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==Recruitment and Deployment== Every Imperial world is expected to pay the [[Imperial Tithe]], which is essentially a tax that supports the greater Imperium. This tithe includes the expectation that the world will produce certain goods and resources, that it will comply with Imperial doctrines, and that it will provide a regular levy of soldiers for induction into the Imperial Guard. The exact amount of soldiery that a world is expected to contribute is based on an arcane formula that even the most wizened member of the [[Administratum]] would struggle to fully explain. Nevertheless, contribute each world must, for a Governor who fails to meet the Tithe will find no sympathy, and risk being branded as a renegade. Aside from this, the quality of the soldiers being contributed is not necessarily important. Many worlds take great pride in drawing new Guard regiments from the best and brightest of their PDF, where such foundings are a matter of great pomp and circumstance. Many of these make a point of contributing Guard levies far in excess of their required tithes. On other worlds, prospective recruits will compete with each other (sometimes bloodlessly, sometimes not) for the right to wage the Imperium's wars. On yet others, the tithe will be filled with undesirables and criminals. While the exact manner in which a new founding is equipped is not standardized either, it ''is'' expected that the new formation should be ready and able to fight, and the Governor who neglects this requirement risks drawing the ire of the Administratum. Otherwise, the precise character, fighting style, and preferences of the regiment will of course be colored by the world that it was drawn from. In some cases that are experiencing an active war zone, such as on [[Armageddon]], new foundings will be deployed directly to theaters on their home world. Most often, however, the [[Departmento Munitorum]] will coordinate with the Imperial Navy as to where the regiment goes next. The first stop will often be to a nearby Forge World, where the regiment will receive additional gear, equipment, and vehicles. If they are very lucky, a regiment might even receive one or more super-heavy tanks such as the [[Baneblade]]. All the while the regiment will continue training, while its newly assigned [[Commissar]]s work to stamp out any lingering weakness and disloyalty. Soon enough, the new regiment will find itself deployed in one of the Imperium's endless number of conflicts. It is important to note that once they are deployed off-world, a Guardsman will never see their home planet again, aside from certain highly rare and unusual exceptions. A regiment's first taste of combat is often a very difficult crucible, and it is one that many regiments do not survive at all. If it does, then the regiment will continue to be deployed as long as it retains fighting strength. Eventually, a regiment that might once have consisted of thousands of soldiers might be whittled down to only a few hundred survivors, or even down to just a single squad. By then such hard-bitten veterans will often consist of some of the toughest and most experienced soldiers that the Imperial Guard has to offer. These survivors are often folded into another regiment where their talents can be transferred to the greener troops. In other cases, two understrength regiments might be combined to form a completely new regiment with a new founding number. In very rare circumstances, a regiment that has fought with distinction through many, many campaigns will be granted the honor of colonizing a newly captured world. For most guardsmen, this distant and highly unlikely outcome is the only hope for a life after service. Therefore, although the average frontline Guardsman does not have good odds of surviving his first deployment, some ''do'' survive, and these veteran soldiers may accumulate ''decades'' of experience. They are some of the manliest motherfuckers the Imperium has to offer, capable of putting even the fucking SPESS MEHRENS to shame. Disturbingly, if Imperial Guard tactics advanced from WWI-style warfare (<s>overuse of artillery</s> (modern militaries make use of artillery spam whenever possible) and mass charges against machine guns and tanks) to modern military strategies (such as taking cover and using air/armor/support, which while many elite regiments often do, thereโs so much damn variety you can't really have good quality control), the Imperial Guard ''could'' become the most feared army in the whole universe. But '''NO''', that's not [[grimdark]] enough! However, do note that while the Imperium is generally unconcerned with individual casualties, and while some commanders do therefore order their men to charge enemy lines with or without heavy armor/artillery support and regardless of terrain, fluff has also noted that incompetent commanders who are ''wantonly wasteful'' of Imperial resources tend to be weeded out rather quickly by the Commissariat. Examples of Guardsmen going above and beyond even this inherent badassery, demonstrating the possession of testicles so massive they should be deployed in battle as a separate unit, are plentiful: [[Ollanius Pius]] is one such Guardsman, standing up to fucking [[Horus]] himself (depending on whose canon you prefer). [[Dawn of War]] sees the Blood Ravens running into a pair of Guardsmen who have held their position, without support, in the middle of a combined Chaos/Ork/Eldar invasion, for more than a week. [[Dawn of War II]] has Guardsmen rescued in an earlier mission returning in the finale to provide infantry support while the Blood Ravens launch an attack... on a fucking [[Tyranid]] hive. These same guardsmen (led by the ever awesome [[Merrick|Sergeant Merrick]]) SURVIVE the suicidal mission and fight on for ''ten more years'' against the remnants of the Tyranids/Orks/Eldar. A different group of about 72 loyal Guardsmen also managed to hold out for those ten years. In a frozen wasteland. Surrounded by former comrades taken by Nurgle, bands of Black Legion Chaos Marines, and a growing Daemonic incursion. Fluff-wise it seems that the Guard's most common methods of war are to use lots of heavy weapons, tanks, and artillery to smash the fuck out of the enemy while Guardsmen mop up the shards of their foe while supported by more heavy weapons, special weapons, and Infantry Fighting Vehicles. So, honestly, the combined arms doctrine of the Imperial Guard is really fucking powerful even without considering their numbers are so vast they could just drown you with their own blood and corpses, and the paper to write the report on for said casualties would be literally not worth the paper. On top of that, their flak armor (which includes flak shirt and flak pants apparently) actually gives pretty good protection against stub weapons and most other mid-tech small arms. Keep in mind that the Imperial Guard are often fighting other humans such as rebels most of the time, who nearly always use stubbers and armor inferior to Guard flak armor. When fighting things that make mince meat of Guardsmen, the Guard tends to utilize concentrations of artillery, air support, tanks, superheavy vehicles, IFVs, and heavy weapons of all kinds to smash the enemy so the infantry merely has to occupy the smoldering crater that once consisted of the enemy's position. In short... do '''''NOT''''' fuck with the Imperial Guard!
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