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Hellhound Tank
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=== Crunch === Hellhounds have gotten a whole lot cheaper on the whole and faster as well. That's good, because they'll need it. The once-frail Hellhound has suffered under the change to tanks as well, meaning that massed infantry fire can pose a serious threat to even its T7 W11 3+ frame. Out of the box a Hellhound costs a mere 101 points, which really helps for what it does. It can pick one of three secondary weapons: a Heavy Bolter, Heavy Flamer or Multi-Melta. The Hellhound's Inferno Cannon packs a punch at Heavy 2D6 S6 AP-2 D1, making it effective against most infantry. Sheer number of shots will burn through hordes and allow you to ping medium and heavy infantry well enough. And with 18" range it doesn't have to come too close either. The first pick for a secondary weapon would be the Heavy Flamer but do note that it's got only 2/3-range compared to the Inferno Cannon. The benefit for all of this is that whether it has 11 wounds remaining or 1, this setup is unaffected in terms of damage output.
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