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===Basics=== Characters have Traits (can be used for many different purposes), Skills (used only for specific purposes), Gifts and Flaws. Every character has at least six Traits: Body, Speed, Mind, Will, a race, and a primary career. Additional traits, including additional careers, can be purchased. Character generation is point-buy system. Every trait or skill is measured in dice: d4, d6, d8, d10, d12, d12+d4, d12+d6, ..., 2d12, 2d12+d4, ... In contests, both actors roll all the dice for their relevant skill & any applicable traits. Both parties compare the highest single die in their pools. Ties result in a stalemate unless one actor has more skill dice (not trait dice) than the other, in which case the more skilled person wins. If the difference is more than 5, it is an overwhelming success for the winner. If an actor rolls all '1's, it's a botch that causes additional difficulties to self. In contests against the environment, the actor would roll traits dice + skill dice vs. the narrator's difficulty dice, usually a pair of dice (2d4 for easy tasks, 2d6 for routine, 2d12 for damned difficult, 3d12 for omgwtf, etc...). Difficulty dice can't botch, for obvious reasons. ''Example: In order to ambush someone, you'd roll your Speed trait vs. their Sixth Sense skill. However, you're ambushing Mavra, and foxes can also add their race-trait dice to "Sixth Sense" rolls, making it harder. If she knew something was up, she could also add her Mind trait dice for keeping an eye out for signs (but not Observation, since the "Sixth Sense" skill is already being used).
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