its host intact. For starters, being a walking corpse gives a harrowed a certain level of toughness that living hombres just can't match, no matter how thick-skinned they are - they don't feel pain, and the only thing they need for survival is their brain. Harrowed ignore the first 2 levels of wound modifiers to a single area, which stacks with Edges like thick-skinned, and are immune to non-magical stunning effects. They don't bleed, and so don't take Wind damage from anything other than magical attacks or mental strain. Harrowed reduced to 0 Wind drop to the ground in a deathly coma, but will regain Wind at the rate of 1 point per hour. If their Head takes Maimed levels of damage, then they die. Also, if their Guts are Maimed, then they are likewise incapacitated; the damage has smashed up their spine and/or torn their muscles, rendering them into invalids until they manage to heal up their Guts damage to at least Critical level. Yeah, we said heal; the manitou may be a nuisance of a roommate, as we'll get to, but it's a conscientious housekeeper and has the ability to magically patch up its body. It can't replace the pieces out of nowhere, however; a harrowed that wants to heal has to eat, see below. That said, harrowed heal much faster than the living do - they making healing rolls once per day instead of once per week. That said, this natural healing is the '''only''' form of healing they get - no magical healing of any sort works on a harrowed. They can even stitch on severed limbs and meld them back into place - this makes being decapitated survivable for a harrowed, if a huge nuisance. Another aspect of that toughness? Harrowed are immune to all non-magical poisons, diseases, drugs or any other such chicanery. Downside to that is that they can't get drunk anymore. Finally, having already clawed their way out of the grave, harrowed get +1 Grit for free. It's hard to be scared by things that go bump in the night when you're one of them.
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