Editing
Imperial Worlds
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Agri-Worlds=== '''Agri-Worlds''' are planets in the [[Imperium of Man]] entirely dedicated to agriculture. A typical Agri-World is mostly covered by millions of square kilometers of farmland managed by a few million farmers and a couple of spaceport cities/transportation hubs where stuff is loaded onto starships to be sent elsewhere to feed the Imperium's teeming masses. Said ships also drop off huge loads of shit (sometimes literally) to keep things fertile. Others are Ocean Worlds with huge fish farms or Gas Giants with habitable zones and balloon bases that collect airborne plankton and mash them into Soylens Viridens. Their tithes are paid in whatever edible products they grow, which, combined with their relatively sparse population, means that they rarely have to raise regiments for the [[Imperial Guard]]. Some still do as need allows, or have a small number kept in the Sector and well supplied. Other Agri-Worlds are defended by [[Imperial Knight]] Houses, becoming Knight Worlds. The Administratum has a somewhat dickish tradition - of course - of promoting them all as rural, bucolic paradises regardless of what they are actually like (although worlds like that certainly do exist in the Imperium, it's more likely that they would be pleasure worlds, garden worlds, or simply a barbaric world that hasn't been colonised yet). So, you're probably wondering how the Imperium makes farming [[grimderp]]? Well, it varies a lot by source. Some sources suggest that Agri-Worlds are often pushed insanely hard to produce ever more food to the point that a combination of intensive monoculture and massive pollution eventually causes the total destruction of both the soil and the planet's viability for growing food, meaning the Imperium would eventually starve to death if it weren't for the massive amounts of fertilizers. Other sources will focus on the harshness of labor and the toxicity of said fertilizers turning the planet into a hellish labor-pit where, even if the ''planet'' isn't going to die, the inhabitants have a pretty shitty life - one example of this is Nova Thulium, where the air is so thick with toxic chemicals from the fertilizers and the workers are supplied with such limited means of protecting themselves from their effects that people usually die in their early 40s. Nova Thulium has been widely rejected from canon by the fans since it's an '''[[Ultramar]]''' world, which surely shouldn't be run so inefficiently, even if that kind of mismanagement isn't out of the question for the Imperium as a large. Finally, the last way that Agri-Worlds will be grimdarkened is by focusing on the lives of the natives and making them as shitty as possible - essentially sugar cane and cotton plantation slave labor on a planet-wide scale. Of course with some creative rewrite you can quite easily ungrimderp some aspect of Agri-Worlds. In example, let's keep Nova Thulium as chemical wastelands, uterly deadly to HUMAN life but not to the plants and animals, as the planet's ecosystem has been manufactured to be extremely fast growing, nutritious and edible, after processing, that absorbs chemical like a sponge. The ecosystem is self-sufficient except for said chemicals. The populous live on domed and sealed settlements with pleasant enough living conditions, and during the harvest seasons the workers use specialized suits to go outside and work. Now to grimdark it. Said suits are a marvel of engineering, long-lasting and easy to maintain; the suits can be used by same family for generations and even have special place within the local religious beliefs. But they are extremely hard to make, so much so that the planet's upper class are made of those that have been able to hoard these suits or have contacts with the their manufacturers. So if a family loses one of them (and possibly its user as well), it's a huge blow to their standing and if they cannot get a replacement suit, it might lead them to take huge loans or other risky actions to get one, which can lead them leaving the world, turned into servitors or debt slaves. Even just the public shame for losing one can lead to discrimination and suicides. Even when Agri-Worlds are pleasant places, the bureaucracy of the Administratum usually gets in the way. To give one example, the Agri-World of Ceocan was capable of producing enough grain, fruit, vegetables, and fish to feed many worlds, but the entire output of the planet was tasked to only feeding the Mechanicus's operations in the system - along with rendering down the kind of food most Imperial citizens would never taste in their lives down into tasteless nutrition bars. And this decision was made because it was tiny fraction of a percentage more efficient that vat growing their own sustenance.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information