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===Jarak-sinn Race=== ::+6 Strength, +4 Constitution, -4 Intelligence. ::Large: –1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters. ::A jarak-sinn’s base land speed is 40 feet. It also has a swim speed of 20 feet. ::Racial Hit Dice: A jarak-sinn begins with three levels of humanoid, which provide 3d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +1, Ref +3, and Will +1. ::Racial Skills: A jarak-sinn’s humanoid levels give it skill points equal to 6 x (2 + Int modifier, minimum 1). Its class skills are Balance, Jump, and Swim. Jarak-sinn have a +4 racial bonus on Balance, Jump, and Swim checks. The Swim bonus rises to +8 on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. ::Racial Feats: A jarak-sinn’s humanoid levels give it two feats. ::A jarak-sinn is automatically proficient with simple weapons and shields. ::+9 natural armor bonus. ::Acid Saliva: A jarak-sinn’s corrosive saliva deals 1d4 acid damage with a bite. As a full round action, the jarak-sinn may coat a single melee weapon with the acid, which adds 1d4 acid damage to attacks with the weapon. The acid remains on the weapon for 3 rounds or until the jaraksinn hits, whichever comes first. Due to the exact nature of the acid, only non-reptilian living creatures are affected and the weapon takes no damage. ::Hold Breath: A jarak-sinn can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning. ::Automatic Languages: Common, Draconic. Bonus Languages: Goblin, Nerakese, Nordmaarian, Ogre. ::[[Favored Class]]: [[Barbarian]]. ::[[Level Adjustment]]: +3. A jarak-sinn has an effective character level (ECL) of 6 + its class levels.
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