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==Gameplay== On the hero's turn they can roll dice (or ignore the roll to move rules and use the movement number on the character card instead(although the rerelease seems to have dropped the movement rating from the character cards)) and move up to that number, on their turn they can also perform one action. # Attacking a monster # Casting a spell, # Searching for treasure, # Searching for secret doors, # Searching for traps, # attempt to disarm a trap Additionally, a hero can open an adjacent door, this is not considered an action. Once a door is opened, the room's content is revealed and placed on the board. Lastly, potions can be drunk at anytime. Even if its not your turn. This is important because if you have a healing potion on hand and take a lethal amount of damage you can immediately drink the potion to save you from certain death. Healing spells can be used in the same way, but only if the hero hasn't used their action. Most turns will be spent Hitting monsters and searching for treasure, each character can search each room once, drawing a random card from the treasure deck. Only about half the cards in the treasure deck are actually treasures. Wandering monsters, assorted booby traps, and other hazards can be drawn. However sometimes special treasure is hidden in a room, nothing is drawn from the treasure stack and Zargon just gives the hero whatever treasure was secreted there. In a normal scenario hero's venture from room to room, until they locate the objective of the quest, then return to the exit staircase. The expansions added some variety by introducing quests with separate exits and entrances. Zargon just needs to move monsters and attack. If one of the monsters in play is a spellcaster, he can also cast the powerful dread spells that the spellcaster knows.
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