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Hunter: The Reckoning
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=== Mercy === * Innocent ** Put yourself in their shoes and wonder how you would like being a vampire, then try to help everybody involved in any way you can. Innocent Edges all revolve around deescalating and being able to hold off a murderous monster while you talk it down. Conflict usually revolves around the fact that at some point you may be actually forced to end a life, and doing so without changing your Creed means crying yourself to sleep mourning said life and constantly asking yourself if there was another way. The party probably finds you annoying but important for acting as a moral anchor. * Martyr ** Ensure nobody else is hurt at literally any personal expense. Martyr Edges all involve taking damage or inflicting it upon yourself for the good of the party. Conflict almost always comes from the fact that you are still human and can't just shrug off a shotgun blast with 8 hours of sleep, so masochism holds serious mechanical weight. The party is always telling you to look out for yourself, but are eager for the meat shield. * Redeemer ** Look at the monster as a disease then make a judgement call on whether you should study them, try to cure them, or "contain the spread." Redemption Edges are based around keeping everybody alive, and includes healing. Redeemers tend to struggle with Messiah complexes and actually focusing on using their powers for the hunts they were meant for. The party probably finds you overly preachy but appreciates you looking out for their safety.
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