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Icewind Dale
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===The Ten-Towns=== The bulk of "civilization" in Icewind Dale consists of a loose confederation known as "The Ten-Towns", because there are ten of them in total. These are located in close proximity to the three lakes of Icewind Dale, which are exploited for their fish - primarily Knucklehead Trout, a massive fish with a large, densely-boned, rounded skull that can be carved into valuable ivory. The smallest lake, ''Redwaters'', is home to the two villages of '''Dougan's Hole''' and '''Good Mead''', which are the smallest, poorest settlements of the Ten-Towns. ''Lac Dinneshere'', larger and located to the north, houses three settlements; '''Easthaven''', '''Caer-Dineval''' and '''Caer-Konig'''. In the west lies the largest, deepest lake; ''Maer Dualdon'', home to the Lonelywood Forest and the town of '''Lonelywood''', as well as the other villages of '''Bremen''', '''Termalaine''' and '''Targos'''. Between Lac Dinneshere and Maer Dualdon sits the massive, solitary peak known as '''Kelvin's Cairn''', the only true mountain in the dale proper. Just south of here lies '''Dwarven Valley''', hub of the dale's dwarven population and the informal "eleventh town" of the region. The largest, most well-developed settlement is the tenth town of '''Bryn Shander'''; located in the dale's southwest and roughly equidistant between the three lakes, it serves as a trading hub for both trade between the Ten-Towns and between Icewind Dale and the rest of the world. The wagon trail known simply as ''Ten Trail'' leads south from Bryn Shander down through the North/South pass to the settlement of Hundelstone. Eastway, the dale's only paved road, links Bryn Shander to the communities surrounding Lalc Dinneshere.
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