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==New rules== ===New Feats=== * In a moment of drunken magnificence, our Author sat on his couch with a staggering amount of Mangas and said to himself: "Holy shit, this is awesome! Dual-wielding swords to kill Titans while flying... How can I top that?" And lo! '''Three-weapon fighting''' was born. This technique is basically using two sword to fight while you constantly juggle a third - yes, it is as goofy as it sounds - because if cool kids can dual-wield weapons to gain double cool-points, imagine how cool it would be to wield THREE WEAPONS AT ONCE. In the manual there's a 117th level albino Vampire that fights with 6 major artifact swords simultaneously, because if you gonna go over-the-top you'd better do it right. * The Metamagic system gets a reworking via two new Feats: ''Metamagic Freedom'' - which allows you to stack Metamagic feat one on top of the others without limits, allowing you to cast a 10x Empowered Fireball if you so desire - and ''Automatic Metamagic Capacity'', which gives you 1 free level of metamagic per round that you can add to any spell you cast. On first sight they look like game-wrecking buffs for spellcasters (that at Epic levels hardly needs any), and when applied to the horrifically hi-level monsters of the book they work, but if you're grinding levels one after the other you'll notice that they are massive Feat sinks with no major effects. ===Size Matters=== The size rules for D&D had their limitations, because the original Game Designers thought that facing monsters the size of a Great Wyrm Red Dragons would be sufficient for anybody... Woe unto them. The new scale system is simple yet clever: you start with the standard progression (Fine, Diminutive, Tiny...), and when you get past Titanic (the old Colossal+) you start again by adding the "Macro" prefix: "Macro-Fine", "Macro-Diminutive" etc. The book comes with handy tables detailing the basic stats for monsters of all sizes up to Mega-Fine (which are nearly 100 miles tall. Overcompensating much?). But if you feel that's ''still'' limiting, fear not: with some reverse engineering you can expand things up to "Xona" sizes and roleplay ''Tengen Toppa Gurren Lagann'' at full scale. Fuck yeah. If this sounds insane, congratulations: it means that you still have a modicum of sanity left. But this is not always the case: there are people around with an Excel spreadsheet and too much time on their hands and, inevitably, [http://www.enworld.org/forum/showthread.php?164660-Why-did-I-do-this-Because-I-could this happened.] ===Density Rules=== As mentioned before, in this book everything goes into Insane Troll Logic territory really fast, but you just can't see the exact moment when common sense runs down the drain and you are left in a padded cell mumbling "ROLLING D1000 FOR DAMAGE, YESssS"... So let's examine this train of thoughts: * Strength is related to muscle mass. ''Yes, stands to reason'' * So if a character is stronger, he should be heavier. ''Yes, I know. When I go to the gym I get heavier, because muscle mass is heavier than fat, also I gain muscle mass'' * Epic characters and monsters are really strong, and their strength is not modified by antimagic fields ''...and your point is?'' * So their strength is not supernatural but merely physical ''Ah, ok...'' * They are stronger, so they must have more muscle mass, yet they are not bigger. This means they are DENSER! ''Wait, what? This kinda makes sense but...'' * But wait, there's more! If a character gets denser as he gets stronger... ''I don't like this... at all'' * It means he gets stronger as he gets denser! ''Dude, you're insane... No, wait, it works: a small character that weights a lot must be really strong if he's to get around.... Why does this sound reasonable? AARRGH, get out of my head!'' * So I can reverse-engineer density-to-strength ratios and.... Look, a Golem made from the heart of a dying star!! Look at his stats! over 200.000HP! +666 on fortitude saves! In short the new ''density determines strength'' rules plays out like this: the denser a character is, the stronger it gets. Let's not indulge ourselves in rational thought like "Hey, but wouldn't a superheavy man standing on his feets just, you know, sink?" and appreciate the sheer controlled madness of all this. * If you use optional rules and calculate damage dealt by his mass to the floor, then he should indeed sink.
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