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===5E=== 5E introduced the Path of the Battlerager subclass as part of the "Sword Coast Adventurer's Guide". While the heavily armored bit is here, the damage-tanking bit isn't quite so due to Rage already giving resistance to mundane damage as a default. The big issue is that it traps you in a single suit of armor that's not the most impressive due to it only being AC14 with a Dex cap of +2, with no way to improve that without magical armor and no value outside of it. The other strike against it (if you could call it that) is the race restriction to [[Dwarf|dwarves]] only - though that's more due to the book being set in the [[Forgotten Realms]]. *'''Level 3 - Battlerager Armor''': You gain proficiency in spiky armor that's about as good as scale mail but also can be used to punch things as a bonus action for 1d4+Str damage. Grappling also deals 3 damage if you pull it off. **This all really considered not that great due to the damage really not amounting to much, though the punch being a bonus action won't be an issue for you. The grapple though is atrocious. *'''Level 6 - Reckless Abandon''': When you use Reckless Attack while raging, you gain temporary HP equal to Con mod for the rest of the rage. **Expect to use this ''a lot''. Between your locked AC and Reckless Attack giving enemies advantage to hit you, this will be used quite a bit. *'''Level 10 - Battlerager Charge''': You can dash as a bonus action while raging. **Neat, since this can throw you in the way of an enemy very quickly. Will sacrifice the extra punch though. *'''Level 14 - Spiked Retribution''': Any enemies that hit you with a melee attack while wearing the spiked armor and while you are still conscious take 3 damage. **Decent, since any enemies that have multi-attack will have that damage stack up. That said, this is still trapping you in the armor.
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