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===Old Canon=== Back in the days of yore, when Warhammer Fantasy was a combination of tabletop game and role-playing game, the campaign "Terror Of The Lichemaster" (for the tabletop) introduced Heinrich Kemmler as the first playable 'special character' (along with the Skaven as a race). "Terror Of The Lichemaster" dealt with Kemmler's rise to power and eventual downfall (at least in canon, it was possible for Kemmler to actually 'win' the campaign in play). Kemmler however wasn't destroyed, he returns in "Vengeance Of The Lichemaster". (Written as a RPG-supplement, where he is the Big Bad Evil Guy.) It turned out that after his first defeat, he managed to flee retribution and attempted to find a moment of respite at the Abbey A la Maisontaal in the Grey Mountains, pretending to be a pilgrim. The residing abbot (a powerful cleric of Taal) saw through his magical disguise and hammered Kemmler with a spell that severed him from his magical power source permanently. (What would today be known as Shyish, but back then was left nebulous). Still, Kemmler managed to escape once again and spent many years as an insane hermit in the mountains; his old foes believing him dead and the abbot never realising who he'd driven off and secure in the knowledge the black mage would not regain his powers. But he was wrong: in his errance, Kemmler chanced upon a daemon which offered to restore his powers if he would kill in Chaos' name; each soul he claimed for the daemon's patron(s) granting him a measure of power. (It is left unclear who exactly Kemmler bargains with, the demon he encounters is said to be 'serving Nurgle' but 'showing an unusual interest in the necromantic arts'). Kemmler, eager for revenge, and at that point utterly batshit insane after years of barely surviving, agreed to the bargain. "Vengeance Of The Lichemaster" then deals with Kemmler's slow restoring of his power with terror attacks meant simply to kill and secure magical power (striking at prospectors, lone hovels and farms, an isolated human village and a small dwarven mine outpost; with the PC's getting the chance to limit the damage in most places), until he felt secure enough to raise 'a famous chieftain having terrorised the region in ages past' as his champion (Back then called Hans Zwemmer, but who would later become [[Krell]]). With enough raw magical power from his wanton killing and undead under his command, he then launches an all-out attack against the Abbey A la Maisontaal, where he is eventually defeated for good. (The player characters having to either bargain with Skaven or chance risking using an artefact made of pure warpstone to counter his magicks.)
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