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==Terra Nova== ===Confederated Northern City-States=== [[Image:Faction-CNCS-Hammers-Web-600x600.png|100px|thumb|Ate Souf, luv Norf, Simple as.]] Consists of the Northern Lights Confederacy, the United Mercantile Federation, and Western Frontier Protectorate Leagues. Their main united army is the Northern Guard. The UMF is the birthplace of the Hunter Gear, the first heavy gear on Terra Nova. Their forces tend to be focused on specializing in one thing, counting on other forces to plug the gaps they do not have. Each of the states' independence remains and they are self-governed but are also represented on the CNCS council. The CNCS has no authority in the internal affairs' of any of the individual states however, making behind the scenes power plays to get legislation to further their specific needs not uncommon. Staple units: Hunter, Jaguar, Cheetah, Grizzly, Kodiak, and Ferret Gears. ===Allied Southern Territories=== [[Image:Faction-AST-Logo-Web-600x600.png|100px|thumb|Ate Norf, luv Souf, Simple as.]] Consists of Eastern Sun Emirates, Humanist Alliance, Mekong Dominion, and the Southern Republic. The MILICIA ['''MILI'''tary and '''C'''ounter '''I'''nsurgency '''A'''rmy) is the combined army of the Leagues, although unlike the Northern equivalent, it is extremely underfunded and is considered a place where careers go to die. Their forces typically can fill any role somewhat well, a more jack of all trades approach to warfare, they do however have a hovertank option. Lorded over by the Curia and the three Chancellors of the Republic, the rest of the Allied Southern Territories are mere puppets of the Southern Republic, with dissidents to their rule crushed or silenced. Staple units: Jager, Black Mamba, Iguana, Spitting Cobra, and King Cobra Gears. ===Peace River=== [[Image:Faction-PRDF-Logo-Web-600x600.jpg|100px|thumb|Peace sells, but who's buying?]] City state/corporation that is the most powerful independent faction on Terra Nova, they typically sell to all sides to ensure maximum profit while maintaining a neutral stance. They even tried to broker peace (hehe) between Terra Nova and the CEF <strike>only to get a heaping helping of nuclear radiation for it.</strike> Staple units: Warrior, Warrior IV, Crusader IV, and Skirmisher Gears. ===New Coalition=== [[Image:Faction-NuCoal-Logo-Web-600x600.jpg|100px|thumb|Only the dead may know the end of war.]] Consists of several badlands city states allied with the remnants of the first Earth invasion. Has some of the best tech available to the Terra Nova people as well as some minor CEF tech. Lives in constant fear of the North and South, so decided to go into the business for themselves. Seeing as how the big two get into it over something new every week, you can't really blame them. Staple units: Chasseur, Cuirassier, Chevalier and Jerboa Gears. ===Black Talons=== [[Image:Black-talons-logo-square.png|100px|thumb|CEF git off muh lawn REEEEEEEEE.]] A combined effort by all nations of Terra Nova to fight the CEF on the colonies that the CEF has invaded. Has lots of stealth and some of the best tech. They also can ally with some of the resistance cells of other planets. These are the guys you played as in HG2. Staple units: All the best stuff from Terra Nova. ===Badlands/Leagueless factions=== Consisting of bandits, independent city states, and homesteaders. Uses the cast offs of the other leagues basic tech. You won't get the best of the best, but Terra Novans make do. Staple units: All the bad stuff from Terra Nova.
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