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==In Team Yankee== ===Jeep Recce=== [[File:TIS121-12.jpg|300px|thumb|right|The stats, Sa'al!]] Have you ever wanted special forces in Team Yankee? This is the unit for you! Representing an unnamed 'Sayaret' unit, the badasses of the IDF ride around in 40-year-old cars, gunning down all Arabs/Europeans/Americans who dare cross their path. When not putting Rambo to shame with their impressive ROF3 machine guns, they scout ahead of the battlegroup and are totally indistinguishable from a recon unit in the context of a high-escalation military engagement where tanks, aircraft and artillery have been deployed to the field: at the tactical level, that is. The Jeep Recce is the Israeli equivalent to the BRDM of the WARPAC nations, providing fragile recon for spearhead deployments and scouting. You may take no more (or less than) 3 Jeeps for 2 points: essentially, a strictly worse M113 Recce with 16" more of road movement. As a very minor bonus, this unit’s low profile might make it preferable to some players. At half the height of an M113, almost any piece of cover will suffice to completely block line of sight. You would ONLY take these units if you were a fluff player. Compared to the M113, it's unarmoured, is slower, (by 4 inches for open AND terrain dashes) has less MG fire and dies instantly when captured. It is a little easier to totally hide behind cover though. The Jeep Recce platoon may only be taken as a recon option for IDF tank companies, and cannot be taken at the same time as an M113 Recce platoon. ====In Real Life==== Much like other support units in Team Yankee, the scale has been horribly compressed to the point that artillery with a range of 60 kilometres is engaging the enemy at a few hundred meters. The Sayeret are no different. In the IDF's organization, 'Sayaret' literally translates to reconnaissance. In practice, the term refers to special forces and commandos, NOT conventional reconnaissance at the battalion or brigade levels. At best, they might be employed as deep recon forces at divisional levels, but even so, the IDF has dedicated special operations forces to conduct such operations. Sayaret Matkal is one of the most notorious units of the IDF, with a botched hostage rescue mission and many other successful raids under their belt. Their specialization (publicly) is special reconnaissance, but their skill set (based on previous operations) seems to align more with direct action missions. To simplify, their typical mission might be to sneak into a headquarters, kill the commanders and capture some intelligence. To Battlefront’s credit, this is one of the most accurate representation of special forces in battle. Small, stealthy and virtually useless in direct combat, their niche for unconventional warfare makes them one of the worst choices to bring against tanks, airplanes and everything the enemy force has to throw. Your [[Stormtrooper|Tempestus Scions]] might want to jump into the enemy’s back line, but real Sayaret forces would usually hit the commander (read: YOU) while the rest of the force was asleep, and as realistic as shiving your opponent before the game starts might be, most tournament organizers tend to frown on such behavior. In a Team Yankee sort of war, the Sayaret would be sitting around with a pile of backpack nukes that Israel doesn't officially have, waiting for the POTUS to ante-up. Unit designation aside, these jeeps were indeed used by recon units in the IDF's infantry battalions to cover the desert ahead of the main force with speed. They were crewed by infantrymen trained in reconnaissance who understoond how to operate a pair of binoculars, not special operators doing hit-and-run missions VERY far away from your battle. ===Jeep TOW=== [[File:TIS120-11.jpg|300px|thumb|right|The stats, Sa'al!]] ====Israeli Variant==== A (slightly) cheaper TOW carrier than the [[M150 TOW]], IDF TOW jeeps are one of your only true sources of long-ranged anti-tank support. As with other missile carriers, this is a vulnerable bit of kit that will die horribly when sneezed at. Without a hammerhead equivalent system, these vehicles should not be trusted to survive any serious fire which is where the Jeep suffers greatly. With literally no armour to speak of, Jeeps are incredibly vulnerable to the full range of small explodey devices the enemy might throw your way. As the stats suggest, these units WILL take casualties if targetted by any type of artillery whatsoever, including 60mm mortars. Tanks with brutal will make your jeeps re-roll saves, giving a 25% chance to survive hits taken. Conversely, small arms fire will destroy one Jeep for every two hits. The M150 is immune to small arms and smaller caliber mortars, but is equally vulnerable to units like BTRs and IFVS. ====Iranian Variant==== [[File:IranTowJeep.png|300px|thumb|right|]] One of Iran's few platforms with greater than AT 20, these may be one of your only options to engage those western MBTs. They only cost 1 point each, coming in either a pair or a group of 4, as a support formation. They are a must have. The only drawback is their small unit size and max of 4 in your army. They should sit at the back and take pot shots using their long range and the fact that they can't fire on the move. They won't live that long so make sure they can fire in turn 1 and have enough support especially against MG and small arms fire. {{Clear}} ===Anti Tank Jeep (106mm Recoilless Rifle)=== ====Iran==== [[File:Recoiljeep.png|300px|thumb|right|]] The madmen in Iran strapped 106mm Recoilless Rifles to Jeeps to blow up invading Iraqi armour, after the example set by the Aussies. They get brutal and accurate, but the recoilless rule means they cannot be concealed after firing. Pretty much the same as the Australian Land Rovers. A 4+ Vehicle save won't help much, but 2+ FP will hurt anything that isn't an MBT and 3 points for 6 is a bargin, especially when you lack Brutal on most of your tanks. Maybe they can find a niche at digging infantry out of bulletproof cover at long range using accurate, Brutal and 2+ FP. They could be APC hunters, locking a flank down against lightly armoured vehicles. Or maybe they could just suicide rush up one side to get flanking shots using 48" road dash, your opponent won't be able to ignore that, saving your tanks from potentially a lot of fire for a turn. These units can be taken as a group of 2, 4 or 6, for half a point each. {{Clear}}
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