Editing
Kappa
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Soburin Kappa=== In the setting [[Mists of Akuma]], kappa are a race of highly spiritual and traditionalistic [[beastfolk|humanoid turtles (with a dash of frog)]]. Unlike most depictions of kappas, they have no head deformities; the whole "bowl on the head" comes from them ''literally'' balancing bowls atop their head as a traditional expression of their spirtuality. Unlike a normal turtle, a kappa's skin is a relatively thin, slimy membrane, obligating them to stay moist in order to stay healthy. These reptilian humanoids can live in excess of five centuries, and practice gerontocracy; the eldest kappa is always the leader of a clan, with the collective clan leaders coming together to form a ruling council for a kappabuchi (village). Although small, they are perhaps the most stubborn of Soburin’s peoples and can be as unmoving as a boulder in a stream. There is a common saying among soburi that throwing a kappa off-balance can be a sign of good fortune, though the few foolish enough to try it almost always come to regret making an enemy for life. are not entirely inflexible but once they have made up their mind it is nearly impossible to influence them—they are firm in their footing, be it argumentative or literal—and they look through a large prism that encompasses a much longer worldview than most other races know. Of all the soburi races, they have arguably the greatest hatred for the gaijin peoples of Ceremia and Ropaeo, since their combination of an intensely traditionalist culture and natural longevity means that there is a vast population of often-bitter veterans who were there for all two hundred years of the ocupation of Soburin. Most kappa still live in traditional stone villages built on and in coves and shorelines, but the changed culture of Soburin has resulted in an increasing population of urbanized kappa dwelling amongst other races. Mechanically, Soburin kappa have the following PC stats for [[Dungeons & Dragons 5th Edition]]: ::Ability Score Increase: +2 Constitution ::Size: Small ::Speed: 30 Feet, Swim 20 feet :Amphibious: You can breathe both air and water. ::Creature of Nature: You are Proficient in both Nature and Survival. ::Kappa Shell: Your base armor class increases by +1, but standing up from prone requires an action and your entire movement allotment for the turn. ::Steady Feet: You have Advantage on checks made to avoid the Prone condition. ::Vulnerability: Lightning [[Category: Dungeons & Dragons Races]] [[Category: Mists of Akuma]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information