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==On the Tabletop== In the past, the Inquisition was represented by three different armies, that being the [[Daemonhunters]], [[Witchhunters]], and <s>[[Alienhunters]]</s> Okay that last one didn't have any genuine tabletop representation back then. However, these armies ended up being split apart, with their chambers militant effectively becoming independent armies with their own codices as the [[Grey Knights]], [[Sisters of Battle]], and [[Deathwatch]] respectively. The disadvantage to this move was that these new armies suffered from a lack of unit choices, especially the Sisters of Battle, who lack the variety in vehicle and infantry support normally enjoyed by other factions such as the Space Marines. Realistically, unless you're up against an equally under-equipped enemy, allying up with another force is practically a necessity. As for the Inquisitors themselves, you could still field them, but only as an allied detachment to a mainline army, such as the Imperial Guard. And like the factions mentioned above, they lost not just their chamber militants, but also their basic troops in the form of Inquisitorial [[Stormtrooper]]s (in fact the Inquisition can't field troops at all, only elites in the form of henchmen). They do have a few unique units like [[Jokaero]] and [[Crusaders]], but without some cheap units to help screen the enemy you'll end up with an expensive and easily outnumbered army, as you can only take 36 henchmen at most per inquisitor. However, they do come with a number of transports (including the nominally [[Space Marine]]-only [[Land Raider]]), which can be a boon to armies lacking in vehicle options. And if you want to bring [[Officio Assassinorum|assassins]] with you, you'll get them through the inquisitor. Besides, fluff-wise an Inquisitor would normally want plenty of meat-shields to do the shooting for them anyways. After getting reorganized into Codex: Imperial Agents, Inquisitors can now play closer to their original incarnation if you so choose. Inquisitors can now easily call upon detachments from other organizations, including Grey Knight Terminators, Sisters of Battle, or Deathwatch, depending on the Inquisitor's Ordo. They can also utilize astropaths, enginseers, assassins, etc. With the recent release of 8th edition, the big β‘][β‘ has taken quite the hit. You no longer have access to those astropaths, enginseers, assassins, AND the crusaders, ministorum priests, arco flagellants, and death cult assassins. But possibly the biggest blow to both casual inquisition players and neckbeards longing for the old witchhunters and daemonhunters days, the chambers militant special rule is gone. You can also no longer mix what you have into henchy squads, or upgrade the armor on any of your units. Despite this the inquisition is still useful, but VERY situational. Probably the best use for Inquisitors these days is relatively cheap Psykers and buffing the Leadership of your other units. ===Kill Team return!=== During the 2023 Warhammer Fest, GW finally chose to answer our cries! [https://www.warhammer-community.com/2023/05/01/join-the-inquisition-to-hunt-a-mutating-chaos-cult-in-a-new-kill-team-campaign-expansion/ Inquisition is getting a Kill Team], released alongside a Chaos Cultist team in the Ashes of Faith box.
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